Commit graph

742 commits

Author SHA1 Message Date
Chris Forbes
197671b586 multisampling: only build the per-sample pipeline if the device supports it
Bug: #605
2019-09-05 22:29:30 +01:00
Sascha Willems
b67c35299b Android asset loading 2019-08-03 18:20:27 +02:00
Sascha Willems
1b27063bc7 Android texture loading 2019-08-03 11:38:02 +02:00
Sascha Willems
85f0e9f6b7 Replaced gli with libktx for terrain tessellation height map loading 2019-08-03 10:39:39 +02:00
Sascha Willems
803ccd0cf4 Replaced gli with libktx for mip generation sample 2019-08-03 10:20:36 +02:00
Sascha Willems
0eef7f2ee1 Removed unused gli includes 2019-08-03 10:15:55 +02:00
Sascha Willems
40a16ac48a Replaced gli with libktx for cubemap texture loading sample 2019-08-03 10:00:29 +02:00
Sascha Willems
7e2bd36dfa Replaced gli with libktx for 2D texture array loading sample 2019-08-03 09:56:58 +02:00
Sascha Willems
660e93e0c4 Replaced gli with libktx for 2D texture array loading sample 2019-08-03 09:55:46 +02:00
Sascha Willems
87042dc358 Replaced gli with libktx for 2D texture loading sample 2019-08-03 09:46:41 +02:00
Jason Macnak
6ead6171a7 Fix a couple of small errors in ray tracing examples
nv_ray_tracing_basic.cpp
 - update to 3 component vertex data (4 component isn't supported)
 - update type to TOP_LEVEL when building the TLAS

nv_ray_tracing_reflections.cpp
 - update AS info type to TOP_LEVEL when building the TLAS

nv_ray_tracing_shadows.cpp
 - update AS info type to TOP_LEVEL when building the TLAS

Validation layer changes coming soon :)
2019-07-26 16:31:19 -07:00
Sascha Willems
2a5d7df56e
Merge pull request #585 from tntljc/master
Fix some synchronization flaws
2019-06-22 10:00:09 +02:00
JC Liang
b575a1ff1a Fix some synchronization flaws
- shader: add barrier at the end of each iteration to avoid writing before the reading finished
- cpp: add synchronization between compute and graphics, the image barrier is not enough for the data visibility between different submission

	modified:   data/shaders/computenbody/particle_calculate.comp
	modified:   data/shaders/computenbody/particle_calculate.comp.spv
	modified:   examples/computenbody/computenbody.cpp
2019-06-17 19:31:00 +08:00
Sascha Willems
10a908d20f Started work on descriptor indexing example
Refs #583
2019-06-10 13:07:48 +02:00
Arkadiusz Drabczyk
aa86b610be Fix typo: Dsiplay->Display 2019-05-18 15:29:26 +02:00
Sascha Willems
b2add91d2c Renamed compute shader ray tracing example 2019-05-11 12:41:46 +02:00
Sascha Willems
4326ce390d Add compute shaders (CMake) 2019-05-11 12:37:07 +02:00
Sascha Willems
b9bf2bca85 Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies 2019-05-11 12:16:28 +02:00
Sascha Willems
a88b96ac0c
Merge pull request #568 from itrainl4/patch-negativeviewportheight
Fix incorrect VkDescriptorPoolSize in negativeviewportheight.
2019-04-30 21:23:35 +02:00
Sascha Willems
667d682fb5 Removed unused code 2019-04-27 12:46:48 +02:00
Sascha Willems
7501d110af Added advanced ray tracing examples to the cmake list 2019-04-27 11:08:29 +02:00
Sascha Willems
8fdabb0019 Added VK_NV_ray_tracing reflections example 2019-04-27 11:05:29 +02:00
Sascha Willems
e140095002 Pass VK_NULL_HANDLE instead of nullptr for pipeline cache 2019-04-26 17:45:38 +02:00
Sascha Willems
5011d7afae Storage usage flags for scene 2019-04-23 08:16:35 +02:00
Soowan Park
7c34859bb6 Fix incorrect VkDescriptorPoolSize in negativeviewportheight.
There is assertion fail in negativeviewportheight (AMD GPU). The example create two VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER for descriptorSet, but descriptorCount is one in descriptorPool.
2019-04-22 17:53:28 -04:00
Sascha Willems
a1b21f6990 Added VK_NV_ray_tracing shadow casting example 2019-04-22 18:49:38 +02:00
Sascha Willems
a12af1718a Code cleanup 2019-04-22 18:42:41 +02:00
Sascha Willems
6a73419f38 Added support for Turing Shader extensions to CMake example build function 2019-04-22 17:47:22 +02:00
Sascha Willems
f04b7217bb Code cleanup (variable shadowing) 2019-04-21 18:13:22 +02:00
Sascha Willems
85a13ec645 Color triangle using barycentric coordinates 2019-04-21 15:39:28 +02:00
Sascha Willems
8bb1b8de21 Resource cleanup, code cleanup 2019-04-21 10:00:31 +02:00
Sascha Willems
b8b3fac9b4 Added basic VK_NV_ray_tracing example (wip) 2019-04-20 17:54:17 +02:00
Sascha Willems
aa915d2c24 Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
Proper stage and access masks
Code cleanup
2019-04-16 20:50:17 +02:00
Sascha Willems
e7cc457303 Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
Proper stage and access masks
Code cleanup
2019-04-16 20:10:50 +02:00
Sascha Willems
bfdf821d31 Much improved cube map visualization
Now displays all six cube map faces as a single cross
2019-04-15 21:30:57 +02:00
Sascha Willems
50e4972d02 Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
Proper stage and access masks
Code cleanup
2019-04-14 19:38:30 +02:00
Sascha Willems
6e26db239e Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
Proper stage and access masks
Code cleanup
2019-04-14 11:43:50 +02:00
Sascha Willems
60a5cecaa4 Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
Proper stage and access masks
Code cleanup
2019-04-14 10:32:05 +02:00
Sascha Willems
a3c2f42859 Reworked texture array sample, code cleanup. refactoring 2019-04-13 13:38:17 +02:00
Sascha Willems
a44c09155b Validation disabled by default 2019-04-13 12:25:08 +02:00
Sascha Willems
71e4d68548 Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
Proper stage and access masks
Code cleanup
2019-04-02 20:05:21 +02:00
Sascha Willems
cd3ef3e713 Enabled shader clip distance feature (validation)
Regenerated shaders with current glslang compiler
2019-04-01 20:45:42 +02:00
Sascha Willems
7e84566a3d Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
Proper stage and access masks
Code cleanup
2019-04-01 20:42:15 +02:00
Sascha Willems
b1c2529032 Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
Code cleanup
2019-04-01 20:22:28 +02:00
Sascha Willems
f6b99f9b01 Code cleanup and refactoring 2019-03-31 19:43:38 +02:00
Sascha Willems
4e05589b09 Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
Refs #536
2019-03-31 16:05:06 +02:00
Sascha Willems
0a8428fb6c Comment on Vulkan 1.1 and core feature 2019-03-29 22:43:02 +01:00
Sascha Willems
43f529f46b Initial state 2019-03-29 15:40:27 +01:00
Sascha Willems
072a174e6b Resource cleanup 2019-03-29 08:50:17 +01:00
Sascha Willems
b64f83cc68 Render and visualize CW and CCW quads 2019-03-29 08:45:47 +01:00