skal
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06bd9b8caa
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Fix a typo in rotation.y update
+ remove the doubled rotation code at call site.
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2023-03-04 09:29:39 -08:00 |
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Sascha Willems
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ab899ff472
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CI
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2023-02-25 11:56:46 +01:00 |
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Sascha Willems
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f66ecd936e
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Added ImGui style selection
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2023-02-25 10:27:47 +01:00 |
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Sascha Willems
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61bd5cfd92
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Additional ImGui key mappings
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2023-02-25 09:46:56 +01:00 |
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Sascha Willems
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cca1c865d9
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Added keyboard input handling
Windows only
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2023-02-25 09:37:08 +01:00 |
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Sascha Willems
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33bb0eb2b8
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Simplify push constant setup
Fixes #1012
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2023-02-24 17:03:48 +01:00 |
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Sascha Willems
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933a6f6dd9
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Synchronization fix
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2023-02-24 16:50:39 +01:00 |
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Sascha Willems
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5017d380af
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Code cleanup and fixes
Added color picker for clear color
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2023-02-24 16:13:31 +01:00 |
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Sascha Willems
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99a09ee9f2
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Update CI
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2023-02-21 19:32:21 +01:00 |
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Sascha Willems
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95077216a0
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Update CI
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2023-02-21 19:30:26 +01:00 |
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Sascha Willems
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0031d35b7b
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Merge pull request #1015 from carlkuesters/feature-fix-cascading-shadows-frustum-corner-calculation
Fix frustum corner calculation for cascading shadows (Vulkan's clip space has a [0,1] z range instead of [-1,1])
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2023-02-21 17:17:07 +01:00 |
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carlkuesters
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e2b237f21d
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Fix frustum corner calculation for cascading shadows (Vulkan's clip space has a [0,1] z range instead of [-1,1]).
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2023-02-20 23:13:19 +01:00 |
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Sascha Willems
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27fa372391
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Properly sync depth attachment access
Fixes validation
Fixes #820
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2023-02-11 16:09:05 +01:00 |
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Sascha Willems
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03bb09fc1f
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Updated Vulkan headers to 1.3.240
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2023-02-11 14:55:58 +01:00 |
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Sascha Willems
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288503390d
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Clean up debug setup
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2023-01-22 10:07:29 +01:00 |
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Sascha Willems
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938e97661c
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Merge branch 'master' of https://github.com/SaschaWillems/Vulkan
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2023-01-22 09:52:39 +01:00 |
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Sascha Willems
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8e5ebd6deb
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Minor cleanup
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2023-01-22 09:51:47 +01:00 |
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Sascha Willems
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79d0c5e436
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Merge pull request #1006 from per-mathisen-arm/master
Fix for base subpass depedencies had uninitialized dependency flags.
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2023-01-05 15:07:33 +01:00 |
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Per Mathisen
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580008ee5a
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Fix for base subpass depedencies had uninitialized dependency flags.
This consistently crashed all the examples on my linux laptop with
Intel GPU in it.
