procedural-3d-engine/data/shaders
2018-03-07 14:56:46 +01:00
..
base Replaced text overlay with proper (imgui based) UI overlay class 2017-10-29 11:41:43 +01:00
bloom Updated bloom example shaders 2017-01-07 20:45:17 +01:00
computecloth Compute buffer barrier pipeline flags (validation) 2017-07-09 12:36:56 +02:00
computecullandlod
computeheadless Naming, formatting 2017-09-22 18:59:51 +02:00
computenbody Added compute shader execution barrier 2017-11-13 21:06:19 +01:00
computeparticles Changed global and local compute work group sizes (Fixes #251) 2016-11-29 20:45:38 +01:00
computeshader
conservativeraster Added conservative rasterization example 2018-03-03 17:32:28 +01:00
debugmarker
deferred Use createBuffer function from Vulkan device class 2017-01-07 20:46:28 +01:00
deferredmultisampling Removed unused vertex shader inputs (Refs #277) [skip ci] 2017-02-08 20:07:06 +01:00
deferredshadows Enable device features, validation fixes 2016-12-25 12:51:46 +01:00
displacement Enabled required features for displacement example, recompiled tessellation shaders with recent glslang compiler 2016-12-14 20:49:30 +01:00
distancefieldfonts
dynamicuniformbuffer Added dynamic uniform buffer example 2016-12-22 20:16:44 +01:00
gears Moved shaders into separate directory 2017-03-12 11:45:40 +01:00
geometryshader Removed function to get enabled features, features can be set directly in derived constructor due to new explicit Vulkan initialization 2016-12-14 21:38:45 +01:00
hdr Use cube map (from asset pack) in hdr example 2017-04-22 10:22:01 +02:00
imgui Add imgui example (wip) 2017-03-30 19:27:57 +02:00
indirectdraw
instancing Corrected shader file names for instancing examples 2017-01-09 20:24:16 +01:00
mesh Added gl_PerVertex out blocks to silence validation (Refs #277) [skip ci] 2017-02-07 20:39:25 +01:00
multithreading
occlusionquery
offscreen
parallax Parallax: fix texture() in non-uniform control-flow 2018-03-07 14:56:46 +01:00
particlefire Updated particle fire shaders (Fixes #259) 2016-12-19 20:21:44 +01:00
pbrbasic Removed unused uv vertex attribute 2018-02-24 10:39:02 +01:00
pbribl Update PBR SPIR-V shaders (fixes new validation layer message) 2018-03-03 09:54:51 +01:00
pbrtexture Update PBR SPIR-V shaders (fixes new validation layer message) 2018-03-03 09:54:51 +01:00
pipelines
pipelinestatistics Added pipeline statistics query example 2017-11-12 14:19:01 +01:00
pushconstants Added gl_PerVertex out blocks to silence validation (Refs #277) [skip ci] 2017-02-07 20:39:25 +01:00
radialblur
raytracing
renderheadless Added headless rendering example 2017-09-16 14:19:02 +02:00
scenerendering Vector w-component [skip ci] 2017-04-07 19:57:27 +02:00
screenshot Added screenshot taking example 2016-12-17 00:13:55 +01:00
shadowmapomni
shadowmapping Debug quad shader 2018-02-20 19:28:44 +01:00
shadowmappingcascade Texture tree and terrain scene, refactoring and cleanup 2017-12-21 21:28:31 +01:00
skeletalanimation
specializationconstants Code cleanup, additional specialization constant as parameter for one lighting path 2017-01-01 15:41:23 +01:00
sphericalenvmapping Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections 2016-12-24 12:48:01 +01:00
ssao Replaced text overlay with proper UI overlay 2017-11-01 14:22:10 +01:00
stencilbuffer Added missing stencil outline example shaders 2017-08-22 21:07:17 +02:00
subpasses Removed unnecessary preserve attachment and shader attachment writes (fixes validation) 2017-06-16 21:44:53 +02:00
terraintessellation Enable required features, fix shader validation message 2017-10-21 15:58:10 +02:00
tessellation Enabled required features for tessellation example, recompiled tessellation shaders with recent glslang compiler 2016-12-14 20:35:03 +01:00
textoverlay Use new texture and model classes, fragment shader inputs (Refs #277) 2017-02-04 15:00:45 +01:00
texture
texture3d
texturearray
texturecubemap Moved shader into properly named sub folder 2018-02-24 10:36:38 +01:00
texturemipmapgen
texturesparseresidency
triangle Moved shaders for triangle example into separate directory 2017-06-15 11:25:06 +02:00
viewportarray Fixed Rendering bug in viewport arrays example #332 2017-06-19 22:32:09 +02:00
vulkanscene
compileshaders.py