saschawillems
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6f75370240
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Don't start paused
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2016-11-04 11:44:42 +01:00 |
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saschawillems
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10d89eb0df
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gitignore
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2016-11-04 10:42:00 +01:00 |
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saschawillems
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10b9331299
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Updated Vulkan headers to 1.0.32
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2016-11-04 10:39:36 +01:00 |
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Sascha Willems
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d387407426
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Merge pull request #243 from MattGuerrette/master
Added CMAKE_SOURCE_DIR to runtime output directory
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2016-11-03 09:01:15 +01:00 |
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MattGuerrette
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67fbbbf10d
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prefixed runtime output directory with CMAKE_SOURCE_DIR to be more explicit.
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2016-11-01 17:43:38 -04:00 |
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saschawillems
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3983cbd732
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Set SSAO shader constants via specialization
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2016-11-01 15:39:54 +01:00 |
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saschawillems
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1713a968d4
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Removed unused vertex shader input location
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2016-11-01 13:45:46 +01:00 |
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saschawillems
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cd57ec7a32
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Return value for sparse info initializer
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2016-10-31 22:31:22 +01:00 |
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saschawillems
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a33ea8ed4b
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Added initializers for specialization constants
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2016-10-31 22:23:19 +01:00 |
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saschawillems
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55f16c2340
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Added missing examples to CMakeLists
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2016-10-31 21:32:54 +01:00 |
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saschawillems
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1359058d24
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Skeletal animation example shaders, code cleanup, etc.
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2016-10-30 18:13:49 +01:00 |
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saschawillems
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54ddca7c08
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Added Android build files and seettings for SSAO example
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2016-10-30 13:49:30 +01:00 |
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saschawillems
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06369fc72e
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Added lighting to SSAO example. small changes and fixes
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2016-10-29 13:18:20 +02:00 |
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saschawillems
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9212a9e3cb
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Added SSAO example (wip)
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2016-10-28 21:16:21 +02:00 |
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saschawillems
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ad26540e4f
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Method to copy data to mapped buffer
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2016-10-28 19:57:59 +02:00 |
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saschawillems
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c9a018ca2e
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Added function to create a 2D texture from a buffer
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2016-10-22 13:14:47 +02:00 |
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saschawillems
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298f7a9415
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Use heightmap class
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2016-10-20 21:30:37 +02:00 |
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saschawillems
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0c8cc73864
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Heightmap class constructor parameters
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2016-10-20 21:27:49 +02:00 |
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saschawillems
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21276cb497
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Added heightmap class for terrain generation
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2016-10-19 22:00:45 +02:00 |
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saschawillems
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422ac626e5
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Updated window resize handling on (Fixes #171)
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2016-10-16 17:39:30 +02:00 |
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saschawillems
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85945cfb1a
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Refactoring, code cleanup
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2016-10-15 12:38:50 +02:00 |
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saschawillems
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f9f06223af
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Subpass index for final compositing pipeline
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2016-10-15 11:00:09 +02:00 |
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saschawillems
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66682abe8c
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Sub pass G-Buffer compositing example (wip)
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2016-10-14 20:35:41 +02:00 |
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saschawillems
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10b3d0b53c
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Removed unused instance and vertex attributes
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2016-10-10 20:45:54 +02:00 |
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saschawillems
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01b3aefde2
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Fixed access and stage bits for compute memory barrier
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2016-10-10 19:42:45 +02:00 |
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saschawillems
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21ae4aeeb3
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Added Android build files fro compute cull and lod example
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2016-10-09 17:45:21 +02:00 |
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saschawillems
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a0d9f49d0c
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Text overlay, Android controls
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2016-10-09 17:44:49 +02:00 |
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saschawillems
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46e56c68b9
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Shader files path
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2016-10-08 17:04:23 +02:00 |
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saschawillems
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6a0340ff21
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Compute shader frustum culling and lod selection example (wip)
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2016-10-08 16:50:09 +02:00 |
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saschawillems
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d95d5c8991
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Option for dedicated transfer queue upon device creation
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2016-10-03 11:00:18 +02:00 |
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saschawillems
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90315fb783
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Option for dedicated transfer queue upon device creation
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2016-10-03 10:13:20 +02:00 |
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saschawillems
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52f34c67a9
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Continued work on sparse texture residency example
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2016-10-01 17:37:11 +02:00 |
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saschawillems
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ab792d6a3d
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Use sparse texture clamp to find first populated mip level for texels
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2016-10-01 13:54:50 +02:00 |
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saschawillems
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372e7d74a2
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Additional keycodes
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2016-09-30 19:12:01 +02:00 |
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saschawillems
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116952bec8
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Started work on MSAA with deferred rendering example
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2016-09-28 20:54:45 +02:00 |
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saschawillems
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3cd79a896c
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Added sample shading pipeline with toggle
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2016-09-28 20:16:30 +02:00 |
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saschawillems
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345121af4e
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Nearest filtering for G-Buffer
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2016-09-26 22:04:54 +02:00 |
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saschawillems
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e224b300b6
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Updated SPIR-V shader binaries
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2016-09-21 19:48:45 +02:00 |
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saschawillems
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cf039957c9
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Revert buffer usage flags
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2016-09-21 19:39:15 +02:00 |
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Sascha Willems
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24d87cdd78
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Merge pull request #237 from Ekzuzy/multithreading
Added missing usages in buffers used as a source of data copy.
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2016-09-21 19:36:22 +02:00 |
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saschawillems
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195dbec797
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No more per-thread vertex and index buffer copy, more objects, random radial distribution (Fixes #168)
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2016-09-21 18:52:27 +02:00 |
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Sascha Willems
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87dd4142fb
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Merge pull request #236 from Ekzuzy/indirectdraw
Assigned value to a "Normal" variable in ground.vert file.
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2016-09-21 17:32:33 +02:00 |
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plapins
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e57722d7f1
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Added missing usages in buffers used a source of data copy. Fixed problems with types in starsphere.frag shader. Updated starsphere.frag.spv file.
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2016-09-21 14:53:41 +02:00 |
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plapins
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2a5f654750
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Fixed bug with a variable consumed by fragment shader not being assigned in a vertex shader. Updated spv file. Added bat file for automatic SPIR-V generation.
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2016-09-21 14:38:58 +02:00 |
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saschawillems
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b54e424d1b
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Implement make_unique, only require c++11 in CMakeLists (Fixes #235, Refs#167)
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2016-09-20 21:04:16 +02:00 |
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saschawillems
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1908a0f190
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Updated to header version 26
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2016-09-20 19:32:18 +02:00 |
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Sascha Willems
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0798a8eef0
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Merge pull request #233 from aunali1/master
cmake: Add scenerendering demo to CMakeLists.txt
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2016-09-19 10:48:33 +02:00 |
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Aun-Ali Zaidi
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3277f038e0
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cmake: Add scenerendering demo to CMakeLists.txt
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2016-09-17 13:00:05 -05:00 |
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saschawillems
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18b7a52ece
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Randomly fill virtual pages, check if sparse residency for 2D images is supported
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2016-09-17 19:08:27 +02:00 |
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saschawillems
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9ce827b3f3
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Fixed flipped reflection and skybox on x-axis, enable anisotropy (Fixes #232)
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2016-09-17 10:31:04 +02:00 |
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