Commit graph

157 commits

Author SHA1 Message Date
saschawillems
cc5ade69f1 Added fog 2016-06-25 20:40:22 +02:00
saschawillems
81bd22834e Calculate terrain normals and enable lighting 2016-06-25 13:30:55 +02:00
saschawillems
a9de176d12 Added tessellation evaluation shader frustum culling and pipeline stats for dynamic terrain tessellation example 2016-06-23 22:01:48 +02:00
saschawillems
555a1e8f3d Added resources for dynamic terrain tessellation example 2016-06-19 13:35:09 +02:00
saschawillems
0f66037da0 Started work on dynamic terrain tessellation example 2016-06-18 19:24:37 +02:00
saschawillems
b1b828b45f Added resources and android build for scene rendering example 2016-06-12 17:42:35 +02:00
saschawillems
2ec1a60535 Updated displacement example 2016-06-06 14:28:13 +02:00
saschawillems
54801493aa Refactored geometry shader example, added normal map toggle, updated shaders, etc. 2016-06-05 19:57:35 +02:00
saschawillems
e7b79bec31 LOD bias cubemap shaders 2016-06-05 11:34:18 +02:00
saschawillems
c68025a332 Added text overlay to cubemap sample, multiple objects, optimizations 2016-06-04 11:03:17 +02:00
saschawillems
598b904a60 Cleaneer descriptor set layout and pipeline naming, enabled culling, fixed validation warnings for image extents 2016-06-01 22:50:00 +02:00
saschawillems
ee8478cdec Enabled text overlay, code cleanup, refactoring, gl_PerVertex output for shaders 2016-06-01 21:55:10 +02:00
saschawillems
886abea862 Enabled text overlay, code cleanup, refactoring, gl_PerVertex output for shaders 2016-05-31 20:07:43 +02:00
saschawillems
8ee6a9f149 Use toon shading, cleanup resources for debug marker example 2016-05-26 20:13:28 +02:00
saschawillems
aa9f2405dd Updated pipelines demo with new scene, shaders and pipeline derivatives 2016-05-26 19:43:27 +02:00
saschawillems
9ace87aca3 Added post processing pass 2016-05-26 14:00:24 +02:00
saschawillems
9dbf252e27 Load glow scene, moved drawing to scene struct 2016-05-26 14:00:23 +02:00
saschawillems
8acda2c1d0 Added debug marker example (VK_EXT_debug_marker), work-in-progress! 2016-05-24 23:44:15 +02:00
saschawillems
dfda2d2622 Use Vulkan result check macro, code cleanup, added text overlay 2016-05-24 20:49:15 +02:00
saschawillems
faa59a2f78 Use Vulkan result check macro, code cleanup, added text overlay 2016-05-23 22:27:32 +02:00
saschawillems
2b7e887bfc Changed descriptor type for compute shader image read, updated shaders 2016-05-23 20:11:42 +02:00
saschawillems
459dbbc5a1 Updated PN-Triangles tessellation shader demo 2016-05-21 16:01:48 +02:00
saschawillems
d3f5b81a66 Added gl_PerVertex output blocks 2016-05-18 18:55:58 +02:00
saschawillems
33915ac557 Added text overlay class to base folder 2016-05-15 13:24:48 +02:00
saschawillems
3ae4f26901 Updated compute shader particle system with point sprites and gradient coloring 2016-05-14 23:09:17 +02:00
saschawillems
fb053a5011 Added gl_PerVertex outputs 2016-05-14 21:23:09 +02:00
saschawillems
7087d7d14e Skinned mesh stuff moved to class, added resources 2016-05-14 21:19:52 +02:00
saschawillems
cb96eaf6bd Updated texture example using different texture and lighting (diffuse + specular) 2016-05-14 15:54:20 +02:00
saschawillems
4a124d75a3 Triangle example code cleanup, use VK_CHECK_RESULT macro instead of asserts, added more comments 2016-05-11 20:39:22 +02:00
saschawillems
b39d589c86 Added backgdrop, object and more text to text overlay example 2016-05-07 12:37:12 +02:00
saschawillems
77d72742ea Pass references framebuffers and sizes as references to the text overlay, recreate command buffers on resize 2016-05-05 13:03:56 +02:00
saschawillems
bb0924480d Started work on a text overlay rendering example using a separate render pass for drawing on top of the current framebuffer 2016-05-03 22:38:57 +02:00
saschawillems
272132a2a4 Corrected attribute binding format, lowered particle count for android 2016-04-21 22:02:22 +02:00
Voultapher
5d7014b221 Visual Update for computeparticles
Instead of using a small amount of large textured particles, use a large
amount of small monochrome particles.
Which uses a new vulkanexamplebase functionality of creating and
updating a only device visible buffer via a temporary staging buffer.
2016-04-21 11:21:48 +02:00
saschawillems
8e2115a0d4 Updated instancing example, using instanced attributes (instead of one big ubo), staging, new meshes, etc. 2016-04-17 12:30:42 +02:00
saschawillems
343a25cbed Small raytracing shader performance changes 2016-04-12 20:28:46 +02:00
saschawillems
6f61d0fd63 Added space background sphere using a secondary command buffer 2016-04-01 22:48:16 +02:00
saschawillems
ad49cb7997 Continued work on multi threading example, now uses a thread pool for updating secondary command buffers 2016-04-01 13:27:03 +02:00
saschawillems
7777a2a526 Ray tracer reflections (wip) 2016-03-28 00:18:10 +02:00
saschawillems
a666ca7d3c Ray tracing shadows 2016-03-27 23:45:41 +02:00
saschawillems
d71a7e7d9a Initial commit for compute shader ray tracing example (work in progress) 2016-03-27 21:49:14 +02:00
saschawillems
f621b4c12a Update texutre maps and shaders for particle system fire 2016-03-19 20:02:30 +01:00
saschawillems
40ca99955b Assests and shader for fireplace particle example 2016-03-15 22:10:43 +01:00
saschawillems
15dac77a4c Explicit LOD fetch in tessellation evaluation shader (Fixes #71) 2016-03-10 19:28:36 +01:00
saschawillems
4ff8fbf71c Continued work on multi threaded rendering example (wip) 2016-03-06 12:55:52 +01:00
saschawillems
10afc74051 Update spherical environment mapping shaders to reflect camera orientation for normals 2016-03-02 21:13:23 +01:00
saschawillems
9cf52c4b45 Moved shaders for spherical environment mapping example to separate folder 2016-03-02 20:57:33 +01:00
saschawillems
852f4ad314 Fixes for examples using push constants (now working fine on AMD too) 2016-03-02 19:58:06 +01:00
saschawillems
c2306108c4 Rebuild SPIR-V shaders for tessellation example with recent glslangvalidator. Fixes #54 2016-03-01 22:05:49 +01:00
Sascha Willems
9698df0c3a Merge pull request #38 from jaakkowork/sphericalenvmapping-fixes
Fixed a mistake in sem.frag: pow(x,y) is undefined when x < 0
2016-03-01 22:00:05 +01:00