saschawillems
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3cba04fb76
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Added subpass example Android build [skip ci]
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2017-01-14 17:14:09 +01:00 |
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saschawillems
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094ed4bccf
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Revised instancing example
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2017-01-08 11:13:21 +01:00 |
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saschawillems
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3d9350d960
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Added Android and CMake builds for specialization constants example
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2017-01-01 15:56:44 +01:00 |
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saschawillems
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d89b45eaf2
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Added Android build files for dynamic uniform buffer example
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2016-12-23 11:20:17 +01:00 |
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saschawillems
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fda21f96c9
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Added compute N-Body Android build files
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2016-11-27 13:44:10 +01:00 |
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saschawillems
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1359058d24
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Skeletal animation example shaders, code cleanup, etc.
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2016-10-30 18:13:49 +01:00 |
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saschawillems
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54ddca7c08
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Added Android build files and seettings for SSAO example
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2016-10-30 13:49:30 +01:00 |
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saschawillems
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21ae4aeeb3
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Added Android build files fro compute cull and lod example
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2016-10-09 17:45:21 +02:00 |
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saschawillems
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7a118b84b5
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Use 6 sided tunnel for better visualization of different texture filters
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2016-09-13 20:55:20 +02:00 |
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saschawillems
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4db98481c0
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Decoupled noise generation from 3D texture setup, added Android build files
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2016-09-10 20:49:14 +02:00 |
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saschawillems
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7fee0ddb05
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Mip map example view pos and apk name
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2016-09-04 14:26:33 +02:00 |
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saschawillems
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7ace541544
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Better texture for demonstrating mip maps
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2016-09-03 22:31:12 +02:00 |
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saschawillems
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b4ee6e31d9
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Android build files for texture mip map generation example
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2016-08-15 16:49:40 +02:00 |
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saschawillems
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60c817691e
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Fold layout transitions into subpass (Refs #155), refactoring of offscreen render pass
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2016-08-13 18:38:13 +02:00 |
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saschawillems
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3dea031e2c
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Added Android build files for indirect draw example
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2016-08-04 18:55:00 +02:00 |
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saschawillems
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f564e0b47e
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Added Android build files for indirect draw example
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2016-08-04 18:50:53 +02:00 |
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saschawillems
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ec800e3496
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Updated to Android API Level 23
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2016-07-19 22:06:19 +02:00 |
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saschawillems
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7251ba347b
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Added Android build for deferred shadow example
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2016-07-18 20:54:11 +02:00 |
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saschawillems
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574287f210
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Request host coherent memory types for index and vertex staging buffers (Fixes #203), example uses own getMemoryTypeIndex function for clarification, enabled exceptions for Android build
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2016-07-18 20:32:25 +02:00 |
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saschawillems
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29de5135b0
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Updated android build file for deferred shading example
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2016-07-04 20:54:00 +02:00 |
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saschawillems
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d9d3a3e3b3
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Use 16-bit single channel heightmap for terrain displacement
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2016-06-24 20:59:56 +02:00 |
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saschawillems
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5b5543e415
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Added android build files for terrain tessellation example
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2016-06-20 20:05:33 +02:00 |
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saschawillems
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b1b828b45f
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Added resources and android build for scene rendering example
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2016-06-12 17:42:35 +02:00 |
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saschawillems
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2ec1a60535
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Updated displacement example
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2016-06-06 14:28:13 +02:00 |
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saschawillems
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0ecff76c40
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Added debug marker example to android builds
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2016-06-06 14:27:48 +02:00 |
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saschawillems
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c68025a332
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Added text overlay to cubemap sample, multiple objects, optimizations
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2016-06-04 11:03:17 +02:00 |
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saschawillems
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ea61df3b55
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Removed no longer used textures
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2016-05-26 19:57:37 +02:00 |
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saschawillems
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823c666ffc
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Use Vulkan result check macro, code cleanup, added text overlay
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2016-05-23 21:22:00 +02:00 |
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saschawillems
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459dbbc5a1
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Updated PN-Triangles tessellation shader demo
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2016-05-21 16:01:48 +02:00 |
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saschawillems
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b34de6be7f
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Copy base shaders for Android builds
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2016-05-15 13:22:37 +02:00 |
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saschawillems
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4aaf45d06b
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New Android NDK treats linker warnings as errors and fails on all projects using ASSIMP. Set LOCAL_DISABLE_FATAL_LINKER_WARNINGS to disable this behaviour.
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2016-05-15 12:13:38 +02:00 |
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saschawillems
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3ae4f26901
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Updated compute shader particle system with point sprites and gradient coloring
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2016-05-14 23:09:17 +02:00 |
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saschawillems
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7087d7d14e
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Skinned mesh stuff moved to class, added resources
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2016-05-14 21:19:52 +02:00 |
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saschawillems
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cb96eaf6bd
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Updated texture example using different texture and lighting (diffuse + specular)
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2016-05-14 15:54:20 +02:00 |
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saschawillems
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a72df2bec9
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Initial layout barrier was not submitted
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2016-05-14 15:49:01 +02:00 |
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saschawillems
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ea084fccc3
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Staging, optimizations and code cleanup for mesh loading example
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2016-05-08 11:30:04 +02:00 |
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saschawillems
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4bef4ca134
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Added text overlay example to cmake and android build
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2016-05-07 15:59:08 +02:00 |
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saschawillems
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8e2115a0d4
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Updated instancing example, using instanced attributes (instead of one big ubo), staging, new meshes, etc.
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2016-04-17 12:30:42 +02:00 |
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saschawillems
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a41ff27bb9
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Added frustum culling, use low-poly mesh to move limitation towards cpu
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2016-04-03 13:51:47 +02:00 |
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saschawillems
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52ffbb59bb
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Added multi threading example to cmake and android build
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2016-04-02 12:08:19 +02:00 |
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saschawillems
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1e3dcb98b6
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Added multisampling example to cmake and android build
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2016-03-29 21:41:56 +02:00 |
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saschawillems
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fb9bbb1ce7
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Added raytracing example to cmakelists and android build batches
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2016-03-28 11:15:25 +02:00 |
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saschawillems
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d71a7e7d9a
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Initial commit for compute shader ray tracing example (work in progress)
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2016-03-27 21:49:14 +02:00 |
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saschawillems
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1288672fd9
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Streamlined Android build process and install/uninstall batch files (#97)
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2016-03-26 11:49:37 +01:00 |
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saschawillems
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8ab69b84e0
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Added android support for distance field fonts example (#97) Fixes (#109)
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2016-03-25 21:53:09 +01:00 |
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saschawillems
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83eb3de1c0
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Removed old android images, small change to build.bat (#97)
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2016-03-25 21:14:00 +01:00 |
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saschawillems
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3bcc162011
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Added android support for parallax mapping, pipelines, push constants, radial blur, skeletal animation and tessellation examples (#97)
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2016-03-25 21:08:59 +01:00 |
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saschawillems
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fd18bd8084
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Added android support for gears, geometryshader, instancing and occlusion query examples (#97)
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2016-03-25 19:43:01 +01:00 |
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saschawillems
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268d8dbb93
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Android builds (#97)
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2016-03-25 16:41:44 +01:00 |
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saschawillems
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a09c169505
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Update android application labels (#97)
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2016-03-25 15:40:55 +01:00 |
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