Sascha Willems
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c2e3b494da
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Add slang shaders for additional samples
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2025-05-16 19:15:29 +02:00 |
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Sascha Willems
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cb1f443160
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Add slang shaders for screenshot sample
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2025-05-15 19:53:43 +02:00 |
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Sascha Willems
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04ab171247
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Add slang shaders for headless samples
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2025-05-15 19:04:04 +02:00 |
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Sascha Willems
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a442bdd683
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Add slang shaders for ray tracing texture sample
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2025-05-13 21:23:54 +02:00 |
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Sascha Willems
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75f3508a61
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Add slang shaders for additional ray tracing samples
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2025-05-13 19:32:35 +02:00 |
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Sascha Willems
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b2272c5719
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Add slang shaders for gears sample
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2025-05-12 19:11:19 +02:00 |
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Sascha Willems
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7b88f68bf0
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Add slang shaders for gltf ray tracing sample
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2025-05-11 16:33:23 +02:00 |
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Sascha Willems
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d6a1f6af06
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Add slang shaders for additional samples
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2025-05-10 15:20:40 +02:00 |
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Sascha Willems
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7e5a387eb8
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Add slang shaders for additional samples
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2025-05-10 13:58:14 +02:00 |
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Sascha Willems
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d0a20a693f
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Add slang shaders for additional ray tracing samples
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2025-05-09 19:45:49 +02:00 |
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Sascha Willems
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150b510868
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Add slang shaders for ray query sample
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2025-05-08 20:08:57 +02:00 |
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Sascha Willems
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dde011039e
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Always infer entry point name from list of stages
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2025-05-05 21:42:04 +02:00 |
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Sascha Willems
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7c115af4a3
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Add slang shaders for additional samples
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2025-05-04 17:23:23 +02:00 |
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Sascha Willems
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b3c032ef68
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Add slang shaders for additional samples
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2025-05-04 13:31:14 +02:00 |
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Sascha Willems
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0e975064d9
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Add slang shaders for additional samples
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2025-05-03 17:33:16 +02:00 |
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Sascha Willems
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e0bff55eab
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Add slang shaders for shader objects sample
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2025-05-03 11:43:55 +02:00 |
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Sascha Willems
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0a6c03b58c
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Add slang shaders for additional samples
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2025-05-03 11:11:43 +02:00 |
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Sascha Willems
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4df49dba71
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Add slang shaders for additional samples
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2025-05-03 09:42:32 +02:00 |
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Sascha Willems
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afbc3a5bb7
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Add slang shader for vertex attributes sample
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2025-05-01 12:02:19 +02:00 |
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Sascha Willems
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52c97db9a4
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Add slang shader for dynamic rendering sample
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2025-05-01 11:39:42 +02:00 |
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Sascha Willems
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5758b53a5e
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Add slang shader for descriptor sets sample
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2025-05-01 11:34:11 +02:00 |
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Sascha Willems
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2c6f3bf40c
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Add slang shader for debug printf sample
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2025-04-29 20:26:59 +02:00 |
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Sascha Willems
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afd37811ec
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Add slang shader for omni-directional shadow mapping sample
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2025-04-29 20:22:19 +02:00 |
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Sascha Willems
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153aa3b932
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Add slang shader for shadow mapping and shadow mapping cascades sample
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2025-04-28 21:03:37 +02:00 |
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Sascha Willems
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126231756a
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Add slang shader for ray tracing reflection sample
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2025-04-27 20:37:42 +02:00 |
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Sascha Willems
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a4354cdb2e
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Add slang shader for ray tracing basic sample
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2025-04-27 17:40:20 +02:00 |
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Sascha Willems
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33cab712ca
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Add slang shader for mesh shader sample
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2025-04-27 12:41:07 +02:00 |
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Sascha Willems
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5484d51bae
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Add slang shader for texturing samples
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2025-04-27 11:07:30 +02:00 |
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Sascha Willems
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b6b4fccb2c
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Add slang shader for instancing sample
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2025-04-26 21:02:45 +02:00 |
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Sascha Willems
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74e66c6b48
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Add slang shader for gltf skinning sample
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2025-04-26 17:07:33 +02:00 |
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Sascha Willems
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b8b4c89e04
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Add slang shader for gltf sample
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2025-04-26 14:50:10 +02:00 |
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Sascha Willems
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d718d271e2
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Add slang shader for deferred rendering sample
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2025-04-24 20:26:17 +02:00 |
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Sascha Willems
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8b405be480
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Command line argument to explicitly compile slang shaders for a single sample
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2025-04-24 20:10:07 +02:00 |
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Sascha Willems
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f441a3e0b3
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Set api base line to 1.1 when using slang and enable SPIRV 1.4
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2025-04-23 19:32:14 +02:00 |
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Sascha Willems
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702066e8af
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Add slang shader for compute particles sample
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2025-04-23 19:20:48 +02:00 |
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Sascha Willems
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2285f69055
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Add ray tracing stages
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2025-03-30 15:24:07 +02:00 |
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Sascha Willems
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c120051814
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Slang shaders for descriptor indexing sample
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2025-03-29 13:22:09 +01:00 |
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Sascha Willems
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9b25dbce53
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Cleen up shader
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2025-03-29 12:50:05 +01:00 |
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Sascha Willems
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c4556374c3
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Replace separate slang files per stage with single slang files containing multiple stages
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2025-03-29 10:31:46 +01:00 |
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Sascha Willems
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cf3700cb2f
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Support for multiple shader stages
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2025-03-29 09:56:42 +01:00 |
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Sascha Willems
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7327a9f4ab
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Slang shader compilation script can now handle multiple stages in one file
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2025-03-29 09:52:21 +01:00 |
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Sascha Willems
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22ae3726e6
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Slang shaders for push constants sample
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2025-03-28 17:43:10 +01:00 |
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Sascha Willems
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880b48485f
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Slang shaders for buffer device address example
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2025-03-28 15:16:45 +01:00 |
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Sascha Willems
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bc3c41e89a
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Add notes on slang support
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2025-03-23 18:52:23 +01:00 |
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Sascha Willems
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2593d70794
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Use SPIR-V profile
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2025-03-19 21:36:06 +01:00 |
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Sascha Willems
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02559cd99a
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Merge branch 'master' into slang_shaders
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2025-03-19 21:19:28 +01:00 |
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Sascha Willems
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e1c962289f
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Recompile shaders for mesh shading sample with updated shader compilers
Fixes validation errors with GLSL and HLSL
Fixes triangles not displaying with HLSL
Fixes #1196
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2025-03-13 18:07:31 +01:00 |
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Sascha Willems
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2846c73db0
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Add slang shaders for triangle samples
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2025-02-10 19:09:19 +01:00 |
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Sascha Willems
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d8edd92034
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Fix shader type
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2025-02-09 20:00:44 +01:00 |
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Sascha Willems
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9f38b820cc
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Adjust compiled spv file name
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2025-02-09 19:59:27 +01:00 |
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