Gadgeteer
b1d2777ad0
First Version of MacOS test
2023-07-15 10:44:22 +01:00
Tom Hochstein
a0ef2fcea6
Fix shaders path for computeheadless and renderheadless
2023-07-12 10:07:39 -05:00
reneruhr
187fc810ac
Removed unnecessary binding.
2023-07-10 15:37:00 +03:00
Sascha Willems
b82ee755c5
Fixed dst access mask for input attachment access
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Fixes #1020
2023-06-20 18:57:32 +02:00
Sascha Willems
dbfb115bd6
Minor code cleanup
2023-06-18 17:53:21 +02:00
Sascha Willems
48fb28508b
Clean up descriptor pool setup
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Fixes #1030
2023-06-08 18:34:17 +02:00
Sascha Willems
09c5dfd57f
Fix UV calculation
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Fixes #1035
2023-06-08 18:31:31 +02:00
Sascha Willems
0eec27db64
Clean up validation
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UI needs to be reworked, so disabled for now
Fixes #1040
2023-06-03 16:51:03 +02:00
Sascha Willems
e9288ed57f
Use correct layout for color attachment
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Fixes #1041
2023-06-03 16:48:37 +02:00
Sascha Willems
c01136f4bd
Randomly generate spheres
2023-05-13 16:19:40 +02:00
Sascha Willems
c9aa0cb13e
CMake setup
2023-05-13 14:55:18 +02:00
Sascha Willems
ebc4127472
Started working on ray tracing intersection shader example
2023-05-13 12:22:04 +02:00
Sascha Willems
10031d4cca
Changed references to the asset pack
2023-05-10 21:29:33 +02:00
Sascha Willems
ed8be7e92d
Replaced debug marker with debug utils in framework
2023-05-09 20:04:34 +02:00
Sascha Willems
3c9aca3fcb
Add stencil format require toggle
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Fixes #1031
2023-05-09 18:03:51 +02:00
Sascha Willems
061a5cb613
Use dynamic rendering
2023-04-28 07:12:12 +02:00
Sascha Willems
217e7cf6d2
Generate and load binary shader objects
2023-04-23 20:22:35 +02:00
Sascha Willems
8b200fc8f9
Uext fn names
2023-04-23 09:08:27 +02:00
Sascha Willems
c43db60df6
Cleanup, enable dynamic state extensions, use ext fn names
2023-04-23 08:55:01 +02:00
Sascha Willems
3294d03d2b
Merge branch 'master' of https://github.com/SaschaWillems/Vulkan
2023-04-22 18:49:41 +02:00
Sascha Willems
f50a060eb0
Started working on a sample for VK_EXT_shader_object
2023-04-22 18:49:34 +02:00
Sascha Willems
2f203fe832
Merge pull request #1029 from VJ-Tony/patch-1
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Correct the dimensions of the font data buffer
2023-04-22 08:05:56 +02:00
Heyrman Toon
f86acbf529
Correct the dimensions of the font data buffer
2023-04-19 17:43:05 +02:00
Kingstom
964d85e829
use EXT for mesh shader feature
2023-04-19 00:02:15 +08:00
Sascha Willems
899890a4fe
Fixed rotation code
2023-04-15 18:29:09 +02:00
Sascha Willems
04f956c1d0
Removed unused offset calculations
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Fixes #1024
2023-04-14 18:31:51 +02:00
Sascha Willems
4a6371913d
Reworked descriptor setup
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Fixes #1027
2023-04-12 19:54:11 +02:00
Sascha Willems
e1699d0bf1
Correct file paths
2023-04-09 16:56:13 +02:00
Sascha Willems
787a4ee8e7
Ray tracing texturing and alpha mapping sample
2023-04-09 13:43:24 +02:00
Sascha Willems
cd6e3b9a23
Ray tracing texturing and alpha mapping sample
2023-04-09 13:40:12 +02:00
Sascha Willems
d0ad204606
Ray tracing texturing and alpha mapping sample
2023-04-09 11:37:44 +02:00
Sascha Willems
5645c2657f
Use properly aligned offsets
2023-04-08 10:24:27 +02:00
Sascha Willems
8f1d351489
Started working on a ray tracing texture mapping Sample
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Uses any hit for transparency, and BDA for accessing vertex and index buffers
2023-04-07 14:13:04 +02:00
Sascha Willems
aa3c00a784
Fix animation update
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Fixes #1022
2023-04-07 12:58:11 +02:00
Sascha Willems
0ab683e827
Merge pull request #1019 from skal65535/patch-2
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Fix a typo in rotation.y update
2023-04-07 12:31:17 +02:00
Sascha Willems
746277561a
Merge pull request #1021 from Keenuts/fix-vuid
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validation: fix VUID-vkAllocateMemory 02790
2023-04-07 12:30:57 +02:00
Sascha Willems
03299b337f
Cleanup, enable UI
2023-03-24 19:43:55 +01:00
Nathan Gauër
fae70ec4ae
validation: fix VUID-vkAllocateMemory 02790
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Related to #876 .
On AMD RX 5700 XT, heaps with MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD
are present. Because the heap selection doesn't break early, the code
ends up selecting one of the 'late' heaps, which contains more property
bits than required. Including this one which causes validation error.
Breaking early should solve this on all GPUs, as the Vulkan specs
specifies the order of heap declarations:
```
For each pair of elements X and Y returned in memoryTypes, X must be
placed at a lower index position than Y if:
- the set of bit flags returned in the propertyFlags member of X is
a strict subset of the set of bit flags returned in the
propertyFlags member of Y;
```
So if my understanding is correct, by breaking early we should always
select the most basic heap that meets the sample needs.
Signed-off-by: Nathan Gauër <nathan@gauer.org>
2023-03-22 23:52:52 +01:00
skal
06bd9b8caa
Fix a typo in rotation.y update
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+ remove the doubled rotation code at call site.
2023-03-04 09:29:39 -08:00
Sascha Willems
f66ecd936e
Added ImGui style selection
2023-02-25 10:27:47 +01:00
Sascha Willems
61bd5cfd92
Additional ImGui key mappings
2023-02-25 09:46:56 +01:00
Sascha Willems
cca1c865d9
Added keyboard input handling
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Windows only
2023-02-25 09:37:08 +01:00
Sascha Willems
33bb0eb2b8
Simplify push constant setup
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Fixes #1012
2023-02-24 17:03:48 +01:00
Sascha Willems
933a6f6dd9
Synchronization fix
2023-02-24 16:50:39 +01:00
Sascha Willems
5017d380af
Code cleanup and fixes
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Added color picker for clear color
2023-02-24 16:13:31 +01:00
carlkuesters
e2b237f21d
Fix frustum corner calculation for cascading shadows (Vulkan's clip space has a [0,1] z range instead of [-1,1]).
2023-02-20 23:13:19 +01:00
Sascha Willems
27fa372391
Properly sync depth attachment access
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Fixes validation
Fixes #820
2023-02-11 16:09:05 +01:00
Per Mathisen
580008ee5a
Fix for base subpass depedencies had uninitialized dependency flags.
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This consistently crashed all the examples on my linux laptop with
Intel GPU in it.
Ref #665
2023-01-05 13:28:40 +01:00
Sascha Willems
9b624451cb
Fix base subpass depedencies
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Fixes #665
2023-01-01 09:14:25 +01:00
Sascha Willems
6e68f76456
Fill stats and draw count buffer with zeroes
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Fixes #748
2022-12-31 16:01:11 +01:00