Commit graph

28 commits

Author SHA1 Message Date
saschawillems
94a076e1ae Moved example source files into sub folder 2017-11-12 19:32:09 +01:00
saschawillems
68692367e0 Replaced text overlay with proper UI overlay 2017-11-01 14:22:10 +01:00
saschawillems
cd8274c294 glm matrix initialization 2017-09-24 18:17:07 +02:00
saschawillems
55da334ba1 Set sampler max. anisotropy to 1.0f instead of 0.0f (valdidation)
Refs #277
2017-06-17 16:07:38 +02:00
saschawillems
1309ee0ef9 Moved tool functions to vks namespace (Refs #260) 2017-02-12 13:10:05 +01:00
saschawillems
b31d773b93 Moved Initializers to vks namespce (Refs #260) 2017-02-12 11:12:42 +01:00
saschawillems
776b6f0106 Moved VulkanBuffer to vks namespce (Refs #260) 2017-02-12 10:44:51 +01:00
saschawillems
7e43a55a76 Removed old mesh loader, replaced with new model loader and vertex layout class in all examples (Refs #260) 2017-02-11 14:18:24 +01:00
saschawillems
9822cde6e2 Use new Vulkan texture class (Refs #260) 2017-02-09 21:55:35 +01:00
saschawillems
2e5af6a9fb Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections 2016-12-24 12:48:01 +01:00
saschawillems
299f5b2bae Comment 2016-08-13 22:10:57 +02:00
saschawillems
130e1d5262 Replaced fullscreen quad from index and vertex buffer with fullscreen triangle generated in VS, code cleanup and cleaner naming 2016-08-13 22:08:13 +02:00
saschawillems
e74e37cc16 Color gradient ramp for glowing parts of the mesh 2016-08-13 16:37:53 +02:00
saschawillems
cb5bd093ec Fold layout transitions into subpass (Refs #155), refactoring of offscreen render pass 2016-08-13 15:41:36 +02:00
Laurent Carlier
6b259a22e8 Use keycodes intead of hardcoded values
Signed-off-by: Laurent Carlier <lordheavym@gmail.com>
2016-08-11 14:24:32 +02:00
saschawillems
9a057f4146 Replaced example base memory type index function with function from VulkanDevice 2016-07-23 20:42:03 +02:00
saschawillems
dbf80b217c Use undefined initial image layout (fixes #187), added missing layout transition for compute texture target in ray tracing example 2016-06-22 20:30:14 +02:00
saschawillems
c463a2905d Sample directly from framebuffer color attachment, additional semaphore to synchronize offscreen and final render (Refs #70) 2016-06-05 17:49:06 +02:00
saschawillems
dfda2d2622 Use Vulkan result check macro, code cleanup, added text overlay 2016-05-24 20:49:15 +02:00
saschawillems
4e689f3fee Call example destructor on Android (Fixes #97) 2016-03-26 13:21:19 +01:00
saschawillems
3bcc162011 Added android support for parallax mapping, pipelines, push constants, radial blur, skeletal animation and tessellation examples (#97) 2016-03-25 21:08:59 +01:00
saschawillems
72e6cd8ee5 Fixed image layout transitions and initial layouts and command buffer submissions for offscreen examples 2016-03-13 16:04:39 +01:00
saschawillems
403d851d63 Force glm clip space to 0..1 (Fixes #18, Fixes #45) 2016-03-08 21:52:40 +01:00
saschawillems
e77884d5bb Use glm::radians instead of deg_to_rad (Fixes #37) 2016-03-08 20:59:25 +01:00
saschawillems
8cd5041111 Use application wide submit info and semaphores (Fixes #66, Fixes #65, Fixes#60), removed no longer functional code loading GLSL (Fixes #62) 2016-03-06 20:15:05 +01:00
Justin Li
311f223e10 Don't set flags on VkSemaphoreCreateInfo 2016-03-06 01:20:03 -05:00
saschawillems
97485ab357 Fixed depth format selection. Fixes #13, Fixes #19 2016-02-18 22:09:47 +01:00
saschawillems
c91341813c Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00