Ref #665
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2023-01-05 13:28:40 +01:00 |
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Sascha Willems
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9b624451cb
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Fix base subpass depedencies
Fixes #665
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2023-01-01 09:14:25 +01:00 |
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Sascha Willems
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6e68f76456
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Fill stats and draw count buffer with zeroes
Fixes #748
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2022-12-31 16:01:11 +01:00 |
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Sascha Willems
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e0a49c20e8
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Pass down arguments to glTF child nodes
Refs #824
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2022-12-31 14:12:26 +01:00 |
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Sascha Willems
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ac1a216ac6
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Merge pull request #790 from kuhar/clang-warnings
[NFC] Fix clang 10 warnings
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2022-12-31 14:03:31 +01:00 |
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Sascha Willems
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c4b417d791
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Merge pull request #783 from michead/shadowmappingomni
Omnidirectional Shadow Mapping example - Render depth to cubemap faces directly
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2022-12-31 13:50:18 +01:00 |
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Sascha Willems
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630115bd13
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Merge pull request #925 from galaxysailing/computecloth-update
computecloth redundant code
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2022-12-31 13:44:47 +01:00 |
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Sascha Willems
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72e8083b7c
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Removed unnecessary component swizzle assignments
Fixes #160
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2022-12-31 12:31:27 +01:00 |
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Sascha Willems
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07fe7401a1
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Don't render scene when shadow map is dislplayed
Fixes #774
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2022-12-31 12:11:21 +01:00 |
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Sascha Willems
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58b99c556e
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Cull mode for shadow pass
Fixes #946
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2022-12-31 12:07:35 +01:00 |
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Sascha Willems
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d13b9a93bc
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Replaced outdated android layer names
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2022-12-31 10:27:10 +01:00 |
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Sascha Willems
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8c05c74746
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Command line parser fix
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2022-12-31 09:53:17 +01:00 |
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Sascha Willems
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e52a9342f4
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Add command line arguments to headless samples
Those samples can now toggle between glsl and hlsl shaders
Moved command line parster to a separate header
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2022-12-31 09:45:01 +01:00 |
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Sascha Willems
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484d16d394
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Merge pull request #998 from wrightwriter/patch-1
fix minor typo
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2022-12-29 20:13:18 +01:00 |
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Sascha Willems
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b340d8da6e
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Merge pull request #1005 from trixirt/fix_sloth
fix spelling
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2022-12-29 20:11:49 +01:00 |
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Tom Rix
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3adef0e268
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fix spelling
sloth -> cloth
Signed-off-by: Tom Rix <trix@redhat.com>
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2022-12-27 11:39:30 -05:00 |
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Sascha Willems
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4a119ecd7b
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Fixed specialization constant type in readme
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2022-12-24 15:31:53 +01:00 |
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Sascha Willems
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e80a063fc5
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Fixed specialization constant type
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2022-12-24 15:26:48 +01:00 |
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Sascha Willems
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3d7f4477d8
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Use arm64-v8a abi for Android
Incrase jvm memory
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2022-12-24 14:51:55 +01:00 |
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Sascha Willems
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280964b945
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Added ray query samples android build files
Refs #1004
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2022-12-24 12:32:18 +01:00 |
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Sascha Willems
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9eae567ee2
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Update gradle build tools
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2022-12-24 11:46:49 +01:00 |
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Sascha Willems
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c01e8ac14d
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Updated readme
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2022-12-20 07:21:17 +01:00 |
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Sascha Willems
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86b5a1109b
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Added sub pass dependency for the depth attachment
Fixes #769
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2022-12-13 20:49:19 +01:00 |
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Sascha Willems
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707bb41851
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Minor code cleanup
Removed unused variables
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2022-12-09 07:24:32 +01:00 |
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Sascha Willems
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26cfa27f07
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Minor code cleanup
Removed unused variables
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2022-12-09 07:12:45 +01:00 |
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Sascha Willems
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4584538ed8
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Use alignment from properties
Clean up
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2022-12-05 20:14:35 +01:00 |
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Sascha Willems
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834d1e42af
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Updated Vulkan Headers to 1.3.236
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2022-12-04 13:00:10 +01:00 |
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Sascha Willems
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250c7df08b
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Added sample for VK_EXT_descriptor_buffer
Work-in-progress
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2022-12-04 12:51:14 +01:00 |
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Sascha Willems
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aaa91f44c3
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Merge pull request #999 from djdeath/review/dynamic-rendering-layout-fix
dynamicrendering: use the right layout for depth/stencil
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2022-11-25 16:48:38 +01:00 |
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Lionel Landwerlin
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46054ee59d
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dynamicrendering: use the right layout for depth/stencil
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2022-11-21 11:38:44 +02:00 |
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Petar Guglev
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8a8ce0e266
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fix minor typo
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2022-11-15 18:11:05 +02:00 |
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Sascha Willems
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ed406e61a6
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Added simple task shader
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2022-11-10 18:24:57 +01:00 |
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