Commit graph

2091 commits

Author SHA1 Message Date
jonnxie
c15d44e855 Fixed loadNode function memory leak bug. 2022-03-22 10:59:03 +08:00
jonnxie
27325de13b Merge remote-tracking branch 'origin/master' 2022-03-22 10:58:32 +08:00
jonnxie
baa2c16464 Fixed loadAnimation function memory leak bug. 2022-03-22 09:38:39 +08:00
Sascha Willems
ec7c76d812
Merge pull request #934 from jonnxie/jonnxie
Fixed loadAnimation function memory leak bug.
2022-03-21 21:15:08 +01:00
jonnxie
14c70d3082 Fixed loadAnimation function memory leak bug. 2022-03-21 14:57:59 +08:00
Sascha Willems
b43a27cb4b
Merge pull request #932 from rajnesh-kanwal/fix_aspect_mask
Don't set VK_IMAGE_ASPECT_STENCIL_BIT bit if format is depth only
2022-03-19 09:10:46 +01:00
Rajnesh Kanwal
b228c1adbf Don't set VK_IMAGE_ASPECT_STENCIL_BIT bit if format is depth only 2022-03-06 18:36:11 +00:00
Sascha Willems
c22a733f3d
Merge pull request #928 from SaschaWillems/sample_vertexattributes
Added note on sync
2022-02-27 14:20:03 +01:00
Sascha Willems
8cf07e4685 Added note on sync 2022-02-27 14:19:33 +01:00
Sascha Willems
821a0659a7
Merge pull request #924 from SaschaWillems/sample_vertexattributes
Add vertex attributes sample
2022-01-22 10:19:24 +01:00
Sascha Willems
843f28cdb2
Merge pull request #923 from robotchaoX/master
fix example oit build for Android failed
2022-01-22 10:15:31 +01:00
Sascha Willems
807d11387d Added vertex attributes sample to the readme 2022-01-22 10:09:25 +01:00
Sascha Willems
704aeec6b0 Simplified glTF buffer code
Added Android build files
2022-01-22 10:03:39 +01:00
Sascha Willems
aad5a7dd81 Code cleanup 2022-01-21 21:07:16 +01:00
Sascha Willems
6b0bc52a1b Code cleanup and readme for vertex attributes sample 2022-01-21 13:35:06 +01:00
Sascha Willems
e34634c266 Corrected vertex attribute formats 2022-01-21 11:42:50 +01:00
Sascha Willems
0dc34c3375 Code restructuring 2022-01-21 09:59:30 +01:00
Sascha Willems
15124e8232 Code restructuring, cleanup and simplification 2022-01-21 08:17:07 +01:00
robotchaoX
60ec305bdc fix example oit build for Android failed 2022-01-21 14:13:21 +08:00
Sascha Willems
76bda56784 Updated Vulkan Headers to 1.2.203 2022-01-20 07:29:38 +01:00
Sascha Willems
ba93671922
Merge pull request #919 from JJCUBER/patch-1
Fixed typos in comments of triangle.cpp
2022-01-05 20:49:00 +01:00
JJCUBER
e427c87664
Fixed typos in comments of triangle.cpp 2021-12-30 22:58:53 -05:00
Sascha Willems
5f1aac61ca Started working on sample showing comparing separate/interleaved vertex attributes 2021-12-26 18:42:03 +01:00
Sascha Willems
91958acad2 Only destroy ImGui context of != null
Fixes #911
2021-12-15 19:32:47 +01:00
Sascha Willems
48de215d0b
Merge pull request #907 from rajnesh-kanwal/fix_memory_leak
Fixes memory leak due to ImGui context not being destroyed.
2021-12-11 11:00:13 +01:00
Sascha Willems
92187b0c48
Merge pull request #908 from LongerZrLong/master
[Minor] Remove small duplication in triangle.cpp
2021-12-11 10:59:58 +01:00
Longer Long
a78f139563
[Minor] Remove small duplication in triangle.cpp
Remove a line of duplication in `void preparePipelines()` of triangle.cpp.
2021-12-06 10:40:07 -05:00
Rajnesh Kanwal
774bb42ceb Fixes memory leak due to ImGui context not being destroyed. 2021-12-04 15:35:07 +00:00
Sascha Willems
313ac10de4 Removed unused texture 2021-12-04 10:10:38 +01:00
Sascha Willems
cd6882395d Added barrier between fragment shader write and read 2021-11-28 21:01:00 +01:00
Sascha Willems
fce1c93266 SSBOs are now device local
Heavily increases performance of this sample
Fixes #905
2021-11-28 11:16:35 +01:00
Sascha Willems
41a52bda4c Small fixes, validation is now clean except for a false positive 2021-11-20 12:29:27 +01:00
Sascha Willems
089edad01c Added barriers 2021-11-20 10:31:17 +01:00
Sascha Willems
317cc1181c Disable culling for models
Fixes #886
2021-11-11 20:01:03 +01:00
Sascha Willems
6f9da1dd96
Merge pull request #861 from ShoufengYang/patch-1
Update computeshader.cpp
2021-11-10 19:21:42 +01:00
Sascha Willems
485f93441e
Merge pull request #862 from ShoufengYang/patch-2
Fixed the first frame render error.
2021-11-10 19:20:15 +01:00
Sascha Willems
10427c626b Disable framework overlay for explicit ImGui sample
Fixes #902
2021-11-10 19:04:02 +01:00
Sascha Willems
dd24009991 Remove unused push constants
Fies #901
2021-11-09 21:44:43 +01:00
Sascha Willems
3b7098d699 Added dynamic rendering sample to readme 2021-11-07 09:11:14 +01:00
Sascha Willems
3e55366434 Added sample fro dynamic rendering using VK_KHR_dynamic_rendering 2021-11-06 19:45:22 +01:00
Sascha Willems
16edda1013 Updated Vulkan headers to 1.2.197 2021-11-06 18:06:20 +01:00
Sascha Willems
e79634e4da Disable UI overlay for triangle sample
Fixes validation layer errors
Refs #876
2021-10-24 13:19:05 +02:00
Sascha Willems
a5022d6d5f Fixing several validation related issues 2021-10-24 13:00:11 +02:00
Sascha Willems
6f723ea1e0 Remove buffer copies for gltf indices
Directly access the values from the buffer instead
Fixes #894
2021-10-24 12:07:01 +02:00
Sascha Willems
d72ff3c8d5 Use Vulkan bool type for material specialization
Refs #876
2021-10-24 11:53:03 +02:00
Sascha Willems
1c6c08d41f Fixed ray tracing callable shader sample HLSL shaders 2021-10-18 22:01:07 +02:00
Sascha Willems
f00568f482 Add ray tracing callable shaders to solution 2021-10-18 22:00:40 +02:00
Sascha Willems
1993f3af5d Changed ray tracing closest hit shader hit attributes to vec2
Fixes #878
2021-10-18 21:41:18 +02:00
Sascha Willems
711743ad69 Refactoring 2021-10-17 11:11:19 +02:00
Sascha Willems
241583774c Destroy fence 2021-10-17 10:50:43 +02:00