Commit graph

82 commits

Author SHA1 Message Date
saschawillems
3cba04fb76 Added subpass example Android build [skip ci] 2017-01-14 17:14:09 +01:00
saschawillems
094ed4bccf Revised instancing example 2017-01-08 11:13:21 +01:00
saschawillems
3d9350d960 Added Android and CMake builds for specialization constants example 2017-01-01 15:56:44 +01:00
saschawillems
d89b45eaf2 Added Android build files for dynamic uniform buffer example 2016-12-23 11:20:17 +01:00
saschawillems
fda21f96c9 Added compute N-Body Android build files 2016-11-27 13:44:10 +01:00
saschawillems
1359058d24 Skeletal animation example shaders, code cleanup, etc. 2016-10-30 18:13:49 +01:00
saschawillems
54ddca7c08 Added Android build files and seettings for SSAO example 2016-10-30 13:49:30 +01:00
saschawillems
21ae4aeeb3 Added Android build files fro compute cull and lod example 2016-10-09 17:45:21 +02:00
saschawillems
7a118b84b5 Use 6 sided tunnel for better visualization of different texture filters 2016-09-13 20:55:20 +02:00
saschawillems
4db98481c0 Decoupled noise generation from 3D texture setup, added Android build files 2016-09-10 20:49:14 +02:00
saschawillems
7fee0ddb05 Mip map example view pos and apk name 2016-09-04 14:26:33 +02:00
saschawillems
7ace541544 Better texture for demonstrating mip maps 2016-09-03 22:31:12 +02:00
saschawillems
b4ee6e31d9 Android build files for texture mip map generation example 2016-08-15 16:49:40 +02:00
saschawillems
60c817691e Fold layout transitions into subpass (Refs #155), refactoring of offscreen render pass 2016-08-13 18:38:13 +02:00
saschawillems
3dea031e2c Added Android build files for indirect draw example 2016-08-04 18:55:00 +02:00
saschawillems
f564e0b47e Added Android build files for indirect draw example 2016-08-04 18:50:53 +02:00
saschawillems
ec800e3496 Updated to Android API Level 23 2016-07-19 22:06:19 +02:00
saschawillems
7251ba347b Added Android build for deferred shadow example 2016-07-18 20:54:11 +02:00
saschawillems
574287f210 Request host coherent memory types for index and vertex staging buffers (Fixes #203), example uses own getMemoryTypeIndex function for clarification, enabled exceptions for Android build 2016-07-18 20:32:25 +02:00
saschawillems
29de5135b0 Updated android build file for deferred shading example 2016-07-04 20:54:00 +02:00
saschawillems
d9d3a3e3b3 Use 16-bit single channel heightmap for terrain displacement 2016-06-24 20:59:56 +02:00
saschawillems
5b5543e415 Added android build files for terrain tessellation example 2016-06-20 20:05:33 +02:00
saschawillems
b1b828b45f Added resources and android build for scene rendering example 2016-06-12 17:42:35 +02:00
saschawillems
2ec1a60535 Updated displacement example 2016-06-06 14:28:13 +02:00
saschawillems
0ecff76c40 Added debug marker example to android builds 2016-06-06 14:27:48 +02:00
saschawillems
c68025a332 Added text overlay to cubemap sample, multiple objects, optimizations 2016-06-04 11:03:17 +02:00
saschawillems
ea61df3b55 Removed no longer used textures 2016-05-26 19:57:37 +02:00
saschawillems
823c666ffc Use Vulkan result check macro, code cleanup, added text overlay 2016-05-23 21:22:00 +02:00
saschawillems
459dbbc5a1 Updated PN-Triangles tessellation shader demo 2016-05-21 16:01:48 +02:00
saschawillems
b34de6be7f Copy base shaders for Android builds 2016-05-15 13:22:37 +02:00
saschawillems
4aaf45d06b New Android NDK treats linker warnings as errors and fails on all projects using ASSIMP. Set LOCAL_DISABLE_FATAL_LINKER_WARNINGS to disable this behaviour. 2016-05-15 12:13:38 +02:00
saschawillems
3ae4f26901 Updated compute shader particle system with point sprites and gradient coloring 2016-05-14 23:09:17 +02:00
saschawillems
7087d7d14e Skinned mesh stuff moved to class, added resources 2016-05-14 21:19:52 +02:00
saschawillems
cb96eaf6bd Updated texture example using different texture and lighting (diffuse + specular) 2016-05-14 15:54:20 +02:00
saschawillems
a72df2bec9 Initial layout barrier was not submitted 2016-05-14 15:49:01 +02:00
saschawillems
ea084fccc3 Staging, optimizations and code cleanup for mesh loading example 2016-05-08 11:30:04 +02:00
saschawillems
4bef4ca134 Added text overlay example to cmake and android build 2016-05-07 15:59:08 +02:00
saschawillems
8e2115a0d4 Updated instancing example, using instanced attributes (instead of one big ubo), staging, new meshes, etc. 2016-04-17 12:30:42 +02:00
saschawillems
a41ff27bb9 Added frustum culling, use low-poly mesh to move limitation towards cpu 2016-04-03 13:51:47 +02:00
saschawillems
52ffbb59bb Added multi threading example to cmake and android build 2016-04-02 12:08:19 +02:00
saschawillems
1e3dcb98b6 Added multisampling example to cmake and android build 2016-03-29 21:41:56 +02:00
saschawillems
fb9bbb1ce7 Added raytracing example to cmakelists and android build batches 2016-03-28 11:15:25 +02:00
saschawillems
d71a7e7d9a Initial commit for compute shader ray tracing example (work in progress) 2016-03-27 21:49:14 +02:00
saschawillems
1288672fd9 Streamlined Android build process and install/uninstall batch files (#97) 2016-03-26 11:49:37 +01:00
saschawillems
8ab69b84e0 Added android support for distance field fonts example (#97) Fixes (#109) 2016-03-25 21:53:09 +01:00
saschawillems
83eb3de1c0 Removed old android images, small change to build.bat (#97) 2016-03-25 21:14:00 +01:00
saschawillems
3bcc162011 Added android support for parallax mapping, pipelines, push constants, radial blur, skeletal animation and tessellation examples (#97) 2016-03-25 21:08:59 +01:00
saschawillems
fd18bd8084 Added android support for gears, geometryshader, instancing and occlusion query examples (#97) 2016-03-25 19:43:01 +01:00
saschawillems
268d8dbb93 Android builds (#97) 2016-03-25 16:41:44 +01:00
saschawillems
a09c169505 Update android application labels (#97) 2016-03-25 15:40:55 +01:00