procedural-3d-engine/data/shaders/nv_ray_tracing_basic/closesthit.rchit
2019-04-21 15:39:28 +02:00

12 lines
321 B
GLSL

#version 460
#extension GL_NV_ray_tracing : require
#extension GL_EXT_nonuniform_qualifier : enable
layout(location = 0) rayPayloadInNV vec3 hitValue;
hitAttributeNV vec3 attribs;
void main()
{
const vec3 barycentricCoords = vec3(1.0f - attribs.x - attribs.y, attribs.x, attribs.y);
hitValue = barycentricCoords;
}