saschawillems
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b4ee6e31d9
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Android build files for texture mip map generation example
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2016-08-15 16:49:40 +02:00 |
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saschawillems
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60c817691e
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Fold layout transitions into subpass (Refs #155), refactoring of offscreen render pass
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2016-08-13 18:38:13 +02:00 |
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saschawillems
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3dea031e2c
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Added Android build files for indirect draw example
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2016-08-04 18:55:00 +02:00 |
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saschawillems
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f564e0b47e
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Added Android build files for indirect draw example
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2016-08-04 18:50:53 +02:00 |
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saschawillems
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ec800e3496
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Updated to Android API Level 23
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2016-07-19 22:06:19 +02:00 |
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saschawillems
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7251ba347b
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Added Android build for deferred shadow example
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2016-07-18 20:54:11 +02:00 |
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saschawillems
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574287f210
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Request host coherent memory types for index and vertex staging buffers (Fixes #203), example uses own getMemoryTypeIndex function for clarification, enabled exceptions for Android build
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2016-07-18 20:32:25 +02:00 |
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saschawillems
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29de5135b0
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Updated android build file for deferred shading example
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2016-07-04 20:54:00 +02:00 |
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saschawillems
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d9d3a3e3b3
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Use 16-bit single channel heightmap for terrain displacement
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2016-06-24 20:59:56 +02:00 |
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saschawillems
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5b5543e415
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Added android build files for terrain tessellation example
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2016-06-20 20:05:33 +02:00 |
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saschawillems
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b1b828b45f
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Added resources and android build for scene rendering example
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2016-06-12 17:42:35 +02:00 |
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saschawillems
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2ec1a60535
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Updated displacement example
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2016-06-06 14:28:13 +02:00 |
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saschawillems
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0ecff76c40
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Added debug marker example to android builds
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2016-06-06 14:27:48 +02:00 |
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saschawillems
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c68025a332
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Added text overlay to cubemap sample, multiple objects, optimizations
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2016-06-04 11:03:17 +02:00 |
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saschawillems
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ea61df3b55
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Removed no longer used textures
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2016-05-26 19:57:37 +02:00 |
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saschawillems
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823c666ffc
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Use Vulkan result check macro, code cleanup, added text overlay
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2016-05-23 21:22:00 +02:00 |
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saschawillems
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459dbbc5a1
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Updated PN-Triangles tessellation shader demo
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2016-05-21 16:01:48 +02:00 |
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saschawillems
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b34de6be7f
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Copy base shaders for Android builds
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2016-05-15 13:22:37 +02:00 |
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saschawillems
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4aaf45d06b
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New Android NDK treats linker warnings as errors and fails on all projects using ASSIMP. Set LOCAL_DISABLE_FATAL_LINKER_WARNINGS to disable this behaviour.
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2016-05-15 12:13:38 +02:00 |
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saschawillems
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3ae4f26901
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Updated compute shader particle system with point sprites and gradient coloring
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2016-05-14 23:09:17 +02:00 |
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saschawillems
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7087d7d14e
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Skinned mesh stuff moved to class, added resources
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2016-05-14 21:19:52 +02:00 |
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saschawillems
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cb96eaf6bd
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Updated texture example using different texture and lighting (diffuse + specular)
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2016-05-14 15:54:20 +02:00 |
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saschawillems
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a72df2bec9
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Initial layout barrier was not submitted
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2016-05-14 15:49:01 +02:00 |
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saschawillems
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ea084fccc3
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Staging, optimizations and code cleanup for mesh loading example
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2016-05-08 11:30:04 +02:00 |
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saschawillems
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4bef4ca134
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Added text overlay example to cmake and android build
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2016-05-07 15:59:08 +02:00 |
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saschawillems
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8e2115a0d4
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Updated instancing example, using instanced attributes (instead of one big ubo), staging, new meshes, etc.
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2016-04-17 12:30:42 +02:00 |
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saschawillems
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a41ff27bb9
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Added frustum culling, use low-poly mesh to move limitation towards cpu
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2016-04-03 13:51:47 +02:00 |
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saschawillems
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52ffbb59bb
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Added multi threading example to cmake and android build
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2016-04-02 12:08:19 +02:00 |
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saschawillems
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1e3dcb98b6
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Added multisampling example to cmake and android build
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2016-03-29 21:41:56 +02:00 |
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saschawillems
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fb9bbb1ce7
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Added raytracing example to cmakelists and android build batches
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2016-03-28 11:15:25 +02:00 |
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saschawillems
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d71a7e7d9a
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Initial commit for compute shader ray tracing example (work in progress)
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2016-03-27 21:49:14 +02:00 |
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saschawillems
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1288672fd9
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Streamlined Android build process and install/uninstall batch files (#97)
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2016-03-26 11:49:37 +01:00 |
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saschawillems
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8ab69b84e0
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Added android support for distance field fonts example (#97) Fixes (#109)
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2016-03-25 21:53:09 +01:00 |
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saschawillems
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83eb3de1c0
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Removed old android images, small change to build.bat (#97)
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2016-03-25 21:14:00 +01:00 |
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saschawillems
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3bcc162011
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Added android support for parallax mapping, pipelines, push constants, radial blur, skeletal animation and tessellation examples (#97)
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2016-03-25 21:08:59 +01:00 |
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saschawillems
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fd18bd8084
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Added android support for gears, geometryshader, instancing and occlusion query examples (#97)
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2016-03-25 19:43:01 +01:00 |
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saschawillems
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268d8dbb93
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Android builds (#97)
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2016-03-25 16:41:44 +01:00 |
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saschawillems
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a09c169505
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Update android application labels (#97)
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2016-03-25 15:40:55 +01:00 |
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saschawillems
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08fc2feecc
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Added android support for shadow mapping (projected and omni) and texture (array and cubemap ) example (#97)
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2016-03-25 15:29:38 +01:00 |
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saschawillems
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c6bdca128a
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Added android support for deferred, displacement and spherical environment mapping examples (#97)
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2016-03-25 14:12:17 +01:00 |
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saschawillems
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c69af6cdca
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Added android support for bloom, computeshader and offscreen examples (#97)
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2016-03-24 23:07:14 +01:00 |
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saschawillems
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a6e13b907f
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Android support for particle fire example (#97)
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2016-03-23 23:02:10 +01:00 |
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saschawillems
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a9fe22426f
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Android support for Compute particles example, replacing separate Android version (#97)
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2016-03-23 22:17:14 +01:00 |
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saschawillems
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edf195efb6
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Android support for Vulkan demo scene (#97)
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2016-03-23 21:45:43 +01:00 |
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saschawillems
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0966d21dc2
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Updated readmes on Android support and building (#97)
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2016-03-22 22:51:36 +01:00 |
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saschawillems
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8ef51855eb
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Android support for mesh example, some fixes for other android projects (#97)
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2016-03-22 22:28:08 +01:00 |
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Sascha Willems
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01c12ef327
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Added assimp (static library) to android makefiles (#97)
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2016-03-22 13:41:30 +01:00 |
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saschawillems
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16440383c5
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Removed deprecated separate triangle and texture demos, replaced with android build files (wip) (#97)
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2016-03-21 23:33:33 +01:00 |
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saschawillems
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0ffc005c8f
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Android makefiles, manifest and icon (#97)
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2016-03-20 16:27:32 +01:00 |
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saschawillems
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e502785b1f
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Frame rate independent animation updates
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2016-03-11 20:09:12 +01:00 |
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