Sascha Willems
add03172fe
Merge pull request #1023 from sagarghuge20/fix/texturemipmap
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Create SPIR-V binary for recently updated texturemipmap vertex shader
2023-04-07 12:10:06 +02:00
Sagar Ghuge
32449973df
Create SPIR-V binary for recently updated texturemipmap shader
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Looks like recently, samplerIndex and couple of other things moved to
UBO. For the same fragment shader's SPIR-V binary has been updated but
vertex shader's missed. This change updates the SPIR-V binary for vertex
shader.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2023-04-06 20:01:30 -07:00
Sascha Willems
fa0e3485d0
Updated to Vulkan Headers 1.3.245
2023-03-25 15:27:03 +01:00
Sascha Willems
5c6cec4a62
Fix stb record offset
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Fixes #1018
2023-03-24 20:10:54 +01:00
Sascha Willems
02569bf4ae
Fixed wrong variable name
2023-03-24 20:03:22 +01:00
Sascha Willems
03299b337f
Cleanup, enable UI
2023-03-24 19:43:55 +01:00
Sascha Willems
ab899ff472
CI
2023-02-25 11:56:46 +01:00
Sascha Willems
f66ecd936e
Added ImGui style selection
2023-02-25 10:27:47 +01:00
Sascha Willems
61bd5cfd92
Additional ImGui key mappings
2023-02-25 09:46:56 +01:00
Sascha Willems
cca1c865d9
Added keyboard input handling
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Windows only
2023-02-25 09:37:08 +01:00
Sascha Willems
33bb0eb2b8
Simplify push constant setup
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Fixes #1012
2023-02-24 17:03:48 +01:00
Sascha Willems
933a6f6dd9
Synchronization fix
2023-02-24 16:50:39 +01:00
Sascha Willems
5017d380af
Code cleanup and fixes
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Added color picker for clear color
2023-02-24 16:13:31 +01:00
Sascha Willems
99a09ee9f2
Update CI
2023-02-21 19:32:21 +01:00
Sascha Willems
95077216a0
Update CI
2023-02-21 19:30:26 +01:00
Sascha Willems
0031d35b7b
Merge pull request #1015 from carlkuesters/feature-fix-cascading-shadows-frustum-corner-calculation
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Fix frustum corner calculation for cascading shadows (Vulkan's clip space has a [0,1] z range instead of [-1,1])
2023-02-21 17:17:07 +01:00
carlkuesters
e2b237f21d
Fix frustum corner calculation for cascading shadows (Vulkan's clip space has a [0,1] z range instead of [-1,1]).
2023-02-20 23:13:19 +01:00
Sascha Willems
27fa372391
Properly sync depth attachment access
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Fixes validation
Fixes #820
2023-02-11 16:09:05 +01:00
Sascha Willems
03bb09fc1f
Updated Vulkan headers to 1.3.240
2023-02-11 14:55:58 +01:00
Sascha Willems
288503390d
Clean up debug setup
2023-01-22 10:07:29 +01:00
Sascha Willems
938e97661c
Merge branch 'master' of https://github.com/SaschaWillems/Vulkan
2023-01-22 09:52:39 +01:00
Sascha Willems
8e5ebd6deb
Minor cleanup
2023-01-22 09:51:47 +01:00
Sascha Willems
79d0c5e436
Merge pull request #1006 from per-mathisen-arm/master
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Fix for base subpass depedencies had uninitialized dependency flags.
2023-01-05 15:07:33 +01:00
Per Mathisen
580008ee5a
Fix for base subpass depedencies had uninitialized dependency flags.
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This consistently crashed all the examples on my linux laptop with
Intel GPU in it.
Ref #665
2023-01-05 13:28:40 +01:00
Sascha Willems
9b624451cb
Fix base subpass depedencies
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Fixes #665
2023-01-01 09:14:25 +01:00
Sascha Willems
6e68f76456
Fill stats and draw count buffer with zeroes
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Fixes #748
2022-12-31 16:01:11 +01:00
Sascha Willems
e0a49c20e8
Pass down arguments to glTF child nodes
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Refs #824
2022-12-31 14:12:26 +01:00
Sascha Willems
ac1a216ac6
Merge pull request #790 from kuhar/clang-warnings
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[NFC] Fix clang 10 warnings
2022-12-31 14:03:31 +01:00
Sascha Willems
c4b417d791
Merge pull request #783 from michead/shadowmappingomni
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Omnidirectional Shadow Mapping example - Render depth to cubemap faces directly
2022-12-31 13:50:18 +01:00
Sascha Willems
630115bd13
Merge pull request #925 from galaxysailing/computecloth-update
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computecloth redundant code
2022-12-31 13:44:47 +01:00
Sascha Willems
72e8083b7c
Removed unnecessary component swizzle assignments
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Fixes #160
2022-12-31 12:31:27 +01:00
Sascha Willems
07fe7401a1
Don't render scene when shadow map is dislplayed
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Fixes #774
2022-12-31 12:11:21 +01:00
Sascha Willems
58b99c556e
Cull mode for shadow pass
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Fixes #946
2022-12-31 12:07:35 +01:00
Sascha Willems
d13b9a93bc
Replaced outdated android layer names
2022-12-31 10:27:10 +01:00
Sascha Willems
8c05c74746
Command line parser fix
2022-12-31 09:53:17 +01:00
Sascha Willems
e52a9342f4
Add command line arguments to headless samples
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Those samples can now toggle between glsl and hlsl shaders
Moved command line parster to a separate header
2022-12-31 09:45:01 +01:00
Sascha Willems
484d16d394
Merge pull request #998 from wrightwriter/patch-1
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fix minor typo
2022-12-29 20:13:18 +01:00
Sascha Willems
b340d8da6e
Merge pull request #1005 from trixirt/fix_sloth
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fix spelling
2022-12-29 20:11:49 +01:00
Tom Rix
3adef0e268
fix spelling
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sloth -> cloth
Signed-off-by: Tom Rix <trix@redhat.com>
2022-12-27 11:39:30 -05:00
Sascha Willems
4a119ecd7b
Fixed specialization constant type in readme
2022-12-24 15:31:53 +01:00
Sascha Willems
e80a063fc5
Fixed specialization constant type
2022-12-24 15:26:48 +01:00
Sascha Willems
3d7f4477d8
Use arm64-v8a abi for Android
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Incrase jvm memory
2022-12-24 14:51:55 +01:00
Sascha Willems
280964b945
Added ray query samples android build files
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Refs #1004
2022-12-24 12:32:18 +01:00
Sascha Willems
9eae567ee2
Update gradle build tools
2022-12-24 11:46:49 +01:00
Sascha Willems
c01e8ac14d
Updated readme
2022-12-20 07:21:17 +01:00
Sascha Willems
86b5a1109b
Added sub pass dependency for the depth attachment
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Fixes #769
2022-12-13 20:49:19 +01:00
Sascha Willems
707bb41851
Minor code cleanup
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Removed unused variables
2022-12-09 07:24:32 +01:00
Sascha Willems
26cfa27f07
Minor code cleanup
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Removed unused variables
2022-12-09 07:12:45 +01:00
Sascha Willems
4584538ed8
Use alignment from properties
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Clean up
2022-12-05 20:14:35 +01:00
Sascha Willems
834d1e42af
Updated Vulkan Headers to 1.3.236
2022-12-04 13:00:10 +01:00