Yuan Tian
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b82c3c83c6
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Fix an error in benchmark mode using wayland
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2023-06-13 14:53:31 +08:00 |
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Sascha Willems
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48fb28508b
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Clean up descriptor pool setup
Fixes #1030
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2023-06-08 18:34:17 +02:00 |
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Sascha Willems
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09c5dfd57f
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Fix UV calculation
Fixes #1035
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2023-06-08 18:31:31 +02:00 |
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Sascha Willems
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20a0d0e787
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Note on shaders
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2023-06-08 16:50:20 +02:00 |
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Sascha Willems
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18012268ed
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Added HLSL shaders for mesh shading sample
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2023-06-08 16:50:12 +02:00 |
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Sascha Willems
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8a686e0380
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CMake min version bump
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2023-06-08 16:09:45 +02:00 |
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Sascha Willems
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0eec27db64
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Clean up validation
UI needs to be reworked, so disabled for now
Fixes #1040
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2023-06-03 16:51:03 +02:00 |
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Sascha Willems
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e9288ed57f
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Use correct layout for color attachment
Fixes #1041
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2023-06-03 16:48:37 +02:00 |
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Sascha Willems
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240a56e441
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Merge pull request #1036 from CreativeCylon/fix_RESOURCE_INSTALL_DIR_shader_failure
Fix make install with RESOURCE_INSTALL_DIR not finding `shader` dir
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2023-05-22 19:19:11 +02:00 |
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Karmjit Mahil
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56f9e79f8c
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Fix make install with RESOURCE_INSTALL_DIR not finding shader dir
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2023-05-19 15:16:10 +01:00 |
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Sascha Willems
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9993d42102
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Updated assets submodule
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2023-05-16 19:33:59 +02:00 |
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Sascha Willems
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c01136f4bd
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Randomly generate spheres
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2023-05-13 16:19:40 +02:00 |
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Sascha Willems
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c9aa0cb13e
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CMake setup
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2023-05-13 14:55:18 +02:00 |
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Sascha Willems
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133c703160
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Intersection shader
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2023-05-13 14:49:00 +02:00 |
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Sascha Willems
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ebc4127472
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Started working on ray tracing intersection shader example
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2023-05-13 12:22:04 +02:00 |
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Sascha Willems
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a048bc2635
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Merge pull request #1034 from SaschaWillems/assets_submodule
Include assets as a submodule
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2023-05-11 19:02:10 +02:00 |
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Sascha Willems
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10031d4cca
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Changed references to the asset pack
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2023-05-10 21:29:33 +02:00 |
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Sascha Willems
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69bb4d6ac0
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Path lookup
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2023-05-10 21:10:59 +02:00 |
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Sascha Willems
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a124271b7e
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Changed shader path lookup
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2023-05-10 20:34:09 +02:00 |
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Sascha Willems
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eb3d68fb5c
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Updated android build files to new asset/shader folder structure
Make use of global gradle variables
Updated gradle
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2023-05-10 20:33:19 +02:00 |
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Sascha Willems
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c13ba757b7
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Changed assets and shader path functions, removed asset download script
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2023-05-09 21:05:01 +02:00 |
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Sascha Willems
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99b226237a
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Moved shaders to new directory
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2023-05-09 21:03:02 +02:00 |
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Sascha Willems
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0b3f8340e3
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Added assets as submodule
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2023-05-09 20:47:41 +02:00 |
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Sascha Willems
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ed8be7e92d
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Replaced debug marker with debug utils in framework
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2023-05-09 20:04:34 +02:00 |
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Sascha Willems
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3c9aca3fcb
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Add stencil format require toggle
Fixes #1031
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2023-05-09 18:03:51 +02:00 |
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Sascha Willems
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0afa517a68
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Error code translation for shader objects
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2023-05-09 17:33:59 +02:00 |
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Sascha Willems
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061a5cb613
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Use dynamic rendering
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2023-04-28 07:12:12 +02:00 |
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Sascha Willems
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217e7cf6d2
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Generate and load binary shader objects
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2023-04-23 20:22:35 +02:00 |
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Sascha Willems
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eb904cf1be
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Added shader object sample to the readme
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2023-04-23 18:03:36 +02:00 |
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Sascha Willems
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8b200fc8f9
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Uext fn names
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2023-04-23 09:08:27 +02:00 |
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Sascha Willems
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c43db60df6
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Cleanup, enable dynamic state extensions, use ext fn names
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2023-04-23 08:55:01 +02:00 |
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Sascha Willems
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bec075df2f
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Started working on a sample for VK_EXT_shader_object
Updated Vulkan headers
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2023-04-22 20:00:24 +02:00 |
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Sascha Willems
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3294d03d2b
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Merge branch 'master' of https://github.com/SaschaWillems/Vulkan
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2023-04-22 18:49:41 +02:00 |
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Sascha Willems
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f50a060eb0
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Started working on a sample for VK_EXT_shader_object
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2023-04-22 18:49:34 +02:00 |
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Sascha Willems
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2f203fe832
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Merge pull request #1029 from VJ-Tony/patch-1
Correct the dimensions of the font data buffer
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2023-04-22 08:05:56 +02:00 |
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Sascha Willems
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d9e6ac6ee8
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Merge pull request #1028 from K1ngst0m/patch-1
Use EXT for mesh shader feature
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2023-04-19 17:45:23 +02:00 |
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Heyrman Toon
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f86acbf529
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Correct the dimensions of the font data buffer
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2023-04-19 17:43:05 +02:00 |
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Kingstom
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964d85e829
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use EXT for mesh shader feature
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2023-04-19 00:02:15 +08:00 |
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Sascha Willems
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899890a4fe
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Fixed rotation code
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2023-04-15 18:29:09 +02:00 |
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Sascha Willems
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04f956c1d0
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Removed unused offset calculations
Fixes #1024
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2023-04-14 18:31:51 +02:00 |
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Sascha Willems
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4a6371913d
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Reworked descriptor setup
Fixes #1027
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2023-04-12 19:54:11 +02:00 |
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Sascha Willems
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e1699d0bf1
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Correct file paths
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2023-04-09 16:56:13 +02:00 |
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Sascha Willems
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8715cd75b0
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Ray tracing texturing and alpha mapping sample
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2023-04-09 13:49:15 +02:00 |
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Sascha Willems
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787a4ee8e7
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Ray tracing texturing and alpha mapping sample
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2023-04-09 13:43:24 +02:00 |
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Sascha Willems
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cd6e3b9a23
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Ray tracing texturing and alpha mapping sample
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2023-04-09 13:40:12 +02:00 |
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Sascha Willems
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d0ad204606
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Ray tracing texturing and alpha mapping sample
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2023-04-09 11:37:44 +02:00 |
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Sascha Willems
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5645c2657f
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Use properly aligned offsets
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2023-04-08 10:24:27 +02:00 |
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Sascha Willems
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8f1d351489
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Started working on a ray tracing texture mapping Sample
Uses any hit for transparency, and BDA for accessing vertex and index buffers
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2023-04-07 14:13:04 +02:00 |
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Sascha Willems
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aa3c00a784
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Fix animation update
Fixes #1022
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2023-04-07 12:58:11 +02:00 |
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Sascha Willems
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0ab683e827
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Merge pull request #1019 from skal65535/patch-2
Fix a typo in rotation.y update
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2023-04-07 12:31:17 +02:00 |
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