saschawillems
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aa1e7e0432
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Updated readme (donate, parallax example) [skip ci]
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2017-03-24 18:12:34 +01:00 |
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saschawillems
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e97114717e
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Added screenshots for pbr and subpass examples
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2017-03-03 21:27:43 +01:00 |
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saschawillems
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1d879aa05b
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Added HDR example to readme [skip ci]
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2017-02-04 15:18:27 +01:00 |
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saschawillems
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8ee3bdca4d
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Screenshot for cull and lod example [skip ci]
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2017-01-08 20:24:31 +01:00 |
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saschawillems
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d1ffdbb968
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Reorganized readme, added some missing examples [skip ci]
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2017-01-08 20:22:12 +01:00 |
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saschawillems
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d335e7be29
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Updated screenshot and description for revised instancing example
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2017-01-08 12:25:34 +01:00 |
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saschawillems
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aad384c3ce
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Added readme for dynamic uniform buffer example with rundown of how it works
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2016-12-25 11:39:37 +01:00 |
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saschawillems
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2de2012bac
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Updated screenshot for runtime mip map generation example
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2016-09-13 20:57:04 +02:00 |
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saschawillems
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b6cae7b7ee
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Readme and blit flag bits check for texture mip chain generation example
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2016-09-06 22:58:11 +02:00 |
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saschawillems
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444c4b9c24
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Updated (multi) indirect draw example
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2016-08-01 21:43:47 +02:00 |
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saschawillems
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ac7a902c41
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Added deferred shadow example to the readme
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2016-07-19 22:52:24 +02:00 |
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saschawillems
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18013c44e0
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Visually upgraded deferred rendering example with moving lights, multiple meshes and normal mapping
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2016-07-03 21:32:35 +02:00 |
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saschawillems
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d0f1ae90e5
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Added dynamic terrain tessellation example to readme
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2016-06-25 21:46:04 +02:00 |
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saschawillems
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56b6762756
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Added scene rendering example to readme
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2016-06-12 18:07:37 +02:00 |
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saschawillems
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2ec1a60535
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Updated displacement example
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2016-06-06 14:28:13 +02:00 |
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saschawillems
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51e06ad7fa
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Updated readme and screenshots
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2016-06-05 20:59:19 +02:00 |
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saschawillems
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7ba4d008b8
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Update screenshots and descriptions for offscreen rendering examples
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2016-06-05 19:18:14 +02:00 |
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saschawillems
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c85413f893
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Screenshot and updated description for shadow mapping example
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2016-06-05 16:41:42 +02:00 |
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saschawillems
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8746ab58f0
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Screenshot
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2016-06-04 13:33:41 +02:00 |
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saschawillems
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a074cd07a4
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Updated screenshots and readme
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2016-06-04 13:23:44 +02:00 |
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saschawillems
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f6ef292b38
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Added paragraph on VK_EXT_debug_marker example
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2016-05-28 20:06:32 +02:00 |
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saschawillems
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aa9f2405dd
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Updated pipelines demo with new scene, shaders and pipeline derivatives
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2016-05-26 19:43:27 +02:00 |
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saschawillems
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f6b61788ff
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Update screenshots
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2016-05-21 16:06:46 +02:00 |
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saschawillems
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84c362bf61
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Added compute ray tracing example to readme, added attributions
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2016-05-19 22:13:16 +02:00 |
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saschawillems
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4198e2e64f
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Updates screenshots
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2016-05-15 15:32:04 +02:00 |
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saschawillems
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69e85e155d
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Updated screen shot for texture example
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2016-05-14 16:20:25 +02:00 |
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saschawillems
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63900a9e06
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Added text overlay example to readme
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2016-05-07 16:29:56 +02:00 |
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saschawillems
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0463d5b1e3
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Updated description and screenshot for instancing example
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2016-04-17 12:44:31 +02:00 |
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saschawillems
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d93f4dd647
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Added multi threaded command buffer example to the readme
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2016-04-04 21:15:55 +02:00 |
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saschawillems
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79df037c92
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Added multisampling example to readme
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2016-03-29 22:16:32 +02:00 |
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saschawillems
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9c891b8273
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Particle fire system minor changes, added screenshot
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2016-03-19 20:02:30 +01:00 |
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saschawillems
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9483d4465d
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Updated readme, new screenshot for spherical environment mapping example
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2016-03-02 21:35:54 +01:00 |
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saschawillems
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0363b09645
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Screenshot and info on shadow mapping demo
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2016-02-28 22:17:57 +01:00 |
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saschawillems
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94f6b4a074
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Updated mesh shaders (better lighting with specular)
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2016-02-24 23:26:49 +01:00 |
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saschawillems
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4807931164
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Updated bloom shaders (better lighting with specular)
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2016-02-24 23:14:47 +01:00 |
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saschawillems
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c91341813c
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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saschawillems
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b39673579a
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Tessellation screenshot and used mesh
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2016-02-14 16:43:24 +01:00 |
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saschawillems
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218fff4171
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Added info and screenshot for skeletal animation example
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2016-01-22 22:06:38 +01:00 |
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saschawillems
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7978558469
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Added info and screenshot for occlusion query example
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2016-01-21 16:52:43 +01:00 |
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saschawillems
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9fa489b50b
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Added info and screenshot for distance field font rendering example
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2016-01-16 19:35:45 +01:00 |
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saschawillems
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92e2369f45
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Updated screenshot and info in offscreen example
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2016-01-14 21:34:16 +01:00 |
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saschawillems
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39ee1da192
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Updated screenshot for mesh rendering example, attributions
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2016-01-10 14:53:49 +01:00 |
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saschawillems
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2d99cee1d3
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Added information and screenshot for deferred shading example
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2016-01-10 10:58:45 +01:00 |
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saschawillems
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4ff061bd3a
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Push constant screenshots, some more information on triangle exampled, fixed link to humus' page
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2016-01-10 10:44:10 +01:00 |
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saschawillems
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9c809bf03b
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Screenshot and info for omnidirectional shadow mapping example, moved vulkan base class documentation to separate folder
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2016-01-03 20:40:21 +01:00 |
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saschawillems
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b27fd97766
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Updated details (and screenshot) for texture mapping demo
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2016-01-03 20:21:09 +01:00 |
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saschawillems
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f5ed3fed45
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Screenshot and info for texture array example
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2015-12-26 16:06:00 +01:00 |
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saschawillems
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94664cb27f
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Updated screenshots
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2015-12-25 22:24:42 +01:00 |
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saschawillems
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57f6eb11ef
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Screenshot and info for cube map example. attributions (texture used in sample by Emil Persson www.humus.name)
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2015-12-25 17:18:09 +01:00 |
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saschawillems
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051742d1c5
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Screenshot and info for compute shader particle system example
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2015-12-24 15:28:48 +01:00 |
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