saschawillems
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6c5de48c22
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Added compute shader execution barrier
Closes #374
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2017-11-13 21:06:19 +01:00 |
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saschawillems
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a17e3924b3
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Added pipeline statistics query example
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2017-11-12 14:19:01 +01:00 |
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saschawillems
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68692367e0
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Replaced text overlay with proper UI overlay
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2017-11-01 14:22:10 +01:00 |
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saschawillems
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f6af0bde03
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Replaced text overlay with proper (imgui based) UI overlay class
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2017-10-29 11:41:43 +01:00 |
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saschawillems
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cee95e30c5
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Enable required features, fix shader validation message
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2017-10-21 15:58:10 +02:00 |
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saschawillems
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9af56b0ae0
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Naming, formatting
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2017-09-22 18:59:51 +02:00 |
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chuggafan
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20668189f1
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Adds specialization constant to computeheadless
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2017-09-21 17:30:57 -04:00 |
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saschawillems
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f3432cacf3
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Added headless rendering example
Refs #331
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2017-09-16 14:19:02 +02:00 |
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saschawillems
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1e4944a9e1
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Added minimal headless compute example
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2017-09-14 22:17:48 +02:00 |
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saschawillems
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6330ed9d94
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Revert "Modifications to shadowmapping example"
This reverts commit 286d589497.
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2017-08-26 15:26:49 +02:00 |
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saschawillems
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8c54f157ed
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Merge branch 'master' into develop
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2017-08-22 21:10:33 +02:00 |
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saschawillems
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f452839b92
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Added missing stencil outline example shaders
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2017-08-22 21:07:17 +02:00 |
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Steve Hill
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286d589497
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Modifications to shadowmapping example
Change-Id: Idd0589033b56d82ba59258812a3bc0ecbc540ef3
Signed-off-by: saschawillems <webmaster@saschawillems.de>
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2017-07-28 17:52:07 +02:00 |
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saschawillems
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9898e67f41
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Compute buffer barrier pipeline flags (validation)
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2017-07-09 12:36:56 +02:00 |
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saschawillems
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f383849c24
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Calculate normals only on last iteration
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2017-07-09 12:28:03 +02:00 |
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saschawillems
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a55759b31b
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Compute shader cloth simulation
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2017-07-09 11:39:10 +02:00 |
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voidstorm
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3e95e76cee
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Fixed Rendering bug in viewport arrays example #332
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2017-06-19 22:32:09 +02:00 |
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saschawillems
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763e927eee
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Merge branch 'master' into develop
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2017-06-16 21:57:27 +02:00 |
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saschawillems
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fa00daac41
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Removed unnecessary preserve attachment and shader attachment writes (fixes validation)
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2017-06-16 21:44:53 +02:00 |
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saschawillems
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50e28c0bba
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Moved shaders for triangle example into separate directory
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2017-06-15 11:25:06 +02:00 |
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saschawillems
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3bf12c69d3
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Textured PBR IBL example
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2017-04-23 13:26:02 +02:00 |
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saschawillems
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21180132d9
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Shader function name typo [skip ci]
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2017-04-22 13:43:35 +02:00 |
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saschawillems
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566da6083b
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Finished PBR IBL example
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2017-04-22 12:05:30 +02:00 |
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saschawillems
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89dcddbdca
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Use cube map (from asset pack) in hdr example
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2017-04-22 10:22:01 +02:00 |
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saschawillems
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b672bee4e5
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Updated env map prefiltering shader (requires less samples)
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2017-04-21 18:59:45 +02:00 |
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saschawillems
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a86c707172
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Added shaders for PBR IBL irradiance cube map generation
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2017-04-19 20:29:39 +02:00 |
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saschawillems
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4653676522
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Added shaders for PBR IBL pre-filtered environment map generation [skip ci]
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2017-04-18 21:59:32 +02:00 |
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saschawillems
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fae589cf65
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Added shaders for PBR IBL BRDF LUT generation
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2017-04-18 21:26:32 +02:00 |
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saschawillems
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8e6e95b5f2
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Vector w-component [skip ci]
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2017-04-07 19:57:27 +02:00 |
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saschawillems
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ccfc1f1124
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Add imgui example (wip)
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2017-03-30 19:27:57 +02:00 |
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saschawillems
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28a9f1ca37
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Corrected input attachment indices (Refs #295) [skip ci]
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2017-03-25 12:58:52 +01:00 |
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saschawillems
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219da74df4
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Updated viewport array SPIR-V compiled shader (removes unused NV members) (Refs #307) [skip ci]
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2017-03-25 10:09:13 +01:00 |
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saschawillems
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110005b859
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Overhauled parallax mapping example with multiple modes
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2017-03-24 17:58:25 +01:00 |
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saschawillems
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29adb94aba
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Geometry shader inputs [skip ci]
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2017-03-19 13:05:10 +01:00 |
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saschawillems
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ea74aabef0
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Viewport array example (geometry shader) (wip)
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2017-03-19 12:20:03 +01:00 |
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saschawillems
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ed7f88fd37
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Moved shaders into separate directory
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2017-03-12 11:45:40 +01:00 |
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saschawillems
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64639a2c23
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Renamed basic PBR example
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2017-02-26 19:14:24 +01:00 |
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saschawillems
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ed6451a956
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Continued work on basic PBR example
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2017-02-26 18:57:41 +01:00 |
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saschawillems
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d1c07df7c0
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Added PBR image based lighting example
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2017-02-25 19:13:43 +01:00 |
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saschawillems
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1d0938a001
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Shader parameter [skip ci]
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2017-02-23 21:21:20 +01:00 |
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saschawillems
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0f8bed9fde
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Continued work on PBR example
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2017-02-19 15:03:16 +01:00 |
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saschawillems
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b30fd58557
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Removed unused vertex shader inputs (Refs #277) [skip ci]
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2017-02-08 20:07:06 +01:00 |
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saschawillems
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89cc457ccc
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Added gl_PerVertex out blocks to silence validation (Refs #277) [skip ci]
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2017-02-07 20:39:25 +01:00 |
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saschawillems
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9051af4502
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Use new texture and model classes, fragment shader inputs (Refs #277)
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2017-02-04 15:00:45 +01:00 |
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saschawillems
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cbfdfc904b
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Added basic HDR rendering example (wip)
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2017-01-29 16:03:31 +01:00 |
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saschawillems
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405c76737c
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Use new sample building scene for subpass example, added transparent texture
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2017-01-14 16:06:44 +01:00 |
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saschawillems
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81885abeb6
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Pass depth test for forward transparent geometry for texel without depth from deferred pass [skip ci]
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2017-01-12 20:02:55 +01:00 |
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saschawillems
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b57f74012f
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Added transparent forward pass as third subpass, demonstrate preserve attachment
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2017-01-11 21:25:53 +01:00 |
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saschawillems
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96ffb2bac3
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Corrected shader file names for instancing examples
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2017-01-09 20:24:16 +01:00 |
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saschawillems
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bb9310b94a
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Added starfield backdrop to instancing example
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2017-01-08 12:27:03 +01:00 |
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