Chris Forbes
197671b586
multisampling: only build the per-sample pipeline if the device supports it
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Bug: #605
2019-09-05 22:29:30 +01:00
Sascha Willems
b67c35299b
Android asset loading
2019-08-03 18:20:27 +02:00
Sascha Willems
1b27063bc7
Android texture loading
2019-08-03 11:38:02 +02:00
Sascha Willems
85f0e9f6b7
Replaced gli with libktx for terrain tessellation height map loading
2019-08-03 10:39:39 +02:00
Sascha Willems
803ccd0cf4
Replaced gli with libktx for mip generation sample
2019-08-03 10:20:36 +02:00
Sascha Willems
0eef7f2ee1
Removed unused gli includes
2019-08-03 10:15:55 +02:00
Sascha Willems
40a16ac48a
Replaced gli with libktx for cubemap texture loading sample
2019-08-03 10:00:29 +02:00
Sascha Willems
7e2bd36dfa
Replaced gli with libktx for 2D texture array loading sample
2019-08-03 09:56:58 +02:00
Sascha Willems
660e93e0c4
Replaced gli with libktx for 2D texture array loading sample
2019-08-03 09:55:46 +02:00
Sascha Willems
87042dc358
Replaced gli with libktx for 2D texture loading sample
2019-08-03 09:46:41 +02:00
Jason Macnak
6ead6171a7
Fix a couple of small errors in ray tracing examples
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nv_ray_tracing_basic.cpp
- update to 3 component vertex data (4 component isn't supported)
- update type to TOP_LEVEL when building the TLAS
nv_ray_tracing_reflections.cpp
- update AS info type to TOP_LEVEL when building the TLAS
nv_ray_tracing_shadows.cpp
- update AS info type to TOP_LEVEL when building the TLAS
Validation layer changes coming soon :)
2019-07-26 16:31:19 -07:00
Sascha Willems
2a5d7df56e
Merge pull request #585 from tntljc/master
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Fix some synchronization flaws
2019-06-22 10:00:09 +02:00
JC Liang
b575a1ff1a
Fix some synchronization flaws
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- shader: add barrier at the end of each iteration to avoid writing before the reading finished
- cpp: add synchronization between compute and graphics, the image barrier is not enough for the data visibility between different submission
modified: data/shaders/computenbody/particle_calculate.comp
modified: data/shaders/computenbody/particle_calculate.comp.spv
modified: examples/computenbody/computenbody.cpp
2019-06-17 19:31:00 +08:00
Sascha Willems
10a908d20f
Started work on descriptor indexing example
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Refs #583
2019-06-10 13:07:48 +02:00
Arkadiusz Drabczyk
aa86b610be
Fix typo: Dsiplay->Display
2019-05-18 15:29:26 +02:00
Sascha Willems
b2add91d2c
Renamed compute shader ray tracing example
2019-05-11 12:41:46 +02:00
Sascha Willems
4326ce390d
Add compute shaders (CMake)
2019-05-11 12:37:07 +02:00
Sascha Willems
b9bf2bca85
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
2019-05-11 12:16:28 +02:00
Sascha Willems
a88b96ac0c
Merge pull request #568 from itrainl4/patch-negativeviewportheight
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Fix incorrect VkDescriptorPoolSize in negativeviewportheight.
2019-04-30 21:23:35 +02:00
Sascha Willems
667d682fb5
Removed unused code
2019-04-27 12:46:48 +02:00
Sascha Willems
7501d110af
Added advanced ray tracing examples to the cmake list
2019-04-27 11:08:29 +02:00
Sascha Willems
8fdabb0019
Added VK_NV_ray_tracing reflections example
2019-04-27 11:05:29 +02:00
Sascha Willems
e140095002
Pass VK_NULL_HANDLE instead of nullptr for pipeline cache
2019-04-26 17:45:38 +02:00
Sascha Willems
5011d7afae
Storage usage flags for scene
2019-04-23 08:16:35 +02:00
Soowan Park
7c34859bb6
Fix incorrect VkDescriptorPoolSize in negativeviewportheight.
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There is assertion fail in negativeviewportheight (AMD GPU). The example create two VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER for descriptorSet, but descriptorCount is one in descriptorPool.
2019-04-22 17:53:28 -04:00
Sascha Willems
a1b21f6990
Added VK_NV_ray_tracing shadow casting example
2019-04-22 18:49:38 +02:00
Sascha Willems
a12af1718a
Code cleanup
2019-04-22 18:42:41 +02:00
Sascha Willems
6a73419f38
Added support for Turing Shader extensions to CMake example build function
2019-04-22 17:47:22 +02:00
Sascha Willems
f04b7217bb
Code cleanup (variable shadowing)
2019-04-21 18:13:22 +02:00
Sascha Willems
85a13ec645
Color triangle using barycentric coordinates
2019-04-21 15:39:28 +02:00
Sascha Willems
8bb1b8de21
Resource cleanup, code cleanup
2019-04-21 10:00:31 +02:00
Sascha Willems
b8b3fac9b4
Added basic VK_NV_ray_tracing example (wip)
2019-04-20 17:54:17 +02:00
Sascha Willems
aa915d2c24
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
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Proper stage and access masks
Code cleanup
2019-04-16 20:50:17 +02:00
Sascha Willems
e7cc457303
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
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Proper stage and access masks
Code cleanup
2019-04-16 20:10:50 +02:00
Sascha Willems
bfdf821d31
Much improved cube map visualization
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Now displays all six cube map faces as a single cross
2019-04-15 21:30:57 +02:00
Sascha Willems
50e4972d02
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
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Proper stage and access masks
Code cleanup
2019-04-14 19:38:30 +02:00
Sascha Willems
6e26db239e
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
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Proper stage and access masks
Code cleanup
2019-04-14 11:43:50 +02:00
Sascha Willems
60a5cecaa4
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
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Proper stage and access masks
Code cleanup
2019-04-14 10:32:05 +02:00
Sascha Willems
a3c2f42859
Reworked texture array sample, code cleanup. refactoring
2019-04-13 13:38:17 +02:00
Sascha Willems
a44c09155b
Validation disabled by default
2019-04-13 12:25:08 +02:00
Sascha Willems
71e4d68548
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
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Proper stage and access masks
Code cleanup
2019-04-02 20:05:21 +02:00
Sascha Willems
cd3ef3e713
Enabled shader clip distance feature (validation)
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Regenerated shaders with current glslang compiler
2019-04-01 20:45:42 +02:00
Sascha Willems
7e84566a3d
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
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Proper stage and access masks
Code cleanup
2019-04-01 20:42:15 +02:00
Sascha Willems
b1c2529032
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
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Code cleanup
2019-04-01 20:22:28 +02:00
Sascha Willems
f6b99f9b01
Code cleanup and refactoring
2019-03-31 19:43:38 +02:00
Sascha Willems
4e05589b09
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
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Refs #536
2019-03-31 16:05:06 +02:00
Sascha Willems
0a8428fb6c
Comment on Vulkan 1.1 and core feature
2019-03-29 22:43:02 +01:00
Sascha Willems
43f529f46b
Initial state
2019-03-29 15:40:27 +01:00
Sascha Willems
072a174e6b
Resource cleanup
2019-03-29 08:50:17 +01:00
Sascha Willems
b64f83cc68
Render and visualize CW and CCW quads
2019-03-29 08:45:47 +01:00