Commit graph

348 commits

Author SHA1 Message Date
saschawillems
b501b915ac Android function pointers 2016-05-05 15:32:21 +02:00
Sascha Willems
381cd1c733 Updated example base header (Fixes #144) 2016-05-04 11:44:27 +02:00
saschawillems
908ef3765c Assign destWidth and destHeight before starting render loop to avoid unnecessary resize on windows, store last fps count 2016-05-03 21:22:45 +02:00
saschawillems
8ee2687ced Initializers for attachment descriptions 2016-04-30 10:45:39 +02:00
saschawillems
ab26d105da Copy texture data from buffer instead of linear image and some small fixes and code cleanups (#140) 2016-04-29 21:49:37 +02:00
saschawillems
23a15ca52b Explicitly set line width for rasterization state create info (validation error with newer layers) 2016-04-24 13:00:48 +02:00
saschawillems
561cb78720 Store physical device features in example base class 2016-04-24 10:28:27 +02:00
saschawillems
7098fc19a4 Reverted some functions from PR#137 (replaced by different base functionality) 2016-04-21 20:57:02 +02:00
Voultapher
5d7014b221 Visual Update for computeparticles
Instead of using a small amount of large textured particles, use a large
amount of small monochrome particles.
Which uses a new vulkanexamplebase functionality of creating and
updating a only device visible buffer via a temporary staging buffer.
2016-04-21 11:21:48 +02:00
saschawillems
3faee12381 Pointer to mapped host memory for uniform data 2016-04-17 11:23:56 +02:00
saschawillems
2e72dce7af Additional buffer and command buffer functions in base class 2016-04-16 14:42:41 +02:00
saschawillems
267b78f9fc Android fps log output 2016-04-15 21:24:50 +02:00
saschawillems
def86e02f0 Check debug message callback against VK_NULL_HANDLE (fixes defunct android build) 2016-04-15 20:57:34 +02:00
Sascha Willems
f44afda9ab Added window resize for XCB (Fixes #105) 2016-04-11 19:44:03 +02:00
saschawillems
23f3eb0170 Window resize (#105) 2016-04-10 11:12:04 +02:00
saschawillems
67aa039dfc Destroy swap chain image views of swap chain is getting recreated 2016-04-09 18:59:46 +02:00
saschawillems
a6a327efe6 Updated to SDK 1.0.8 2016-04-09 14:20:57 +02:00
Sascha Willems
5d791ea5d1 Includes 2016-04-03 20:39:44 +02:00
saschawillems
a41ff27bb9 Added frustum culling, use low-poly mesh to move limitation towards cpu 2016-04-03 13:51:47 +02:00
saschawillems
7768992bda Added frustum culling class 2016-04-03 13:07:14 +02:00
saschawillems
2517a2b82e Corrected stage flag for push constant range, removed descriptor sets (not used in this example) 2016-04-02 12:47:08 +02:00
saschawillems
980d3b7d35 Changed mesh format, asset paths for multi threaded rendering example 2016-04-02 12:04:27 +02:00
saschawillems
76c7f21c3e Android function pointers, workaround for missing make_unique 2016-04-01 23:09:15 +02:00
saschawillems
082033d384 Added basic C++11 thread pool 2016-04-01 12:17:30 +02:00
saschawillems
96870602d5 Store vertex and index buffer sizes and set transfer source bits for mesh buffers 2016-03-31 22:37:49 +02:00
saschawillems
4c883a94ac Fixed typo in linux mouse button assignment 2016-03-30 23:00:53 +02:00
saschawillems
bb4d348ccd Added camera position moved with midlle mouse button, fixed mouse button press and release events on linux 2016-03-30 22:48:58 +02:00
saschawillems
9f787938c3 Made render pass and frame buffer setup functions virtual 2016-03-28 21:43:31 +02:00
Sascha Willems
97a9e27a5f Merge pull request #92 from 1ace/fix-vktools
Add missing colon
2016-03-27 14:55:07 +02:00
saschawillems
2ed3e946b1 Android application state handling (#97) 2016-03-26 12:58:35 +01:00
saschawillems
dcb161bcae Fixed android gamepad axis input (#97) 2016-03-26 00:07:12 +01:00
saschawillems
6ff6cd4b59 Fixed wrong extent.depth for 2D texture copies 2016-03-25 23:27:29 +01:00
saschawillems
e833164b99 Added android function pointers (#97) 2016-03-25 19:41:34 +01:00
saschawillems
08fc2feecc Added android support for shadow mapping (projected and omni) and texture (array and cubemap ) example (#97) 2016-03-25 15:29:38 +01:00
saschawillems
c6bdca128a Added android support for deferred, displacement and spherical environment mapping examples (#97) 2016-03-25 14:12:17 +01:00
saschawillems
5adb44e2ac Android timer (#97) 2016-03-24 22:43:33 +01:00
saschawillems
b6cd07c3c5 Android support (#97) 2016-03-24 22:14:11 +01:00
saschawillems
a6e13b907f Android support for particle fire example (#97) 2016-03-23 23:02:10 +01:00
saschawillems
a8734f7f46 Frame timing for android (#97) 2016-03-23 22:16:05 +01:00
saschawillems
6ee70824e5 Asset loading for Android (#97) 2016-03-23 19:18:54 +01:00
saschawillems
8ef51855eb Android support for mesh example, some fixes for other android projects (#97) 2016-03-22 22:28:08 +01:00
Sascha Willems
01c12ef327 Added assimp (static library) to android makefiles (#97) 2016-03-22 13:41:30 +01:00
saschawillems
3ce7c0a96a Restored window title with device info and fps counter 2016-03-21 22:10:26 +01:00
saschawillems
29ac49fb6a Function fro getting asset base path depending on operating system 2016-03-21 20:10:09 +01:00
saschawillems
d7bbb0c7a2 Added basic android gamepad support (#97) 2016-03-20 21:46:49 +01:00
saschawillems
c21d769b7f Android render loop (wip) example base class (#97) 2016-03-20 20:04:27 +01:00
saschawillems
87fd1be105 Android event handler (#97) 2016-03-20 17:35:54 +01:00
saschawillems
fed45eac20 Shader module loading from android asset manager (#97) 2016-03-20 15:46:06 +01:00
saschawillems
333eede595 Store reference to android app in vulkan base class (#97) 2016-03-20 15:45:40 +01:00
saschawillems
f13614e6d2 Fixed ifdefs (#91), added preliminary android support to vulkan example base (#97) 2016-03-20 14:55:46 +01:00