Commit graph

12 commits

Author SHA1 Message Date
saschawillems
886abea862 Enabled text overlay, code cleanup, refactoring, gl_PerVertex output for shaders 2016-05-31 20:07:43 +02:00
Petros Bantolas
09a1e62a43 Make shadowmappingomni demo spec compliant.
It's illegal to use the same renderpass for rendering to a framebuffer
with different format (the offscreen one in this case). Added a
prepareOffscreenRenderpass function that creates a new renderpass with
the correct formats, and changed the vkCreateGraphicsPipelines and
vkCreateFramebuffer calls to use this one.
2016-05-17 15:52:33 +01:00
saschawillems
4e689f3fee Call example destructor on Android (Fixes #97) 2016-03-26 13:21:19 +01:00
saschawillems
08fc2feecc Added android support for shadow mapping (projected and omni) and texture (array and cubemap ) example (#97) 2016-03-25 15:29:38 +01:00
saschawillems
72e6cd8ee5 Fixed image layout transitions and initial layouts and command buffer submissions for offscreen examples 2016-03-13 16:04:39 +01:00
saschawillems
403d851d63 Force glm clip space to 0..1 (Fixes #18, Fixes #45) 2016-03-08 21:52:40 +01:00
saschawillems
e77884d5bb Use glm::radians instead of deg_to_rad (Fixes #37) 2016-03-08 20:59:25 +01:00
saschawillems
8cd5041111 Use application wide submit info and semaphores (Fixes #66, Fixes #65, Fixes#60), removed no longer functional code loading GLSL (Fixes #62) 2016-03-06 20:15:05 +01:00
Justin Li
311f223e10 Don't set flags on VkSemaphoreCreateInfo 2016-03-06 01:20:03 -05:00
saschawillems
852f4ad314 Fixes for examples using push constants (now working fine on AMD too) 2016-03-02 19:58:06 +01:00
saschawillems
9ecbaca69f Moved shaders for omni directional shadow mapping sample 2016-02-28 22:19:27 +01:00
saschawillems
b96e370881 Renamed shadow map example 2016-02-27 22:27:09 +01:00
Renamed from shadowmap/shadowmap.cpp (Browse further)