procedural-3d-engine/data/shaders
2017-11-13 21:06:19 +01:00
..
base Replaced text overlay with proper (imgui based) UI overlay class 2017-10-29 11:41:43 +01:00
bloom Updated bloom example shaders 2017-01-07 20:45:17 +01:00
computecloth Compute buffer barrier pipeline flags (validation) 2017-07-09 12:36:56 +02:00
computecullandlod Removed unused instance and vertex attributes 2016-10-10 20:45:54 +02:00
computeheadless Naming, formatting 2017-09-22 18:59:51 +02:00
computenbody Added compute shader execution barrier 2017-11-13 21:06:19 +01:00
computeparticles Changed global and local compute work group sizes (Fixes #251) 2016-11-29 20:45:38 +01:00
computeshader
cubemap Fixed flipped reflection and skybox on x-axis, enable anisotropy (Fixes #232) 2016-09-17 10:31:04 +02:00
debugmarker
deferred Use createBuffer function from Vulkan device class 2017-01-07 20:46:28 +01:00
deferredmultisampling Removed unused vertex shader inputs (Refs #277) [skip ci] 2017-02-08 20:07:06 +01:00
deferredshadows Enable device features, validation fixes 2016-12-25 12:51:46 +01:00
displacement Enabled required features for displacement example, recompiled tessellation shaders with recent glslang compiler 2016-12-14 20:49:30 +01:00
distancefieldfonts
dynamicuniformbuffer Added dynamic uniform buffer example 2016-12-22 20:16:44 +01:00
gears Moved shaders into separate directory 2017-03-12 11:45:40 +01:00
geometryshader Removed function to get enabled features, features can be set directly in derived constructor due to new explicit Vulkan initialization 2016-12-14 21:38:45 +01:00
hdr Use cube map (from asset pack) in hdr example 2017-04-22 10:22:01 +02:00
imgui Add imgui example (wip) 2017-03-30 19:27:57 +02:00
indirectdraw Fixed bug with a variable consumed by fragment shader not being assigned in a vertex shader. Updated spv file. Added bat file for automatic SPIR-V generation. 2016-09-21 14:38:58 +02:00
instancing Corrected shader file names for instancing examples 2017-01-09 20:24:16 +01:00
mesh Added gl_PerVertex out blocks to silence validation (Refs #277) [skip ci] 2017-02-07 20:39:25 +01:00
multithreading Updated SPIR-V shader binaries 2016-09-21 19:48:45 +02:00
occlusionquery
offscreen
parallax Overhauled parallax mapping example with multiple modes 2017-03-24 17:58:25 +01:00
particlefire Updated particle fire shaders (Fixes #259) 2016-12-19 20:21:44 +01:00
pbrbasic Shader function name typo [skip ci] 2017-04-22 13:43:35 +02:00
pbribl Finished PBR IBL example 2017-04-22 12:05:30 +02:00
pbrtexture Textured PBR IBL example 2017-04-23 13:26:02 +02:00
pipelines
pipelinestatistics Added pipeline statistics query example 2017-11-12 14:19:01 +01:00
pushconstants Added gl_PerVertex out blocks to silence validation (Refs #277) [skip ci] 2017-02-07 20:39:25 +01:00
radialblur
raytracing
renderheadless Added headless rendering example 2017-09-16 14:19:02 +02:00
scenerendering Vector w-component [skip ci] 2017-04-07 19:57:27 +02:00
screenshot Added screenshot taking example 2016-12-17 00:13:55 +01:00
shadowmapomni
shadowmapping Revert "Modifications to shadowmapping example" 2017-08-26 15:26:49 +02:00
skeletalanimation Skeletal animation example shaders, code cleanup, etc. 2016-10-30 18:13:49 +01:00
specializationconstants Code cleanup, additional specialization constant as parameter for one lighting path 2017-01-01 15:41:23 +01:00
sphericalenvmapping Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections 2016-12-24 12:48:01 +01:00
ssao Replaced text overlay with proper UI overlay 2017-11-01 14:22:10 +01:00
stencilbuffer Added missing stencil outline example shaders 2017-08-22 21:07:17 +02:00
subpasses Removed unnecessary preserve attachment and shader attachment writes (fixes validation) 2017-06-16 21:44:53 +02:00
terraintessellation Enable required features, fix shader validation message 2017-10-21 15:58:10 +02:00
tessellation Enabled required features for tessellation example, recompiled tessellation shaders with recent glslang compiler 2016-12-14 20:35:03 +01:00
textoverlay Use new texture and model classes, fragment shader inputs (Refs #277) 2017-02-04 15:00:45 +01:00
texture
texture3d Added 3D texture example (using perlin noise for runtime texture generation) 2016-09-08 22:27:45 +02:00
texturearray
texturemipmapgen Use 6 sided tunnel for better visualization of different texture filters 2016-09-13 20:55:20 +02:00
texturesparseresidency Use heightmap class 2016-10-20 21:30:37 +02:00
triangle Moved shaders for triangle example into separate directory 2017-06-15 11:25:06 +02:00
viewportarray Fixed Rendering bug in viewport arrays example #332 2017-06-19 22:32:09 +02:00
vulkanscene
compileshaders.py