saschawillems
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7e43a55a76
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Removed old mesh loader, replaced with new model loader and vertex layout class in all examples (Refs #260)
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2017-02-11 14:18:24 +01:00 |
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saschawillems
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83ad186ce5
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Removed old texture loader class [skip CI]
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2017-02-09 21:51:10 +01:00 |
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saschawillems
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cbfdfc904b
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Added basic HDR rendering example (wip)
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2017-01-29 16:03:31 +01:00 |
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saschawillems
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839fc84d69
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Moved android_app object to global scope
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2017-01-18 19:21:40 +01:00 |
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saschawillems
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bb9310b94a
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Added starfield backdrop to instancing example
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2017-01-08 12:27:03 +01:00 |
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saschawillems
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c4e50f76ee
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Moved initializers to separate header, code cleanup in general for initializers
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2017-01-06 22:48:37 +01:00 |
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saschawillems
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34ca943ac5
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Started work on specialization constants example
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2016-12-26 19:08:03 +01:00 |
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saschawillems
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6985eab017
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Added dynamic uniform buffer example
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2016-12-22 20:16:44 +01:00 |
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saschawillems
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deed78921c
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Added screenshot taking example
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2016-12-17 00:13:55 +01:00 |
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saschawillems
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2674c7c404
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Added compute shader n-body particle simulation demonstrating the use of shared compute shader memory
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2016-11-26 13:52:22 +01:00 |
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saschawillems
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9212a9e3cb
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Added SSAO example (wip)
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2016-10-28 21:16:21 +02:00 |
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saschawillems
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298f7a9415
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Use heightmap class
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2016-10-20 21:30:37 +02:00 |
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saschawillems
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66682abe8c
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Sub pass G-Buffer compositing example (wip)
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2016-10-14 20:35:41 +02:00 |
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saschawillems
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6a0340ff21
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Compute shader frustum culling and lod selection example (wip)
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2016-10-08 16:50:09 +02:00 |
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saschawillems
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116952bec8
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Started work on MSAA with deferred rendering example
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2016-09-28 20:54:45 +02:00 |
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saschawillems
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8f2ea86e11
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Started work on sparsely bound partially resident texture example
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2016-09-11 18:42:30 +02:00 |
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saschawillems
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56e35390df
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Added 3D texture example (using perlin noise for runtime texture generation)
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2016-09-08 22:27:45 +02:00 |
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saschawillems
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2758c47b86
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Added runtime mip map generation examples (wip) (refs #178)
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2016-08-15 15:17:01 +02:00 |
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saschawillems
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c3207287b5
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Started work on indirect draw example (wip)
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2016-07-22 23:16:08 +02:00 |
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saschawillems
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0112aa034d
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Initial commit for deferred shadow example (wip)
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2016-07-14 23:45:52 +02:00 |
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saschawillems
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4104d6a201
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Keys for tessellation and wireframe
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2016-06-20 20:04:28 +02:00 |
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saschawillems
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0f66037da0
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Started work on dynamic terrain tessellation example
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2016-06-18 19:24:37 +02:00 |
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saschawillems
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b1b828b45f
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Added resources and android build for scene rendering example
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2016-06-12 17:42:35 +02:00 |
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saschawillems
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5545a37441
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Renamed namespace and functions for debug marker
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2016-05-27 19:42:32 +02:00 |
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saschawillems
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bb0924480d
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Started work on a text overlay rendering example using a separate render pass for drawing on top of the current framebuffer
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2016-05-03 22:38:57 +02:00 |
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saschawillems
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ac4ac3ad4d
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Added multisampling example (work-in-progress)
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2016-03-28 22:38:30 +02:00 |
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saschawillems
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d71a7e7d9a
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Initial commit for compute shader ray tracing example (work in progress)
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2016-03-27 21:49:14 +02:00 |
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saschawillems
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e9784afba4
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Added cpu based fire particle system (wip)
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2016-03-15 22:38:32 +01:00 |
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saschawillems
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e45c90f180
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Added shadow mapping example
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2016-02-28 22:26:11 +01:00 |
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saschawillems
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b96e370881
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Renamed shadow map example
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2016-02-27 22:27:09 +01:00 |
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saschawillems
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9c5495e12e
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Started work on multi threaded rendering example
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2016-02-25 22:08:47 +01:00 |
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saschawillems
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c91341813c
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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