Commit graph

28 commits

Author SHA1 Message Date
saschawillems
94a076e1ae Moved example source files into sub folder 2017-11-12 19:32:09 +01:00
saschawillems
68692367e0 Replaced text overlay with proper UI overlay 2017-11-01 14:22:10 +01:00
saschawillems
cd8274c294 glm matrix initialization 2017-09-24 18:17:07 +02:00
Spencer
f7ab861ef5 Updated tessellation text interface
Examining the tessellation code I realized there was a built-in toggle for the wireframe which is hidden due to lack of text overlayed so quickly added it.
2017-04-16 23:15:21 -05:00
saschawillems
bdf49d58f6 Fixed texture path 2017-03-19 19:54:43 +01:00
saschawillems
16841bb5eb Added ETC2 and ASTC texture variants (Refs #174) 2017-03-17 21:43:41 +01:00
saschawillems
e3c93c5b7f Check device features (only build non solid pipelines if feature available) 2017-03-08 22:06:17 +01:00
saschawillems
1309ee0ef9 Moved tool functions to vks namespace (Refs #260) 2017-02-12 13:10:05 +01:00
saschawillems
b31d773b93 Moved Initializers to vks namespce (Refs #260) 2017-02-12 11:12:42 +01:00
saschawillems
776b6f0106 Moved VulkanBuffer to vks namespce (Refs #260) 2017-02-12 10:44:51 +01:00
saschawillems
7e43a55a76 Removed old mesh loader, replaced with new model loader and vertex layout class in all examples (Refs #260) 2017-02-11 14:18:24 +01:00
saschawillems
9822cde6e2 Use new Vulkan texture class (Refs #260) 2017-02-09 21:55:35 +01:00
saschawillems
2e5af6a9fb Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections 2016-12-24 12:48:01 +01:00
saschawillems
401369f716 Removed function to get enabled features, features can be set directly in derived constructor due to new explicit Vulkan initialization 2016-12-14 21:38:45 +01:00
saschawillems
a6a6702bd2 Enabled required features for tessellation example, recompiled tessellation shaders with recent glslang compiler 2016-12-14 20:35:03 +01:00
saschawillems
fac6524564 Replaced main entry points with macro from example base 2016-12-13 19:25:56 +01:00
Shi Yan
9b5127f894 add direct to display wsi swapchain option
direct to display swapchain needs to be enabled at compile time with option -DUSE_D2D_WSI=ON

currently tested under linux
2016-11-04 14:04:34 -07:00
Patrick Lühne
7de25e3e5d Added missing text overlay to tesselation example. 2016-08-15 02:09:14 +02:00
Laurent Carlier
6b259a22e8 Use keycodes intead of hardcoded values
Signed-off-by: Laurent Carlier <lordheavym@gmail.com>
2016-08-11 14:24:32 +02:00
saschawillems
459dbbc5a1 Updated PN-Triangles tessellation shader demo 2016-05-21 16:01:48 +02:00
saschawillems
ab8be6731b Check tessellation support 2016-04-24 10:30:45 +02:00
saschawillems
4e689f3fee Call example destructor on Android (Fixes #97) 2016-03-26 13:21:19 +01:00
saschawillems
3bcc162011 Added android support for parallax mapping, pipelines, push constants, radial blur, skeletal animation and tessellation examples (#97) 2016-03-25 21:08:59 +01:00
saschawillems
403d851d63 Force glm clip space to 0..1 (Fixes #18, Fixes #45) 2016-03-08 21:52:40 +01:00
saschawillems
e77884d5bb Use glm::radians instead of deg_to_rad (Fixes #37) 2016-03-08 20:59:25 +01:00
saschawillems
8cd5041111 Use application wide submit info and semaphores (Fixes #66, Fixes #65, Fixes#60), removed no longer functional code loading GLSL (Fixes #62) 2016-03-06 20:15:05 +01:00
Justin Li
311f223e10 Don't set flags on VkSemaphoreCreateInfo 2016-03-06 01:20:03 -05:00
saschawillems
c91341813c Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00