saschawillems
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cc5ade69f1
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Added fog
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2016-06-25 20:40:22 +02:00 |
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saschawillems
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8ff0ad57ba
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No longer enable validation layers at device level, deprecated since SDK 1.0.17.0 (refs #189)
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2016-06-25 19:52:50 +02:00 |
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saschawillems
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268d268859
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Clean up resources, refactoring, compiler warnings
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2016-06-25 17:58:27 +02:00 |
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saschawillems
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81bd22834e
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Calculate terrain normals and enable lighting
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2016-06-25 13:30:55 +02:00 |
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saschawillems
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c26e1b7918
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Fixed compiler type cast warning
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2016-06-25 13:27:18 +02:00 |
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saschawillems
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d9d3a3e3b3
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Use 16-bit single channel heightmap for terrain displacement
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2016-06-24 20:59:56 +02:00 |
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saschawillems
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a9de176d12
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Added tessellation evaluation shader frustum culling and pipeline stats for dynamic terrain tessellation example
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2016-06-23 22:01:48 +02:00 |
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saschawillems
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dbf80b217c
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Use undefined initial image layout (fixes #187), added missing layout transition for compute texture target in ray tracing example
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2016-06-22 20:30:14 +02:00 |
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saschawillems
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00560f06b5
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Use undefined initial image layout (refs #187), request coherent host visible memory types
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2016-06-21 23:10:04 +02:00 |
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saschawillems
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8f76a24e53
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Build command buffers for pre and post present barriers only once (instead of every frame)
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2016-06-21 23:07:16 +02:00 |
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saschawillems
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d944af8604
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Transform swap chain image from undefined instead of present (fixes #156)
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2016-06-21 22:23:14 +02:00 |
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saschawillems
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2aefecfb9a
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Transform swap chain image from undefined instead of present (refs #156)
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2016-06-21 22:17:05 +02:00 |
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saschawillems
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037804f3b9
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Updated draw functions using base class frame prepare and submit
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2016-06-21 21:55:31 +02:00 |
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saschawillems
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1b376da279
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Cleaned up image layout transition function, comments (refs #187)
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2016-06-21 21:05:38 +02:00 |
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saschawillems
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82242e61de
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Cleaned up image layouts, pass subresourcerange, use undefined image layout for optimal tiled images (refs #187)
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2016-06-21 20:36:54 +02:00 |
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saschawillems
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2e101fdd1e
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First person gamepad camera for Android (move with LT, look around with RT)
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2016-06-20 22:08:50 +02:00 |
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saschawillems
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d8e362cc8e
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Text overlay
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2016-06-20 22:06:36 +02:00 |
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saschawillems
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d3f79ea07e
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Fixed typo in camera class
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2016-06-20 20:17:46 +02:00 |
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saschawillems
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5b5543e415
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Added android build files for terrain tessellation example
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2016-06-20 20:05:33 +02:00 |
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saschawillems
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4104d6a201
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Keys for tessellation and wireframe
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2016-06-20 20:04:28 +02:00 |
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saschawillems
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555a1e8f3d
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Added resources for dynamic terrain tessellation example
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2016-06-19 13:35:09 +02:00 |
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saschawillems
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0f66037da0
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Started work on dynamic terrain tessellation example
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2016-06-18 19:24:37 +02:00 |
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saschawillems
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4ba4d67935
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Load mip levels for cube maps and texture arrays (TextureLoader)
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2016-06-18 17:42:33 +02:00 |
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saschawillems
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b7dae92ed8
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Added descriptor info to texture struct
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2016-06-14 19:01:29 +02:00 |
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saschawillems
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03dd118420
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Initialize skinned mesh with nullptr
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2016-06-14 18:12:47 +02:00 |
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saschawillems
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56b6762756
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Added scene rendering example to readme
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2016-06-12 18:07:37 +02:00 |
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saschawillems
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b1b828b45f
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Added resources and android build for scene rendering example
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2016-06-12 17:42:35 +02:00 |
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saschawillems
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14e327c353
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Culling, base ambient light part
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2016-06-12 17:38:06 +02:00 |
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saschawillems
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2425797ca7
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Force V-Sync via command line (windows)
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2016-06-12 17:20:42 +02:00 |
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saschawillems
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8b08d01157
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Parameter to force V-Sync at swap chain creation
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2016-06-12 17:13:46 +02:00 |
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saschawillems
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5f2a7fc537
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Scene uniform buffer for global matrices, keys, moved functionality from example to scene class
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2016-06-12 16:55:53 +02:00 |
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saschawillems
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de8dc8d501
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Use multiple descriptor sets with one pipelineLayout
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2016-06-12 13:29:21 +02:00 |
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saschawillems
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5e528cb9a3
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Persitent mapped buffer for text overlay, fixed compiler warnings
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2016-06-12 13:16:15 +02:00 |
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saschawillems
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a22da66924
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Started work on scene rendering example (wip!)
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2016-06-11 17:05:29 +02:00 |
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saschawillems
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73e18a4c05
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Added basic camera class with firs-person view (wip!)
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2016-06-11 15:54:16 +02:00 |
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saschawillems
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830e9b75ea
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Set image usage flags from function parameter (fixex #175)
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2016-06-08 22:53:31 +02:00 |
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saschawillems
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a8d3e74734
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Updated debug callback, added more message prefixes and some comments (also fixes
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2016-06-08 22:41:29 +02:00 |
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saschawillems
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7ae45a5157
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Added vkResetFences function pointer (Android)
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2016-06-06 17:09:32 +02:00 |
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saschawillems
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2ec1a60535
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Updated displacement example
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2016-06-06 14:28:13 +02:00 |
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saschawillems
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0ecff76c40
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Added debug marker example to android builds
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2016-06-06 14:27:48 +02:00 |
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saschawillems
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04a31f9db4
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Refactoring, use Vulkan result check macro
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2016-06-06 11:35:04 +02:00 |
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saschawillems
|
92c04aad10
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Refactoring, use Vulkan result check macro
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2016-06-06 11:21:07 +02:00 |
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saschawillems
|
29d726482e
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Refactoring, use Vulkan result check macro, staging
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2016-06-06 10:38:03 +02:00 |
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saschawillems
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875f4a93ea
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Fix for command buffer flush (Fixes #176)
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2016-06-06 09:41:58 +02:00 |
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saschawillems
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51e06ad7fa
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Updated readme and screenshots
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2016-06-05 20:59:19 +02:00 |
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saschawillems
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0e83c834b8
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Refactoring, added text overlay, removed device wait idles
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2016-06-05 20:58:58 +02:00 |
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saschawillems
|
2b8526781d
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Refactoring, added text overlay, removed device wait idles
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2016-06-05 20:35:39 +02:00 |
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saschawillems
|
332d4a6fef
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Refactoring, added text overlay
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2016-06-05 20:28:39 +02:00 |
|
saschawillems
|
dd5b64e356
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Refactoring, removed device wait idles
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2016-06-05 20:21:00 +02:00 |
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saschawillems
|
52a7da9ace
|
Refactored particle fire example
|
2016-06-05 20:14:04 +02:00 |
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