Commit graph

700 commits

Author SHA1 Message Date
Stephen Saunders
b1f10d7393 Fix CMakeLists.txt for vulkanExamples.xcodeproj build, fix macOS storyboard for resizable window, set animation rate based on display refresh period 2022-07-07 09:57:01 -04:00
Stephen Saunders
57e650b653 Support right & middle mouse dragging, set macOS frameTimer based on vsync refresh period 2022-07-07 09:57:01 -04:00
Stephen Saunders
a74afb20fc Handle keyboard and mouse events, adjust frameTimer scaling for macOS 2022-07-07 09:57:01 -04:00
Stephen Saunders
28d98b9ee7 Revert changes to vulkanexamplebase.h and expose displayLinkOutputCb() to DemoViewController 2022-07-07 09:57:01 -04:00
Stephen Saunders
2349738013 Changes to build on macOS and animate frames 2022-07-07 09:57:01 -04:00
Rolf Hunt
cb869a3e9a Updated to include VK_HEADER_VERSION check. 2022-06-24 16:44:30 -05:00
Rolf Hunt
753b2614f6 Added config changes to support Vulkan 1.3.216.0 and later with portability bit set on macOS 2022-06-23 15:21:14 -05:00
Sascha Willems
dc8e662b34 Missing include for std::find 2022-05-14 11:47:37 +02:00
Sascha Willems
13d8fc6526 Format selection list 2022-05-14 11:45:44 +02:00
Sascha Willems
570ba6da47 Only apply stencil flag if selected format has a stencil part
Refs #947
2022-05-14 11:44:57 +02:00
jonnxie
fc5ef968cc Fixed potential memory leak bug. 2022-04-18 16:54:21 +08:00
jonnxie
6b316e694f Fixed Mesh class and Model class memory leak. 2022-03-22 11:08:38 +08:00
jonnxie
c15d44e855 Fixed loadNode function memory leak bug. 2022-03-22 10:59:03 +08:00
jonnxie
baa2c16464 Fixed loadAnimation function memory leak bug. 2022-03-22 09:38:39 +08:00
Sascha Willems
821a0659a7
Merge pull request #924 from SaschaWillems/sample_vertexattributes
Add vertex attributes sample
2022-01-22 10:19:24 +01:00
robotchaoX
60ec305bdc fix example oit build for Android failed 2022-01-21 14:13:21 +08:00
Sascha Willems
5f1aac61ca Started working on sample showing comparing separate/interleaved vertex attributes 2021-12-26 18:42:03 +01:00
Sascha Willems
91958acad2 Only destroy ImGui context of != null
Fixes #911
2021-12-15 19:32:47 +01:00
Rajnesh Kanwal
774bb42ceb Fixes memory leak due to ImGui context not being destroyed. 2021-12-04 15:35:07 +00:00
Sascha Willems
3e55366434 Added sample fro dynamic rendering using VK_KHR_dynamic_rendering 2021-11-06 19:45:22 +01:00
Christian Forfang
13ff9e5019
dstAccessMask should be VK_ACCESS_SHADER_READ_BIT 2021-10-16 16:38:55 +02:00
Christian Forfang
33cb572058 Minor fix to access mask
- Given newLayout = LAYOUT_SHADER_READ_ONLY_OPTIMAL, upcoming
  usage is unlikely to be TRANSFER_READ_BIT.
- dstAccessMask = FRAGMENT_SHADER makes more sense
2021-09-05 12:17:12 +02:00
Sascha Willems
3b1ff1eece Ray tracing samples can now also use the UI overlay
General cleanup, changed default settings.overlay value
2021-08-28 12:59:10 +02:00
Sascha Willems
ab2d4060d2
Merge pull request #860 from per-mathisen-arm/benchmark1frame
Add option to only render a given number of frames.
2021-07-31 13:05:35 +02:00
Per Inge Mathisen
488aa9c220 Fix rayquery demo to not require full raytracing support. 2021-07-29 12:22:47 +02:00
Per Inge Mathisen
5f72b0faa3 Add option to only render a given number of frames.
This is useful on very slow targets, such as GPU emulators.
2021-07-29 12:15:58 +02:00
Sascha Willems
0887881eac
Merge pull request #832 from per-mathisen-arm/master
Add support for rendering with the headless extension
2021-06-05 15:10:30 +02:00
Sascha Willems
434546625f Updated Vulkan Headers to 1.2.178
Don't use VK_NULL_HANDLE for queue family
Fixes #839
2021-05-17 20:39:41 +02:00
Tomek Bury
b212fa0840 Don't fail on startup when input device(s) are not present
The wl_seat protocol may not be available unless input devices (keyboard,
mouse) are connected to the compositor on the target system.

