procedural-3d-engine/data/models
2017-01-14 16:06:44 +01:00
..
armor Added normal maps 2016-07-03 21:16:36 +02:00
lowpoly Updated PN-Triangles tessellation shader demo 2016-05-21 16:01:48 +02:00
sibenik Added resources and android build for scene rendering example 2016-06-12 17:42:35 +02:00
voyager Staging, optimizations and code cleanup for mesh loading example 2016-05-08 11:30:04 +02:00
angryteapot.3ds Added android support for gears, geometryshader, instancing and occlusion query examples (#97) 2016-03-25 19:43:01 +01:00
basicmeshes.dae Added shaders and testmeshes for indirect drawing example 2016-07-28 23:10:10 +02:00
box.obj Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
chinesedragon.dae Converted models from directX format to collada 2016-03-24 23:04:51 +01:00
color_teapot_spheres.dae Replaced model for specialization constants example 2017-01-07 20:50:16 +01:00
cube.dae Added backgdrop, object and more text to text overlay example 2016-05-07 12:37:12 +02:00
cube.obj Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
cube.X Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
cylinder.obj Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
fireplace.obj Update texutre maps and shaders for particle system fire 2016-03-19 20:02:30 +01:00
geosphere.obj Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
glowsphere.dae Added android support for parallax mapping, pipelines, push constants, radial blur, skeletal animation and tessellation examples (#97) 2016-03-25 21:08:59 +01:00
glowsphere.X Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
goblin.dae Skinned mesh stuff moved to class, added resources 2016-05-14 21:19:52 +02:00
openbox.dae Added open box background mesh 2016-07-14 23:44:38 +02:00
plane.obj Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
plane_circle.dae Updated (multi) indirect draw example 2016-08-01 21:43:47 +02:00
plane_z.3ds Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
plane_z.obj Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
plants.dae Updated (multi) indirect draw example 2016-08-01 21:43:47 +02:00
retroufo.dae Converted models from directX format to collada 2016-03-24 23:04:51 +01:00
retroufo_glow.dae Converted models from directX format to collada 2016-03-24 23:04:51 +01:00
retroufo_license.txt Added license (CC-BY 3.0) for my retro ufo models 2016-02-25 22:16:42 +01:00
retroufo_red.dae Changed mesh format, asset paths for multi threaded rendering example 2016-04-02 12:04:27 +02:00
retroufo_red_lowpoly.dae Added frustum culling, use low-poly mesh to move limitation towards cpu 2016-04-03 13:51:47 +02:00
rock01.dae New mesh and array texture for instancing example 2016-04-16 16:51:23 +02:00
samplebuilding.dae Use new sample building scene for subpass example, added transparent texture 2017-01-14 16:06:44 +01:00
samplebuilding_glass.dae Use new sample building scene for subpass example, added transparent texture 2017-01-14 16:06:44 +01:00
samplescene.dae Use collada mesh for push constants example 2016-04-24 10:13:37 +02:00
shadowscene_fire.dae Added android support for shadow mapping (projected and omni) and texture (array and cubemap ) example (#97) 2016-03-25 15:29:38 +01:00
shadowscene_torus.X Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
skysphere.dae Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
sphere.3ds Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
sphere.obj Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
suzanne.obj Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
suzanne_lods.dae Compute shader frustum culling and lod selection example (wip) 2016-10-08 16:50:09 +02:00
teapot.3ds Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
teapot.dae Added text overlay to cubemap sample, multiple objects, optimizations 2016-06-04 11:03:17 +02:00
torus.obj Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
torusknot.obj Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
treasure_glow.dae Added hidden treasure scene meshes 2016-05-26 19:42:27 +02:00
treasure_smooth.dae Added hidden treasure scene meshes 2016-05-26 19:42:27 +02:00
tunnel.dae Better texture for demonstrating mip maps 2016-09-03 22:31:12 +02:00
tunnel_cylinder.dae Use 6 sided tunnel for better visualization of different texture filters 2016-09-13 20:55:20 +02:00
vulkanlogo.X Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
vulkanscene_license.txt Added license notice and copyright for Vulkan Scene model (and derived models) 2016-02-27 17:46:42 +01:00
vulkanscene_shadow.dae Added shadow mapping example 2016-02-28 22:26:11 +01:00
vulkanscenebackground.dae Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
vulkanscenelogos.dae Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
vulkanscenemodels.dae Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00