Commit graph

304 commits

Author SHA1 Message Date
saschawillems
89dcddbdca Use cube map (from asset pack) in hdr example 2017-04-22 10:22:01 +02:00
saschawillems
1dd45a4ddf Download script and note on (new) additional asset pack [skip ci] 2017-04-21 23:38:21 +02:00
saschawillems
b672bee4e5 Updated env map prefiltering shader (requires less samples) 2017-04-21 18:59:45 +02:00
saschawillems
a86c707172 Added shaders for PBR IBL irradiance cube map generation 2017-04-19 20:29:39 +02:00
saschawillems
4653676522 Added shaders for PBR IBL pre-filtered environment map generation [skip ci] 2017-04-18 21:59:32 +02:00
saschawillems
fae589cf65 Added shaders for PBR IBL BRDF LUT generation 2017-04-18 21:26:32 +02:00
saschawillems
8e6e95b5f2 Vector w-component [skip ci] 2017-04-07 19:57:27 +02:00
saschawillems
ccfc1f1124 Add imgui example (wip) 2017-03-30 19:27:57 +02:00
saschawillems
28a9f1ca37 Corrected input attachment indices (Refs #295) [skip ci] 2017-03-25 12:58:52 +01:00
saschawillems
219da74df4 Updated viewport array SPIR-V compiled shader (removes unused NV members) (Refs #307) [skip ci] 2017-03-25 10:09:13 +01:00
saschawillems
110005b859 Overhauled parallax mapping example with multiple modes 2017-03-24 17:58:25 +01:00
saschawillems
29adb94aba Geometry shader inputs [skip ci] 2017-03-19 13:05:10 +01:00
saschawillems
ea74aabef0 Viewport array example (geometry shader) (wip) 2017-03-19 12:20:03 +01:00
saschawillems
04e2e96e61 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-18 10:25:16 +01:00
saschawillems
16841bb5eb Added ETC2 and ASTC texture variants (Refs #174) 2017-03-17 21:43:41 +01:00
saschawillems
7c1991830e Added ETC2 and ASTC texture variants (Refs #174) 2017-03-17 21:35:51 +01:00
saschawillems
0389db86da Added ETC2 and ASTC texture variants (Refs #174) 2017-03-17 21:34:32 +01:00
saschawillems
4e1e509e8f Added ETC2 and ASTC texture variants (Refs #174), only use pipeline stats and wireframe if supported by device 2017-03-17 20:58:43 +01:00
saschawillems
33ead48da0 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-17 20:18:53 +01:00
saschawillems
35b9912fd8 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-17 20:00:55 +01:00
saschawillems
dd700bd931 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-17 18:38:25 +01:00
saschawillems
12acdb321f Added ETC2 and ASTC texture variants (Refs #174) 2017-03-17 18:21:46 +01:00
saschawillems
ecb688e8c7 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-15 20:08:03 +01:00
saschawillems
beed45d5e7 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-14 20:51:42 +01:00
saschawillems
0b6fb9b64d Added ETC2 and ASTC texture variants (Refs #174) 2017-03-12 12:30:17 +01:00
saschawillems
40753f9dbb Added ETC2 and ASTC texture variants (Refs #174) 2017-03-12 12:07:56 +01:00
saschawillems
ed7f88fd37 Moved shaders into separate directory 2017-03-12 11:45:40 +01:00
saschawillems
cddbebddea Added ETC2 and ASTC texture variants (Refs #174) 2017-03-11 11:39:05 +01:00
saschawillems
3af19a1041 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-11 11:25:41 +01:00
saschawillems
a1bdd19277 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-11 11:08:12 +01:00
saschawillems
a5a2211489 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-10 15:20:08 +01:00
saschawillems
a34bb203e0 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-09 21:38:24 +01:00
saschawillems
4cc7b204df Added ETC2 and ASTC texture variants (Refs #174), only enable wireframe if non solid fillmode is supported by the device 2017-03-08 21:31:29 +01:00
saschawillems
ab95c2f29a Added ETC2 and ASTC texture variants (Refs #174) 2017-03-08 20:42:23 +01:00
saschawillems
64639a2c23 Renamed basic PBR example 2017-02-26 19:14:24 +01:00
saschawillems
ed6451a956 Continued work on basic PBR example 2017-02-26 18:57:41 +01:00
saschawillems
d1c07df7c0 Added PBR image based lighting example 2017-02-25 19:13:43 +01:00
saschawillems
1d0938a001 Shader parameter [skip ci] 2017-02-23 21:21:20 +01:00
saschawillems
0f8bed9fde Continued work on PBR example 2017-02-19 15:03:16 +01:00
saschawillems
b30fd58557 Removed unused vertex shader inputs (Refs #277) [skip ci] 2017-02-08 20:07:06 +01:00
saschawillems
89cc457ccc Added gl_PerVertex out blocks to silence validation (Refs #277) [skip ci] 2017-02-07 20:39:25 +01:00
saschawillems
9051af4502 Use new texture and model classes, fragment shader inputs (Refs #277) 2017-02-04 15:00:45 +01:00
saschawillems
cbfdfc904b Added basic HDR rendering example (wip) 2017-01-29 16:03:31 +01:00
saschawillems
405c76737c Use new sample building scene for subpass example, added transparent texture 2017-01-14 16:06:44 +01:00
saschawillems
81885abeb6 Pass depth test for forward transparent geometry for texel without depth from deferred pass [skip ci] 2017-01-12 20:02:55 +01:00
saschawillems
b57f74012f Added transparent forward pass as third subpass, demonstrate preserve attachment 2017-01-11 21:25:53 +01:00
saschawillems
96ffb2bac3 Corrected shader file names for instancing examples 2017-01-09 20:24:16 +01:00
saschawillems
bb9310b94a Added starfield backdrop to instancing example 2017-01-08 12:27:03 +01:00
saschawillems
094ed4bccf Revised instancing example 2017-01-08 11:13:21 +01:00
saschawillems
3acaa6b4a2 Replaced model for specialization constants example 2017-01-07 20:50:16 +01:00