Commit graph

94 commits

Author SHA1 Message Date
Sascha Willems
c2e3b494da Add slang shaders for additional samples 2025-05-16 19:15:29 +02:00
Sascha Willems
cb1f443160 Add slang shaders for screenshot sample 2025-05-15 19:53:43 +02:00
Sascha Willems
04ab171247 Add slang shaders for headless samples 2025-05-15 19:04:04 +02:00
Sascha Willems
a442bdd683 Add slang shaders for ray tracing texture sample 2025-05-13 21:23:54 +02:00
Sascha Willems
75f3508a61 Add slang shaders for additional ray tracing samples 2025-05-13 19:32:35 +02:00
Sascha Willems
b2272c5719 Add slang shaders for gears sample 2025-05-12 19:11:19 +02:00
Sascha Willems
7b88f68bf0 Add slang shaders for gltf ray tracing sample 2025-05-11 16:33:23 +02:00
Sascha Willems
d6a1f6af06 Add slang shaders for additional samples 2025-05-10 15:20:40 +02:00
Sascha Willems
7e5a387eb8 Add slang shaders for additional samples 2025-05-10 13:58:14 +02:00
Sascha Willems
d0a20a693f Add slang shaders for additional ray tracing samples 2025-05-09 19:45:49 +02:00
Sascha Willems
150b510868 Add slang shaders for ray query sample 2025-05-08 20:08:57 +02:00
Sascha Willems
dde011039e Always infer entry point name from list of stages 2025-05-05 21:42:04 +02:00
Sascha Willems
7c115af4a3 Add slang shaders for additional samples 2025-05-04 17:23:23 +02:00
Sascha Willems
b3c032ef68 Add slang shaders for additional samples 2025-05-04 13:31:14 +02:00
Sascha Willems
0e975064d9 Add slang shaders for additional samples 2025-05-03 17:33:16 +02:00
Sascha Willems
e0bff55eab Add slang shaders for shader objects sample 2025-05-03 11:43:55 +02:00
Sascha Willems
0a6c03b58c Add slang shaders for additional samples 2025-05-03 11:11:43 +02:00
Sascha Willems
4df49dba71 Add slang shaders for additional samples 2025-05-03 09:42:32 +02:00
Sascha Willems
afbc3a5bb7 Add slang shader for vertex attributes sample 2025-05-01 12:02:19 +02:00
Sascha Willems
52c97db9a4 Add slang shader for dynamic rendering sample 2025-05-01 11:39:42 +02:00
Sascha Willems
5758b53a5e Add slang shader for descriptor sets sample 2025-05-01 11:34:11 +02:00
Sascha Willems
2c6f3bf40c Add slang shader for debug printf sample 2025-04-29 20:26:59 +02:00
Sascha Willems
afd37811ec Add slang shader for omni-directional shadow mapping sample 2025-04-29 20:22:19 +02:00
Sascha Willems
153aa3b932 Add slang shader for shadow mapping and shadow mapping cascades sample 2025-04-28 21:03:37 +02:00
Sascha Willems
126231756a Add slang shader for ray tracing reflection sample 2025-04-27 20:37:42 +02:00
Sascha Willems
a4354cdb2e Add slang shader for ray tracing basic sample 2025-04-27 17:40:20 +02:00
Sascha Willems
33cab712ca Add slang shader for mesh shader sample 2025-04-27 12:41:07 +02:00
Sascha Willems
5484d51bae Add slang shader for texturing samples 2025-04-27 11:07:30 +02:00
Sascha Willems
b6b4fccb2c Add slang shader for instancing sample 2025-04-26 21:02:45 +02:00
Sascha Willems
74e66c6b48 Add slang shader for gltf skinning sample 2025-04-26 17:07:33 +02:00
Sascha Willems
b8b4c89e04 Add slang shader for gltf sample 2025-04-26 14:50:10 +02:00
Sascha Willems
d718d271e2 Add slang shader for deferred rendering sample 2025-04-24 20:26:17 +02:00
Sascha Willems
8b405be480 Command line argument to explicitly compile slang shaders for a single sample 2025-04-24 20:10:07 +02:00
Sascha Willems
f441a3e0b3 Set api base line to 1.1 when using slang and enable SPIRV 1.4 2025-04-23 19:32:14 +02:00
Sascha Willems
702066e8af Add slang shader for compute particles sample 2025-04-23 19:20:48 +02:00
Sascha Willems
2285f69055 Add ray tracing stages 2025-03-30 15:24:07 +02:00
Sascha Willems
c120051814 Slang shaders for descriptor indexing sample 2025-03-29 13:22:09 +01:00
Sascha Willems
9b25dbce53 Cleen up shader 2025-03-29 12:50:05 +01:00
Sascha Willems
c4556374c3 Replace separate slang files per stage with single slang files containing multiple stages 2025-03-29 10:31:46 +01:00
Sascha Willems
cf3700cb2f Support for multiple shader stages 2025-03-29 09:56:42 +01:00
Sascha Willems
7327a9f4ab Slang shader compilation script can now handle multiple stages in one file 2025-03-29 09:52:21 +01:00
Sascha Willems
22ae3726e6 Slang shaders for push constants sample 2025-03-28 17:43:10 +01:00
Sascha Willems
880b48485f Slang shaders for buffer device address example 2025-03-28 15:16:45 +01:00
Sascha Willems
bc3c41e89a Add notes on slang support 2025-03-23 18:52:23 +01:00
Sascha Willems
2593d70794 Use SPIR-V profile 2025-03-19 21:36:06 +01:00
Sascha Willems
02559cd99a Merge branch 'master' into slang_shaders 2025-03-19 21:19:28 +01:00
Sascha Willems
e1c962289f Recompile shaders for mesh shading sample with updated shader compilers
Fixes validation errors with GLSL and HLSL
Fixes triangles not displaying with HLSL
Fixes #1196
2025-03-13 18:07:31 +01:00
Sascha Willems
2846c73db0 Add slang shaders for triangle samples 2025-02-10 19:09:19 +01:00
Sascha Willems
d8edd92034 Fix shader type 2025-02-09 20:00:44 +01:00
Sascha Willems
9f38b820cc Adjust compiled spv file name 2025-02-09 19:59:27 +01:00