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base
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Replaced text overlay with proper (imgui based) UI overlay class
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2017-10-29 11:41:43 +01:00 |
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bloom
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Updated bloom example shaders
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2017-01-07 20:45:17 +01:00 |
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computecloth
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Compute buffer barrier pipeline flags (validation)
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2017-07-09 12:36:56 +02:00 |
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computecullandlod
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computeheadless
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Naming, formatting
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2017-09-22 18:59:51 +02:00 |
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computenbody
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Added compute shader execution barrier
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2017-11-13 21:06:19 +01:00 |
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computeparticles
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Changed global and local compute work group sizes (Fixes #251)
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2016-11-29 20:45:38 +01:00 |
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computeshader
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conservativeraster
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Added conservative rasterization example
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2018-03-03 17:32:28 +01:00 |
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debugmarker
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deferred
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Use createBuffer function from Vulkan device class
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2017-01-07 20:46:28 +01:00 |
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deferredmultisampling
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Removed unused vertex shader inputs (Refs #277) [skip ci]
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2017-02-08 20:07:06 +01:00 |
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deferredshadows
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Enable device features, validation fixes
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2016-12-25 12:51:46 +01:00 |
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displacement
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Enabled required features for displacement example, recompiled tessellation shaders with recent glslang compiler
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2016-12-14 20:49:30 +01:00 |
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distancefieldfonts
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dynamicuniformbuffer
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Added dynamic uniform buffer example
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2016-12-22 20:16:44 +01:00 |
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gears
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Moved shaders into separate directory
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2017-03-12 11:45:40 +01:00 |
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geometryshader
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Removed function to get enabled features, features can be set directly in derived constructor due to new explicit Vulkan initialization
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2016-12-14 21:38:45 +01:00 |
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hdr
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Use cube map (from asset pack) in hdr example
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2017-04-22 10:22:01 +02:00 |
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imgui
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Add imgui example (wip)
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2017-03-30 19:27:57 +02:00 |
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indirectdraw
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instancing
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Corrected shader file names for instancing examples
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2017-01-09 20:24:16 +01:00 |
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mesh
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Added gl_PerVertex out blocks to silence validation (Refs #277) [skip ci]
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2017-02-07 20:39:25 +01:00 |
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multithreading
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occlusionquery
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offscreen
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parallax
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Parallax: fix texture() in non-uniform control-flow
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2018-03-07 14:56:46 +01:00 |
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particlefire
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Updated particle fire shaders (Fixes #259)
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2016-12-19 20:21:44 +01:00 |
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pbrbasic
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Removed unused uv vertex attribute
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2018-02-24 10:39:02 +01:00 |
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pbribl
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Update PBR SPIR-V shaders (fixes new validation layer message)
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2018-03-03 09:54:51 +01:00 |
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pbrtexture
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Update PBR SPIR-V shaders (fixes new validation layer message)
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2018-03-03 09:54:51 +01:00 |
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pipelines
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pipelinestatistics
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Added pipeline statistics query example
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2017-11-12 14:19:01 +01:00 |
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pushconstants
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Added gl_PerVertex out blocks to silence validation (Refs #277) [skip ci]
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2017-02-07 20:39:25 +01:00 |
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radialblur
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raytracing
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renderheadless
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Added headless rendering example
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2017-09-16 14:19:02 +02:00 |
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scenerendering
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Vector w-component [skip ci]
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2017-04-07 19:57:27 +02:00 |
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screenshot
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Added screenshot taking example
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2016-12-17 00:13:55 +01:00 |
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shadowmapomni
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shadowmapping
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Debug quad shader
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2018-02-20 19:28:44 +01:00 |
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shadowmappingcascade
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Texture tree and terrain scene, refactoring and cleanup
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2017-12-21 21:28:31 +01:00 |
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skeletalanimation
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specializationconstants
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Code cleanup, additional specialization constant as parameter for one lighting path
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2017-01-01 15:41:23 +01:00 |
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sphericalenvmapping
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Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections
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2016-12-24 12:48:01 +01:00 |
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ssao
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Replaced text overlay with proper UI overlay
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2017-11-01 14:22:10 +01:00 |
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stencilbuffer
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Added missing stencil outline example shaders
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2017-08-22 21:07:17 +02:00 |
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subpasses
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Removed unnecessary preserve attachment and shader attachment writes (fixes validation)
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2017-06-16 21:44:53 +02:00 |
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terraintessellation
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Enable required features, fix shader validation message
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2017-10-21 15:58:10 +02:00 |
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tessellation
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Enabled required features for tessellation example, recompiled tessellation shaders with recent glslang compiler
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2016-12-14 20:35:03 +01:00 |
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textoverlay
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Use new texture and model classes, fragment shader inputs (Refs #277)
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2017-02-04 15:00:45 +01:00 |
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texture
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texture3d
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texturearray
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texturecubemap
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Moved shader into properly named sub folder
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2018-02-24 10:36:38 +01:00 |
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texturemipmapgen
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texturesparseresidency
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triangle
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Moved shaders for triangle example into separate directory
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2017-06-15 11:25:06 +02:00 |
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viewportarray
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Fixed Rendering bug in viewport arrays example #332
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2017-06-19 22:32:09 +02:00 |
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vulkanscene
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compileshaders.py
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