Sascha Willems
9aea7d1550
Added VRS sample to readme
2020-09-12 12:16:31 +02:00
Sascha Willems
2083a9839c
Added Android build files and screenshot for order independent transparency sample
2020-08-21 10:12:55 +02:00
Sascha Willems
3e5f545b83
Added current screenshots
2020-08-08 12:28:48 +02:00
Sascha Willems
e370e6d169
Merge glTF scene rendering sample ( #744 )
...
* Started reworking the scene rendering to sample
Use glTF instead of ASSIMP, per-material pipelines, material loading, etc.
* Visibility toggle for scene nodes
* Fixed lighting, updated GLSL and HLSL shaders
* Renamed sample
* Code-Cleanup, comments, validation fixes
* Android build
* Started on tutorial for glTF scene rendering sample
* Minor code cleanup
* Adding new chapters to the tutorial for glTF scene rendering sample
* Added info on normal map shader bindings, spelling
* Added drawing chapter
* Getter for texture descriptors
Makes code a easier to read
* Renamed glTF scene sample
* Add markdown files to projects
* Updated readme, separate chapter for glTF samples
* Comments
* Removed unused screenshot
2020-07-04 14:20:45 +02:00
Sascha Willems
ec023cf581
Started working on small glTF skinning example tutorial/readme
2020-05-26 08:13:47 +02:00
saschawillems
9cda53781c
Added cascaded shadow mapping example to readme [skip ci]
2017-12-30 13:41:33 +01:00
saschawillems
230a70cf4b
PBR examples minor tweaks and updated screenshots
2017-06-11 11:06:26 +02:00
saschawillems
19ae4fee40
Updated pbr ibl screenshot
2017-04-27 20:39:21 +02:00
saschawillems
aa1e7e0432
Updated readme (donate, parallax example) [skip ci]
2017-03-24 18:12:34 +01:00
saschawillems
e97114717e
Added screenshots for pbr and subpass examples
2017-03-03 21:27:43 +01:00
saschawillems
1d879aa05b
Added HDR example to readme [skip ci]
2017-02-04 15:18:27 +01:00
saschawillems
8ee3bdca4d
Screenshot for cull and lod example [skip ci]
2017-01-08 20:24:31 +01:00
saschawillems
d1ffdbb968
Reorganized readme, added some missing examples [skip ci]
2017-01-08 20:22:12 +01:00
saschawillems
d335e7be29
Updated screenshot and description for revised instancing example
2017-01-08 12:25:34 +01:00
saschawillems
aad384c3ce
Added readme for dynamic uniform buffer example with rundown of how it works
2016-12-25 11:39:37 +01:00
saschawillems
2de2012bac
Updated screenshot for runtime mip map generation example
2016-09-13 20:57:04 +02:00
saschawillems
b6cae7b7ee
Readme and blit flag bits check for texture mip chain generation example
2016-09-06 22:58:11 +02:00
saschawillems
444c4b9c24
Updated (multi) indirect draw example
2016-08-01 21:43:47 +02:00
saschawillems
ac7a902c41
Added deferred shadow example to the readme
2016-07-19 22:52:24 +02:00
saschawillems
18013c44e0
Visually upgraded deferred rendering example with moving lights, multiple meshes and normal mapping
2016-07-03 21:32:35 +02:00
saschawillems
d0f1ae90e5
Added dynamic terrain tessellation example to readme
2016-06-25 21:46:04 +02:00
saschawillems
56b6762756
Added scene rendering example to readme
2016-06-12 18:07:37 +02:00
saschawillems
2ec1a60535
Updated displacement example
2016-06-06 14:28:13 +02:00
saschawillems
51e06ad7fa
Updated readme and screenshots
2016-06-05 20:59:19 +02:00
saschawillems
7ba4d008b8
Update screenshots and descriptions for offscreen rendering examples
2016-06-05 19:18:14 +02:00
saschawillems
c85413f893
Screenshot and updated description for shadow mapping example
2016-06-05 16:41:42 +02:00
saschawillems
8746ab58f0
Screenshot
2016-06-04 13:33:41 +02:00
saschawillems
a074cd07a4
Updated screenshots and readme
2016-06-04 13:23:44 +02:00
saschawillems
f6ef292b38
Added paragraph on VK_EXT_debug_marker example
2016-05-28 20:06:32 +02:00
saschawillems
aa9f2405dd
Updated pipelines demo with new scene, shaders and pipeline derivatives
2016-05-26 19:43:27 +02:00
saschawillems
f6b61788ff
Update screenshots
2016-05-21 16:06:46 +02:00
saschawillems
84c362bf61
Added compute ray tracing example to readme, added attributions
2016-05-19 22:13:16 +02:00
saschawillems
4198e2e64f
Updates screenshots
2016-05-15 15:32:04 +02:00
saschawillems
69e85e155d
Updated screen shot for texture example
2016-05-14 16:20:25 +02:00
saschawillems
63900a9e06
Added text overlay example to readme
2016-05-07 16:29:56 +02:00
saschawillems
0463d5b1e3
Updated description and screenshot for instancing example
2016-04-17 12:44:31 +02:00
saschawillems
d93f4dd647
Added multi threaded command buffer example to the readme
2016-04-04 21:15:55 +02:00
saschawillems
79df037c92
Added multisampling example to readme
2016-03-29 22:16:32 +02:00
saschawillems
9c891b8273
Particle fire system minor changes, added screenshot
2016-03-19 20:02:30 +01:00
saschawillems
9483d4465d
Updated readme, new screenshot for spherical environment mapping example
2016-03-02 21:35:54 +01:00
saschawillems
0363b09645
Screenshot and info on shadow mapping demo
2016-02-28 22:17:57 +01:00
saschawillems
94f6b4a074
Updated mesh shaders (better lighting with specular)
2016-02-24 23:26:49 +01:00
saschawillems
4807931164
Updated bloom shaders (better lighting with specular)
2016-02-24 23:14:47 +01:00
saschawillems
c91341813c
Added Vulkan examples sources!
2016-02-16 15:07:25 +01:00
saschawillems
b39673579a
Tessellation screenshot and used mesh
2016-02-14 16:43:24 +01:00
saschawillems
218fff4171
Added info and screenshot for skeletal animation example
2016-01-22 22:06:38 +01:00
saschawillems
7978558469
Added info and screenshot for occlusion query example
2016-01-21 16:52:43 +01:00
saschawillems
9fa489b50b
Added info and screenshot for distance field font rendering example
2016-01-16 19:35:45 +01:00
saschawillems
92e2369f45
Updated screenshot and info in offscreen example
2016-01-14 21:34:16 +01:00
saschawillems
39ee1da192
Updated screenshot for mesh rendering example, attributions
2016-01-10 14:53:49 +01:00