Commit graph

47 commits

Author SHA1 Message Date
saschawillems
b4870a6e7e Moved benchmark to separate header, output summary to stdout
Refs #269
2017-08-26 14:05:48 +02:00
saschawillems
e05de0b93a Added stencil buffer outlining example 2017-08-16 21:02:08 +02:00
saschawillems
a55759b31b Compute shader cloth simulation 2017-07-09 11:39:10 +02:00
saschawillems
3bf12c69d3 Textured PBR IBL example 2017-04-23 13:26:02 +02:00
saschawillems
ccfc1f1124 Add imgui example (wip) 2017-03-30 19:27:57 +02:00
saschawillems
bf82026295 Android touch double tap detection (Refs #173) [skip ci] 2017-03-25 11:51:32 +01:00
saschawillems
ea74aabef0 Viewport array example (geometry shader) (wip) 2017-03-19 12:20:03 +01:00
saschawillems
64639a2c23 Renamed basic PBR example 2017-02-26 19:14:24 +01:00
saschawillems
d1c07df7c0 Added PBR image based lighting example 2017-02-25 19:13:43 +01:00
saschawillems
84cd4c431f Started working on PBR example 2017-02-18 18:46:48 +01:00
saschawillems
88526730cb Moved heightmap to vks namespace (Refs #260) 2017-02-12 13:35:26 +01:00
saschawillems
1309ee0ef9 Moved tool functions to vks namespace (Refs #260) 2017-02-12 13:10:05 +01:00
saschawillems
776b6f0106 Moved VulkanBuffer to vks namespce (Refs #260) 2017-02-12 10:44:51 +01:00
saschawillems
f917ea6640 Moved VulkanFrameBuffer to vks namespce (Refs #260) 2017-02-12 10:27:40 +01:00
saschawillems
70f4daff5d Moved VulkanDevice to vks namespce (Refs #260) 2017-02-12 10:16:07 +01:00
saschawillems
7e43a55a76 Removed old mesh loader, replaced with new model loader and vertex layout class in all examples (Refs #260) 2017-02-11 14:18:24 +01:00
saschawillems
83ad186ce5 Removed old texture loader class [skip CI] 2017-02-09 21:51:10 +01:00
saschawillems
cbfdfc904b Added basic HDR rendering example (wip) 2017-01-29 16:03:31 +01:00
saschawillems
839fc84d69 Moved android_app object to global scope 2017-01-18 19:21:40 +01:00
saschawillems
bb9310b94a Added starfield backdrop to instancing example 2017-01-08 12:27:03 +01:00
saschawillems
c4e50f76ee Moved initializers to separate header, code cleanup in general for initializers 2017-01-06 22:48:37 +01:00
saschawillems
34ca943ac5 Started work on specialization constants example 2016-12-26 19:08:03 +01:00
saschawillems
6985eab017 Added dynamic uniform buffer example 2016-12-22 20:16:44 +01:00
saschawillems
deed78921c Added screenshot taking example 2016-12-17 00:13:55 +01:00
saschawillems
2674c7c404 Added compute shader n-body particle simulation demonstrating the use of shared compute shader memory 2016-11-26 13:52:22 +01:00
saschawillems
9212a9e3cb Added SSAO example (wip) 2016-10-28 21:16:21 +02:00
saschawillems
298f7a9415 Use heightmap class 2016-10-20 21:30:37 +02:00
saschawillems
66682abe8c Sub pass G-Buffer compositing example (wip) 2016-10-14 20:35:41 +02:00
saschawillems
6a0340ff21 Compute shader frustum culling and lod selection example (wip) 2016-10-08 16:50:09 +02:00
saschawillems
116952bec8 Started work on MSAA with deferred rendering example 2016-09-28 20:54:45 +02:00
saschawillems
8f2ea86e11 Started work on sparsely bound partially resident texture example 2016-09-11 18:42:30 +02:00
saschawillems
56e35390df Added 3D texture example (using perlin noise for runtime texture generation) 2016-09-08 22:27:45 +02:00
saschawillems
2758c47b86 Added runtime mip map generation examples (wip) (refs #178) 2016-08-15 15:17:01 +02:00
saschawillems
c3207287b5 Started work on indirect draw example (wip) 2016-07-22 23:16:08 +02:00
saschawillems
0112aa034d Initial commit for deferred shadow example (wip) 2016-07-14 23:45:52 +02:00
saschawillems
4104d6a201 Keys for tessellation and wireframe 2016-06-20 20:04:28 +02:00
saschawillems
0f66037da0 Started work on dynamic terrain tessellation example 2016-06-18 19:24:37 +02:00
saschawillems
b1b828b45f Added resources and android build for scene rendering example 2016-06-12 17:42:35 +02:00
saschawillems
5545a37441 Renamed namespace and functions for debug marker 2016-05-27 19:42:32 +02:00
saschawillems
bb0924480d Started work on a text overlay rendering example using a separate render pass for drawing on top of the current framebuffer 2016-05-03 22:38:57 +02:00
saschawillems
ac4ac3ad4d Added multisampling example (work-in-progress) 2016-03-28 22:38:30 +02:00
saschawillems
d71a7e7d9a Initial commit for compute shader ray tracing example (work in progress) 2016-03-27 21:49:14 +02:00
saschawillems
e9784afba4 Added cpu based fire particle system (wip) 2016-03-15 22:38:32 +01:00
saschawillems
e45c90f180 Added shadow mapping example 2016-02-28 22:26:11 +01:00
saschawillems
b96e370881 Renamed shadow map example 2016-02-27 22:27:09 +01:00
saschawillems
9c5495e12e Started work on multi threaded rendering example 2016-02-25 22:08:47 +01:00
saschawillems
c91341813c Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00