saschawillems
0fb88d5467
Different scene, toon shading and separate parameters for color input attachment
2018-07-19 11:01:15 +02:00
saschawillems
583a665990
Code cleanup, simplifications, comments
2018-07-17 19:00:55 +02:00
saschawillems
e64f4cf5e4
Simplified and cleaned up sub pass setup, additional comments
2018-07-15 21:15:03 +02:00
saschawillems
a1f166e001
Added basic input attachment sample
2018-07-15 18:18:41 +02:00
saschawillems
0eb306ec9e
Barrel distortion as parameter
2018-06-08 21:07:51 +02:00
saschawillems
a122c2380a
Render views using quads with barrel distortion (instead of directly blitting result to swapchain)
2018-06-03 16:02:33 +02:00
saschawillems
c56868d660
Started working on multiview example
2018-06-01 22:48:53 +02:00
sjfricke
7e15234145
cleaned up particlefire example
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really dug into example to learn and just _leaving the example better then I found it_ but cleaning up some unused values and swizzle redudency in shaders. Tested on desktop and android
2018-05-06 23:27:41 -05:00
saschawillems
6b3dbb81a2
Remove useless uniform in subpasses
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Fixes #390
2018-04-27 19:10:47 +02:00
saschawillems
3c578a065f
Added basic descriptor sets usage example
2018-04-08 13:12:16 +02:00
saschawillems
3c230c7ff5
Simplified text overlay example, code cleanup, better text blending
2018-03-24 11:35:02 +01:00
saschawillems
0c2720efc3
Code cleanup, comments, different texture and default shader
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Fixes #438
2018-03-23 22:04:14 +01:00
saschawillems
9c454d7550
Added push descriptors example
2018-03-09 13:48:54 +01:00
saschawillems
c7b2d04200
Parallax mapping sample shader folder name
2018-03-08 16:48:08 +01:00
Sascha Willems
a3f7d5729c
Merge pull request #431 from cforfang/parallax
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Parallax: fix texture() in non-uniform control-flow
2018-03-08 15:16:35 +01:00
Christian Forfang
1daa3a640e
Fix capitalization of glslangValidator
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* Fixes compileshaders.py not working on Linux due to case-sensitivity
2018-03-07 14:56:56 +01:00
Christian Forfang
8cc8805a43
Parallax: fix texture() in non-uniform control-flow
2018-03-07 14:56:46 +01:00
saschawillems
b2d37e714b
Added conservative rasterization example
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Refs #422
2018-03-03 17:32:28 +01:00
saschawillems
e7c4e24717
Update PBR SPIR-V shaders (fixes new validation layer message)
2018-03-03 09:54:51 +01:00
saschawillems
3f92d4c0df
Removed unused uv vertex attribute
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Fixes #412
2018-02-24 10:39:02 +01:00
saschawillems
8b36ac5f76
Moved shader into properly named sub folder
2018-02-24 10:36:38 +01:00
saschawillems
36dbb037c6
Debug quad shader
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Fixes #424
2018-02-20 19:28:44 +01:00
saschawillems
75b2a72957
Texture tree and terrain scene, refactoring and cleanup
2017-12-21 21:28:31 +01:00
saschawillems
da17b70fda
Small fixes, optimizations and different default scene
2017-12-10 12:22:13 +01:00
saschawillems
3c150e18f3
Added cascaded shadow mapping example
2017-12-09 21:12:55 +01:00
saschawillems
6c5de48c22
Added compute shader execution barrier
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Closes #374
2017-11-13 21:06:19 +01:00
saschawillems
a17e3924b3
Added pipeline statistics query example
2017-11-12 14:19:01 +01:00
saschawillems
68692367e0
Replaced text overlay with proper UI overlay
2017-11-01 14:22:10 +01:00
saschawillems
f6af0bde03
Replaced text overlay with proper (imgui based) UI overlay class
2017-10-29 11:41:43 +01:00
saschawillems
cee95e30c5
Enable required features, fix shader validation message
2017-10-21 15:58:10 +02:00
saschawillems
9af56b0ae0
Naming, formatting
2017-09-22 18:59:51 +02:00
chuggafan
20668189f1
Adds specialization constant to computeheadless
2017-09-21 17:30:57 -04:00
saschawillems
f3432cacf3
Added headless rendering example
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Refs #331
2017-09-16 14:19:02 +02:00
saschawillems
1e4944a9e1
Added minimal headless compute example
2017-09-14 22:17:48 +02:00
saschawillems
6330ed9d94
Revert "Modifications to shadowmapping example"
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This reverts commit 286d589497 .
2017-08-26 15:26:49 +02:00
saschawillems
8c54f157ed
Merge branch 'master' into develop
2017-08-22 21:10:33 +02:00
saschawillems
f452839b92
Added missing stencil outline example shaders
2017-08-22 21:07:17 +02:00
Steve Hill
286d589497
Modifications to shadowmapping example
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Change-Id: Idd0589033b56d82ba59258812a3bc0ecbc540ef3
Signed-off-by: saschawillems <webmaster@saschawillems.de>
2017-07-28 17:52:07 +02:00
saschawillems
9898e67f41
Compute buffer barrier pipeline flags (validation)
2017-07-09 12:36:56 +02:00
saschawillems
f383849c24
Calculate normals only on last iteration
2017-07-09 12:28:03 +02:00
saschawillems
a55759b31b
Compute shader cloth simulation
2017-07-09 11:39:10 +02:00
voidstorm
3e95e76cee
Fixed Rendering bug in viewport arrays example #332
2017-06-19 22:32:09 +02:00
saschawillems
763e927eee
Merge branch 'master' into develop
2017-06-16 21:57:27 +02:00
saschawillems
fa00daac41
Removed unnecessary preserve attachment and shader attachment writes (fixes validation)
2017-06-16 21:44:53 +02:00
saschawillems
50e28c0bba
Moved shaders for triangle example into separate directory
2017-06-15 11:25:06 +02:00
saschawillems
4bbfd06c83
RGBA texture, check for anisotropic support, small optimizations
2017-05-17 21:28:05 +02:00
saschawillems
3bf12c69d3
Textured PBR IBL example
2017-04-23 13:26:02 +02:00
saschawillems
21180132d9
Shader function name typo [skip ci]
2017-04-22 13:43:35 +02:00
saschawillems
265e05bcbd
Note on separate asset pack [skip ci]
2017-04-22 12:23:45 +02:00
saschawillems
566da6083b
Finished PBR IBL example
2017-04-22 12:05:30 +02:00