Commit graph

71 commits

Author SHA1 Message Date
Sascha Willems
c80c35ccb5 Updated screenshots 2025-06-04 14:20:16 +02:00
Sascha Willems
9aea7d1550 Added VRS sample to readme 2020-09-12 12:16:31 +02:00
Sascha Willems
2083a9839c Added Android build files and screenshot for order independent transparency sample 2020-08-21 10:12:55 +02:00
Sascha Willems
3e5f545b83 Added current screenshots 2020-08-08 12:28:48 +02:00
Sascha Willems
e370e6d169
Merge glTF scene rendering sample (#744)
* Started reworking the scene rendering to sample
Use glTF instead of ASSIMP, per-material pipelines, material loading, etc.

* Visibility toggle for scene nodes

* Fixed lighting, updated GLSL and HLSL shaders

* Renamed sample

* Code-Cleanup, comments, validation fixes

* Android build

* Started on tutorial for glTF scene rendering sample

* Minor code cleanup

* Adding new chapters to the tutorial for glTF scene rendering sample

* Added info on normal map shader bindings, spelling

* Added drawing chapter

* Getter for texture descriptors

Makes code a easier to read

* Renamed glTF scene sample

* Add markdown files to projects

* Updated readme, separate chapter for glTF samples

* Comments

* Removed unused screenshot
2020-07-04 14:20:45 +02:00
Sascha Willems
ec023cf581 Started working on small glTF skinning example tutorial/readme 2020-05-26 08:13:47 +02:00
saschawillems
9cda53781c Added cascaded shadow mapping example to readme [skip ci] 2017-12-30 13:41:33 +01:00
saschawillems
230a70cf4b PBR examples minor tweaks and updated screenshots 2017-06-11 11:06:26 +02:00
saschawillems
19ae4fee40 Updated pbr ibl screenshot 2017-04-27 20:39:21 +02:00
saschawillems
aa1e7e0432 Updated readme (donate, parallax example) [skip ci] 2017-03-24 18:12:34 +01:00
saschawillems
e97114717e Added screenshots for pbr and subpass examples 2017-03-03 21:27:43 +01:00
saschawillems
1d879aa05b Added HDR example to readme [skip ci] 2017-02-04 15:18:27 +01:00
saschawillems
8ee3bdca4d Screenshot for cull and lod example [skip ci] 2017-01-08 20:24:31 +01:00
saschawillems
d1ffdbb968 Reorganized readme, added some missing examples [skip ci] 2017-01-08 20:22:12 +01:00
saschawillems
d335e7be29 Updated screenshot and description for revised instancing example 2017-01-08 12:25:34 +01:00
saschawillems
aad384c3ce Added readme for dynamic uniform buffer example with rundown of how it works 2016-12-25 11:39:37 +01:00
saschawillems
2de2012bac Updated screenshot for runtime mip map generation example 2016-09-13 20:57:04 +02:00
saschawillems
b6cae7b7ee Readme and blit flag bits check for texture mip chain generation example 2016-09-06 22:58:11 +02:00
saschawillems
444c4b9c24 Updated (multi) indirect draw example 2016-08-01 21:43:47 +02:00
saschawillems
ac7a902c41 Added deferred shadow example to the readme 2016-07-19 22:52:24 +02:00
saschawillems
18013c44e0 Visually upgraded deferred rendering example with moving lights, multiple meshes and normal mapping 2016-07-03 21:32:35 +02:00
saschawillems
d0f1ae90e5 Added dynamic terrain tessellation example to readme 2016-06-25 21:46:04 +02:00
saschawillems
56b6762756 Added scene rendering example to readme 2016-06-12 18:07:37 +02:00
saschawillems
2ec1a60535 Updated displacement example 2016-06-06 14:28:13 +02:00
saschawillems
51e06ad7fa Updated readme and screenshots 2016-06-05 20:59:19 +02:00
saschawillems
7ba4d008b8 Update screenshots and descriptions for offscreen rendering examples 2016-06-05 19:18:14 +02:00
saschawillems
c85413f893 Screenshot and updated description for shadow mapping example 2016-06-05 16:41:42 +02:00
saschawillems
8746ab58f0 Screenshot 2016-06-04 13:33:41 +02:00
saschawillems
a074cd07a4 Updated screenshots and readme 2016-06-04 13:23:44 +02:00
saschawillems
f6ef292b38 Added paragraph on VK_EXT_debug_marker example 2016-05-28 20:06:32 +02:00
saschawillems
aa9f2405dd Updated pipelines demo with new scene, shaders and pipeline derivatives 2016-05-26 19:43:27 +02:00
saschawillems
f6b61788ff Update screenshots 2016-05-21 16:06:46 +02:00
saschawillems
84c362bf61 Added compute ray tracing example to readme, added attributions 2016-05-19 22:13:16 +02:00
saschawillems
4198e2e64f Updates screenshots 2016-05-15 15:32:04 +02:00
saschawillems
69e85e155d Updated screen shot for texture example 2016-05-14 16:20:25 +02:00
saschawillems
63900a9e06 Added text overlay example to readme 2016-05-07 16:29:56 +02:00
saschawillems
0463d5b1e3 Updated description and screenshot for instancing example 2016-04-17 12:44:31 +02:00
saschawillems
d93f4dd647 Added multi threaded command buffer example to the readme 2016-04-04 21:15:55 +02:00
saschawillems
79df037c92 Added multisampling example to readme 2016-03-29 22:16:32 +02:00
saschawillems
9c891b8273 Particle fire system minor changes, added screenshot 2016-03-19 20:02:30 +01:00
saschawillems
9483d4465d Updated readme, new screenshot for spherical environment mapping example 2016-03-02 21:35:54 +01:00
saschawillems
0363b09645 Screenshot and info on shadow mapping demo 2016-02-28 22:17:57 +01:00
saschawillems
94f6b4a074 Updated mesh shaders (better lighting with specular) 2016-02-24 23:26:49 +01:00
saschawillems
4807931164 Updated bloom shaders (better lighting with specular) 2016-02-24 23:14:47 +01:00
saschawillems
c91341813c Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
saschawillems
b39673579a Tessellation screenshot and used mesh 2016-02-14 16:43:24 +01:00
saschawillems
218fff4171 Added info and screenshot for skeletal animation example 2016-01-22 22:06:38 +01:00
saschawillems
7978558469 Added info and screenshot for occlusion query example 2016-01-21 16:52:43 +01:00
saschawillems
9fa489b50b Added info and screenshot for distance field font rendering example 2016-01-16 19:35:45 +01:00
saschawillems
92e2369f45 Updated screenshot and info in offscreen example 2016-01-14 21:34:16 +01:00