Commit graph

303 commits

Author SHA1 Message Date
Sascha Willems
3b345005e5 Add example header files to project (if present) 2020-06-06 14:42:53 +02:00
Sascha Willems
b0b299ee9c Removed last traces of old skeletal animation sample 2020-06-06 14:32:28 +02:00
Sascha Willems
aa1768b315 Finished glTF skinning readme/tutorial 2020-06-06 13:31:04 +02:00
Sascha Willems
d03595ab5b Code cleanup 2020-06-06 13:02:40 +02:00
Sascha Willems
1158cb2232 Code cleanup and simplification 2020-06-06 12:44:55 +02:00
Sascha Willems
b13ed52213 Comments 2020-06-06 12:01:07 +02:00
Sascha Willems
ffc3068c9d Resource cleanup 2020-06-06 11:21:55 +02:00
Sascha Willems
9e96aeaa5f clang format 2020-06-06 11:05:56 +02:00
Sascha Willems
a1afaf3de5 Code cleanup 2020-06-06 11:00:38 +02:00
Sascha Willems
6eb0273c76 Code cleanup 2020-06-06 10:20:30 +02:00
Sascha Willems
225106860a Moved glsl shaders 2020-06-05 21:28:47 +02:00
Sascha Willems
df8f3b18f9 Moved glsl shaders 2020-06-05 21:27:17 +02:00
Sascha Willems
ff63db5947 Merge branch 'master' into gltfskinning 2020-06-05 21:24:01 +02:00
Sascha Willems
79f7b28846 Remove unused image sampler
Fixes #713
2020-06-05 21:23:02 +02:00
Sascha Willems
ec8d9698e9 Add HLSL shaders to project file
GLSL and HLSL shaders get their own folders per sample in the project structure
2020-06-05 21:11:28 +02:00
Sascha Willems
d4f7b3cc86 Merge branch 'master' into gltfskinning 2020-06-05 20:58:10 +02:00
Ben Clayton
301e8abf12 Add command flag for picking between shaders
The new `-s`, `--shaders` command line flag allows you to specify whether you want to load the glsl or hlsl shaders.
Defaults to glsl.

Issue: #723
2020-06-01 12:22:28 +01:00
Ben Clayton
ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00
Sascha Willems
ec023cf581 Started working on small glTF skinning example tutorial/readme 2020-05-26 08:13:47 +02:00
Sascha Willems
7e8e667fb3 Code cleanup, shader renaming 2020-05-23 20:38:40 +02:00
Sascha Willems
3e59ce8d57 Code cleanup, shader renaming 2020-05-23 20:38:28 +02:00
Sascha Willems
85106a6bb2 Merge branch 'master' into gltfskinning 2020-05-23 19:54:58 +02:00
Ben Clayton
0da96cfc63 Add missing push constant to fix HLSL computeparticles 2020-05-21 16:29:48 +01:00
Ben Clayton
e3234db041 Add inverseModelView UBO to fix texturecubemap sample 2020-05-21 16:29:47 +01:00
Ben Clayton
13c081664e Add missing inverseModelView UBO to fix hdr sample 2020-05-21 16:29:19 +01:00
Sascha Willems
451c895525 Code cleanup 2020-05-15 07:22:01 +02:00
Sascha Willems
149ff8f94e Split sample into header and source files due to complexity 2020-05-15 07:13:51 +02:00
Sascha Willems
940aef5b86 Minor image loading optimization and fix 2020-05-15 07:11:47 +02:00
Sascha Willems
78a9b5bde1 Animation working
Code still wip and lacking comments
2020-05-14 21:40:54 +02:00
Sascha Willems
23010275ce Load animations 2020-05-14 21:21:27 +02:00
Sascha Willems
988df583c5 Started working on gltf skinned vertex animation sample
Will replace the old assimp based skeletal animation sample
2020-05-10 20:05:05 +02:00
Sascha Willems
10a1ecaf7b Re-Added missing shaders
Fixes #703
2020-04-29 18:39:15 +02:00
Sascha Willems
d28d9279f5 Merge branch 'master' of https://github.com/SaschaWillems/Vulkan 2020-04-25 08:23:39 +02:00
Sascha Willems
107aa35b9e Extracted vertex into separate class with easy component to Vulkan vertex attribute mappings
Load vertex colors if present
Added flag to pre-transform vertices
2020-04-25 08:23:32 +02:00
Sascha Willems
cb50a95547
Merge pull request #626 from VZout/master
Cleaned up the createShaderBindingTable for the raytracing examples
2020-04-23 07:45:26 +02:00
Sascha Willems
424de5fab3 Validation fixes 2020-04-22 21:01:33 +02:00
Sascha Willems
48e7952fbf Code-Cleanup: All samples now use the camera class and it's matrices
Cleaned up base class
2020-04-22 21:01:17 +02:00
Sascha Willems
ab38f8b150 Code-Cleanup: All samples now use the camera class and it's matrices
Cleaned up base class
2020-04-22 20:58:24 +02:00
Sascha Willems
53846d8b1d Code cleanup 2020-04-20 22:13:51 +02:00
Sascha Willems
458c149c71 Code cleanup 2020-04-20 20:29:15 +02:00
Sascha Willems
9fc8b0032c Error handling 2020-04-19 18:55:51 +02:00
Sascha Willems
2d636eda2c Android asset loading 2020-04-19 16:43:25 +02:00
Sascha Willems
e0c15f62da Renamed mesh example to glTF scene 2020-04-19 11:50:46 +02:00
Sascha Willems
3ae053d005 Code-Cleanup
Use flight helmet glTF 2.0 sample model
2020-04-19 10:59:16 +02:00
Sascha Willems
e9b9332d04 glTF model loading and rendering sample uses default frame submit function from base class 2020-04-19 09:18:48 +02:00
Sascha Willems
c5e8c178c2 Free glTF model resources in destructor 2020-04-13 18:58:02 +02:00
Sascha Willems
579c7d086f Calculate matrices from node-hierarchy and pass via push constant 2020-04-13 16:26:40 +02:00
Sascha Willems
374ee215bb User camera class 2020-04-12 22:12:44 +02:00
Sascha Willems
2966d0ee5d Move drawing into dedicated VulkanglTF class
Comments, code-cleanup
2020-04-12 22:07:54 +02:00
Sascha Willems
9fa9a4b46b Move loading into dedicated VulkanglTF class 2020-04-12 21:59:26 +02:00