Sascha Willems
3a15ec4eb9
Replaced the deprecated debug marker sample with debug utils
2023-12-22 12:04:50 +01:00
Sascha Willems
1a635f16ab
Use shader storage buffer to pass lights to shader
2023-12-13 18:31:49 +01:00
Sascha Willems
3c0f3e18cd
Code cleanup
2023-11-25 15:35:54 +01:00
Sascha Willems
5962189427
Add ray traced glTF sample ( #1083 )
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* Started working on a ray tracing glTF sample
* Started working on a ray tracing glTF sample
Added textures using descriptor indexing
* Frame accumulation
Pass glTF node transforms to BLAS build
* Shader cleanup
* Code cleanup, flip Y using TLAS transform matrix
* Create AS for all primitives in the gltf scene
* Remove unused variables
* Added missing shaders
* Minor cleanup
2023-11-01 10:55:33 +01:00
Sascha Willems
f27a032570
Updated shading rate sample to KHR extension
2023-10-13 18:53:51 +02:00
Sascha Willems
66dce3c991
Fixed HLSL shaders (mostly ray tracing related)
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Updated HLSL compile script
2023-10-13 17:26:51 +02:00
Sascha Willems
f0d94313b8
Updated HLSL compile script
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Recompile mesh shader with EXT instead of NV SPIR-V extension
Fixes #1078
2023-10-13 17:02:04 +02:00
Sascha Willems
fc27e4d98d
Fixed buffer sizes and recompiled shaders
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Validation is clean now
Fixes #1017
2023-08-04 19:49:42 +02:00
Sascha Willems
9dcc8110cf
Renamed particle fire sample
2023-07-16 16:03:29 +02:00
Sascha Willems
18012268ed
Added HLSL shaders for mesh shading sample
2023-06-08 16:50:12 +02:00
Sascha Willems
133c703160
Intersection shader
2023-05-13 14:49:00 +02:00
Sascha Willems
ebc4127472
Started working on ray tracing intersection shader example
2023-05-13 12:22:04 +02:00
Sascha Willems
99b226237a
Moved shaders to new directory
2023-05-09 21:03:02 +02:00