Warn but continue executing examples with default settings.
2021-05-04 17:31:34 +01:00
Per Inge Mathisen
45ba247b55 Add support for rendering for the headless extension 2021-04-27 13:53:07 +02:00
Sascha Willems
a2a604be47 Fix benchmark options
Fixes #815
2021-03-13 14:12:35 +01:00
Sascha Willems
35288a6f2b Added comment on oldSwapChain 2021-03-02 07:33:18 +01:00
Per Inge Mathisen
5042f46388 Fix compile warning and crash in SSAO test.
emptyTexture was not initialized, so when destroying it the
destroy Vulkan functions were called with bogus pointers.
2021-02-15 12:30:38 +01:00
Sascha Willems
adfc509ebe
Merge pull request #795 from Lucodivo/patch-1
Remove unnecessary comparison
2021-01-29 16:34:06 +01:00
Sascha Willems
165b66a718
Reworked command line argument handling (#804)
* Reworked command line argument handling

Added a new class to handle these
2021-01-29 15:40:52 +01:00
Sascha Willems
ca17431794
Merge pull request #797 from caramelli/master
Fix long options for width and height
2021-01-28 19:39:49 +01:00
jeromenxp
1b22456d07 Change scope of validationExt and validationLayerName variables
Pointer to a variable declared into a block statement is stored and used outside of the block by vkCreateInstance. This can lead to segmentation fault.
Move the declaration of validationExt/validationLayerName outside of the block to fix the crash.
2021-01-18 17:41:41 +01:00
Witold Baryluk
be24a9c583
Add VK_PHYSICAL_DEVICE_TYPE_CPU to string 2021-01-07 19:54:33 +00:00
Nicolas Caramelli
9f00c24388 Fix long options for width and height 2021-01-07 17:05:42 +01:00
Connor Haskins
750a37f633
Remove unnecessary comparison
It is not possible for swapchainPresentMode to ever be VK_PRESENT_MODE_MAILBOX_KHR given the break in the above if block
2020-12-20 01:17:40 -08:00
Sascha Willems
3cf8fb81e3 Merge branch 'master' of https://github.com/SaschaWillems/Vulkan 2020-12-12 08:21:10 +01:00
Sascha Willems
a369e6ed96 Apply shader group handle alignment where required
Fixes #787
2020-12-12 08:20:33 +01:00
Jakub Kuderski
66a4f5af22 Don't use pragma once in .cpp file
Fix a compiler warning.
2020-12-04 15:02:18 -05:00
Sascha Willems
08be260685 Updated ray tracing samples to final ray tracing extensions 2020-11-23 12:15:57 +01:00
Sascha Willems
3cb3df4cbf Merge branch 'variable_rate_shading' 2020-09-13 10:28:03 +02:00
Nicolas Caramelli
c13a715ead
Add DirectFB WSI support (#761) 2020-09-13 10:12:33 +02:00
Sascha Willems
144c0b66c0 Create empty texture to be used with materials that miss e.g. normal maps 2020-09-12 12:48:26 +02:00
daemyung jang
ad6e36023f
Run on MacOS (#762)
* Run on MacOS

* Update BUILD.md
2020-09-11 20:19:28 +02:00
Sascha Willems
85bf87125b Added additional flags for binding texture maps and only rendering opaque/masked/blended meshes 2020-09-05 12:12:47 +02:00
Sascha Willems
5d594acb02 Bugfix for checking enabled instance extensions 2020-08-29 11:32:48 +02:00