saschawillems
d39738f39e
Merge branch 'master' into imgui_162
2018-09-07 13:44:01 +02:00
saschawillems
0b7804d8f3
Validation fixes, resource cleanup
2018-09-07 12:31:48 +02:00
saschawillems
fbc6154921
Removed unused pipeline binding call, refactored vertex input state
2018-09-07 11:40:04 +02:00
saschawillems
4194499ca4
Changed asset path
2018-09-05 21:09:39 +02:00
saschawillems
7d06198d34
Added conditional rendering sample to CMakeLists
2018-09-05 18:16:28 +02:00
saschawillems
25e296be55
Updated shaders, UI
2018-09-04 21:18:14 +02:00
saschawillems
0dd76f4ce3
Reworked conditional rendering example, using complex glTF model
2018-09-03 21:57:26 +02:00
saschawillems
73dbdfcbda
Updated multithreading sample to explicitly call drawUI (updated ImGUI version)
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Refs #496
2018-08-31 22:33:26 +02:00
saschawillems
69c3f62b9a
Streamlined UI overlay, code cleanup
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Refs #496
2018-08-31 21:15:43 +02:00
saschawillems
c1c4f06a23
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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Refs #496
2018-08-30 21:08:02 +02:00
saschawillems
3bbf0d8f29
Updated ImGui example to support recent ImGui version
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Refs #496
2018-08-29 18:24:39 +02:00
Sascha Willems
c9f9d3fccb
Merge pull request #488 from bioglaze/master
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Fix using a potentially uninitialized variable in triangle.cpp
2018-08-26 09:56:48 +02:00
Sascha Willems
03864fcce7
Merge pull request #469 from gkv311/master
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Fix texture height misprint in texture3d sample
2018-08-26 09:56:07 +02:00
Sascha Willems
4be9e1bf38
Merge pull request #474 from elect86/master
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Dead code
2018-08-26 09:53:23 +02:00
Sascha Willems
5206b8e4c0
Merge pull request #479 from sjfricke/master
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cleaned up particlefire example
2018-08-26 09:52:49 +02:00
saschawillems
34a66f8d73
Initial visibility, visibility toggle
2018-08-12 18:58:36 +02:00
saschawillems
8f4d137cc4
Added conditional rendering example (wip)
2018-08-12 15:07:07 +02:00
Sascha Willems
ae0b59c6e2
Merge pull request #503 from playmer/joshua/cmake_working_dir
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Added VS_DEBUGGER_WORKING_DIRECTORY to examples
2018-07-27 22:34:14 +02:00
saschawillems
d29196810f
Fixed typo
2018-07-19 15:28:03 +02:00
saschawillems
1de1b9e568
Multiple frame buffer attachments (one per swapchain image)
2018-07-19 15:07:41 +02:00
saschawillems
14e078c191
Missing descriptor set
2018-07-19 11:32:30 +02:00
saschawillems
0fb88d5467
Different scene, toon shading and separate parameters for color input attachment
2018-07-19 11:01:15 +02:00
saschawillems
583a665990
Code cleanup, simplifications, comments
2018-07-17 19:00:55 +02:00
Joshua T. Fisher
e5493d7359
Added VS_DEBUGGER_WORKING_DIRECTORY to examples
2018-07-15 15:34:34 -07:00
saschawillems
a1f166e001
Added basic input attachment sample
2018-07-15 18:18:41 +02:00
Igor Ostrowski
1fefbf4494
Fix renderpass in multiview pipeline
2018-07-11 13:20:47 +02:00
saschawillems
aa5a0825b0
Fixed shadow mapping pass sub pass dependency src access masks
2018-06-30 19:41:53 +02:00
Sascha Willems
7043c25ee5
Merge pull request #489 from prideout/shadowfix
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Disable fragment shader when generating shadow map.
2018-06-30 17:02:12 +02:00
saschawillems
756c70f089
Fixed image memory barriers, code cleanup, additional comments
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Refs #494
2018-06-30 16:48:27 +02:00
Jarred Davies
ef04e9842d
Don't set an object name for the wireframe pipeline when fillModeNonSolid is not supported
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Fixes segfault in debugmarker example on platforms where fillModeNonSolid is not supported
2018-06-29 11:36:41 +01:00
saschawillems
0eb306ec9e
Barrel distortion as parameter
2018-06-08 21:07:51 +02:00
saschawillems
a122c2380a
Render views using quads with barrel distortion (instead of directly blitting result to swapchain)
2018-06-03 16:02:33 +02:00
saschawillems
671cebdc63
Fence sync
2018-06-03 11:27:04 +02:00
saschawillems
2d1287df75
Proper synchronization
2018-06-02 10:08:44 +02:00
saschawillems
539fbcdf10
Code cleanup, release resources
2018-06-02 09:05:19 +02:00
saschawillems
c56868d660
Started working on multiview example
2018-06-01 22:48:53 +02:00
prideout
556e12769c
Disable fragment shader when generating shadow map.
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This fixes the following validation warning:
fragment shader writes to output location 0 with no matching attachment
2018-05-21 16:47:32 -07:00
Timo Wiren
0b2104b272
Fix using a potentially uninitialized variable in triangle.cpp
2018-05-20 15:32:13 +03:00
saschawillems
4b47a1ccca
Fixed wrong initial buffer size
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Fixes #473
2018-05-14 23:08:27 +02:00
saschawillems
69dca89a02
Merge branch 'android_gradle'
2018-05-11 12:17:30 +02:00
saschawillems
565d8f91c5
Lower instance count on android
2018-05-11 08:44:18 +02:00
saschawillems
79ac92bc3b
Validation layer present check
2018-05-11 08:43:20 +02:00
saschawillems
be78fd0474
Removed deprecated app_dummy call
2018-05-11 08:31:26 +02:00
saschawillems
00f9728cef
Removed unused enabled feature
2018-05-10 17:22:58 +02:00
saschawillems
3051c3782f
Use unformated text functions
2018-05-10 17:22:42 +02:00
sjfricke
7e15234145
cleaned up particlefire example
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really dug into example to learn and just _leaving the example better then I found it_ but cleaning up some unused values and swizzle redudency in shaders. Tested on desktop and android
2018-05-06 23:27:41 -05:00
Alex Walters
fd152cf176
texture3d checks wrong type of flag (TRANSFER_DST)
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Test is checking that the format supports being a transfer destination
but is checking the optimalTilingFeatures against an image usage flag
(VK_IMAGE_USAGE_TRANSFER_DST_BIT) instead of a format feature flag
(VK_FORMAT_FEATURE_TRANSFER_DST_BIT) which have different values.
Otherwise the test believes the device does not support the required
format and quits.
2018-05-04 16:52:21 +01:00
Giuseppe Barbieri
51fe3eee02
Update triangle.cpp
2018-05-02 14:22:54 +02:00
saschawillems
1227f1e7f4
Removed deprecated call to app_dummy
2018-04-30 22:21:24 +02:00
saschawillems
f29e024006
Moved conservative raster initialization to where it's actually first used
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Fixes #465
2018-04-27 20:29:20 +02:00