Sascha Willems
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efff932dbe
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Code cleanup
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2025-07-04 21:56:21 +02:00 |
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Sascha Willems
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1b308da6b2
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Merge pull request #1216 from LegNeato/readme
Add a link to Rust shader sources via the Rust GPU project
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2025-07-04 18:01:46 +02:00 |
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Sascha Willems
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75bfd2dc47
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Make validation script work with non-windows platforms
Fies #1215
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2025-07-03 08:57:54 +02:00 |
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Sascha Willems
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d7903488eb
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Proper semaphore setup
For details see https://docs.vulkan.org/guide/latest/swapchain_semaphore_reuse.html
Fixes #1217
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2025-06-25 21:22:08 +02:00 |
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Christian Legnitto
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5c168d090d
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Add a link to Rust shader sources via the Rust GPU project
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2025-06-23 18:08:08 +03:00 |
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Sascha Willems
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d92eee9b8b
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Cleanup
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2025-06-17 08:10:57 +02:00 |
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Sascha Willems
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a36a35cb40
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Added script to validate all samples
Validation messages are stored into a single file
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2025-06-17 07:44:30 +02:00 |
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Sascha Willems
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d34494602c
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Sligthly rework validation layer logging to tet file
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2025-06-16 22:34:21 +02:00 |
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Sascha Willems
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2e6bf58914
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Merge pull request #1212 from deccer/patch-1
Update compileshaders.py
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2025-06-15 20:37:50 +02:00 |
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deccer
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9e3f2b5e28
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Update compileshaders.py
glslangValidator has a capital V in its name. This will make this script work again on unix likes.
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2025-06-12 20:40:51 +00:00 |
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Sascha Willems
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0686ff5dbc
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Fix typo
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2025-06-10 07:44:14 +02:00 |
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Sascha Willems
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64ba099002
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Make semaphores unique per swap chain image
Fixes #1210
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2025-06-09 19:57:47 +02:00 |
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Sascha Willems
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422d54e387
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Do not shadow loop variable
Fixes #1207
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2025-06-06 08:48:41 +02:00 |
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Sascha Willems
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84d4a70341
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Merge branch 'master' of https://github.com/SaschaWillems/Vulkan
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2025-06-04 14:20:21 +02:00 |
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Sascha Willems
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c80c35ccb5
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Updated screenshots
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2025-06-04 14:20:16 +02:00 |
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Sascha Willems
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d09364933e
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Merge pull request #1206 from zetier-hg/master
Trivial fix for building example 'computecullandlod' for Android target.
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2025-06-04 07:59:06 +02:00 |
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Harry Gunnarsson
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372bcef740
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Trivial fix for building example 'computecullandlod' for Android target.
The constexpr looks wrong in the ANDROID compile-time switch
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2025-06-03 18:24:01 -04:00 |
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Sascha Willems
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0951c1d362
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Merge pull request #1186 from SaschaWillems/slang_shaders
[WIP] Add Slang shaders
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2025-06-03 16:38:27 +02:00 |
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Sascha Willems
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8a77f5fd1f
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Added offline compiled slang shaders
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2025-06-03 16:27:20 +02:00 |
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Sascha Willems
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49c7834196
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Use slang's stdlib fn
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2025-06-02 22:09:03 +02:00 |
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Sascha Willems
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0913307646
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Notes on supported shading languages
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2025-06-02 12:52:36 +02:00 |
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Sascha Willems
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5833d766a7
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Clean up
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2025-05-31 16:33:19 +02:00 |
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Sascha Willems
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aca9771866
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Add note on compiling slang shaders
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2025-05-31 13:59:46 +02:00 |
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Sascha Willems
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487fd21d44
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Added final missing slang shaders
Requires a very recent version of slang
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2025-05-31 13:43:45 +02:00 |
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Sascha Willems
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0d5becd8ea
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Merge branch 'master' into slang_shaders
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2025-05-29 20:08:53 +02:00 |
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Sascha Willems
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746fb337bd
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Add option to save validation messages to a text file
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2025-05-29 19:32:50 +02:00 |
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Sascha Willems
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1ab5915338
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Merge branch 'master' into slang_shaders
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2025-05-24 13:49:37 +02:00 |
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Sascha Willems
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82a4cdcdc5
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Correct assert
Fixes #1204
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2025-05-24 13:48:50 +02:00 |
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Sascha Willems
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ee535efc2f
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Added slang shaders for sparse resident textures sample
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2025-05-21 08:21:13 +02:00 |
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Sascha Willems
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6183ad5b89
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Added slang shaders for deferred shadows sample
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2025-05-20 20:11:11 +02:00 |
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Sascha Willems
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9ff0f35f24
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Added slang shaders for compute nbody sample
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2025-05-20 19:42:21 +02:00 |
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Sascha Willems
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00378d9760
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Added slang shaders for debug utils sample
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2025-05-20 18:04:54 +02:00 |
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Sascha Willems
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24bc3e3aa9
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Added slang shaders for additional samples
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2025-05-20 17:37:27 +02:00 |
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Sascha Willems
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834ee9ed83
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Added slang shaders for additional samples
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2025-05-19 21:42:08 +02:00 |
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Sascha Willems
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829118736f
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Added slang shaders for additional compute samples
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2025-05-19 19:51:43 +02:00 |
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Sascha Willems
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80ff4a41d2
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Added slang shaders for ssao sample
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2025-05-19 18:20:23 +02:00 |
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Sascha Willems
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8d50885e92
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Added slang shaders for compute cull and lod sample
Adjusted vertex bindings
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2025-05-19 18:13:34 +02:00 |
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Sascha Willems
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d8c8630654
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Added slang shaders for pipeline samples
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2025-05-18 11:38:10 +02:00 |
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Sascha Willems
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b81e9d9654
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Added slang shaders for hdr and graphics pipeline library samples
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2025-05-18 11:21:50 +02:00 |
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Sascha Willems
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381c6eff03
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Added shaders for ray tracing callable sample
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2025-05-18 10:38:49 +02:00 |
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Sascha Willems
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b102f0bded
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Added shaders for order independent transparency sample
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2025-05-17 21:11:01 +02:00 |
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Sascha Willems
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8ca1234962
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Add slang shaders for distance field fonts sample
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2025-05-17 17:03:42 +02:00 |
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Sascha Willems
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ad5b22c5a2
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Add slang shaders for parallax mapping sample
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2025-05-17 16:52:08 +02:00 |
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Sascha Willems
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e4b7bb1a01
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Add slang shaders for compute cloth sample
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2025-05-17 16:42:07 +02:00 |
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Sascha Willems
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c58fd1844b
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Add slang shaders for tessellation samples
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2025-05-16 20:12:30 +02:00 |
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Sascha Willems
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c2e3b494da
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Add slang shaders for additional samples
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2025-05-16 19:15:29 +02:00 |
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Sascha Willems
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cb1f443160
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Add slang shaders for screenshot sample
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2025-05-15 19:53:43 +02:00 |
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Sascha Willems
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04ab171247
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Add slang shaders for headless samples
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2025-05-15 19:04:04 +02:00 |
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Sascha Willems
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a442bdd683
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Add slang shaders for ray tracing texture sample
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2025-05-13 21:23:54 +02:00 |
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Sascha Willems
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75f3508a61
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Add slang shaders for additional ray tracing samples
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2025-05-13 19:32:35 +02:00 |
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