..
base
bloom
computecloth
Code cleanup, rework, additional code comments
2024-01-07 20:04:18 +01:00
computecullandlod
computeheadless
computenbody
Code cleanup, restructuring. code comments
2024-01-08 19:04:03 +01:00
computeparticles
computeraytracing
Heavily reworked this sample
2024-01-12 12:45:14 +01:00
computeshader
conditionalrender
conservativeraster
debugprintf
Added sample for shader debugprintf
2023-12-24 14:50:29 +01:00
debugutils
Replaced the deprecated debug marker sample with debug utils
2023-12-22 12:04:50 +01:00
deferred
deferredmultisampling
deferredshadows
descriptorindexing
descriptorsets
displacement
Code cleanup, simplified descriptor setup
2024-01-15 19:12:06 +01:00
distancefieldfonts
Code cleanup, simplified, added code comments
2024-01-13 15:59:19 +01:00
dynamicuniformbuffer
gears
Complete rework of the sample
2024-01-06 16:47:11 +01:00
geometryshader
Code cleanup and simplification
2024-01-14 11:04:43 +01:00
gltfloading
gltfscenerendering
hdr
Updated hlsl shaders
2024-01-20 13:06:04 +01:00
imgui
indirectdraw
inlineuniformblocks
inputattachments
instancing
mesh
meshshader
Updated HLSL compile script
2023-10-13 17:02:04 +02:00
multisampling
multithreading
multiview
negativeviewportheight
occlusionquery
offscreen
oit
parallaxmapping
particlesystem
Renamed particle fire sample
2023-07-16 16:03:29 +02:00
pbrbasic
pbribl
pbrtexture
pipelines
pipelinestatistics
pushconstants
pushdescriptors
radialblur
raytracingbasic
Fixed HLSL shaders (mostly ray tracing related)
2023-10-13 17:26:51 +02:00
raytracingcallable
Fixed HLSL shaders (mostly ray tracing related)
2023-10-13 17:26:51 +02:00
raytracingpositionfetch
Fixed closesthit shader
2024-04-19 10:34:12 +02:00
raytracingreflections
Fixed HLSL shaders (mostly ray tracing related)
2023-10-13 17:26:51 +02:00
raytracingsbtdata
Fixed HLSL shaders (mostly ray tracing related)
2023-10-13 17:26:51 +02:00
raytracingshadows
Fixed HLSL shaders (mostly ray tracing related)
2023-10-13 17:26:51 +02:00
renderheadless
screenshot
shadowmapping
shadowmappingcascade
Simplify descriptor setup
2024-10-06 15:17:11 +02:00
shadowmappingomni
specializationconstants
sphericalenvmapping
ssao
Fix SSAO blur range ( #1122 )
2024-06-21 07:56:26 +02:00
stencilbuffer
subpasses
Use shader storage buffer to pass lights to shader
2023-12-13 18:31:49 +01:00
terraintessellation
tessellation
Code cleanup, fixed HLSL shaders
2024-01-14 10:24:55 +01:00
textoverlay
texture
texture3d
texturearray
Code cleanup, refactoring and simplification
2024-01-14 15:23:58 +01:00
texturecubemap
Code cleanup, refactoring and simplification
2024-01-14 15:23:58 +01:00
texturecubemaparray
Update shaders
2025-01-17 13:49:42 +01:00
texturemipmapgen
texturesparseresidency
triangle
variablerateshading
Updated shading rate sample to KHR extension
2023-10-13 18:53:51 +02:00
viewportarray
vulkanscene
Code cleanup
2024-01-07 17:03:39 +01:00
compileshaders.py
Added mesh and task shader support to shader compilation scripts
2024-06-23 20:09:05 +02:00
README.md
Updated HLSL readme
2024-05-01 18:33:27 +02:00