saschawillems
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405c76737c
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Use new sample building scene for subpass example, added transparent texture
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2017-01-14 16:06:44 +01:00 |
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saschawillems
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81885abeb6
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Pass depth test for forward transparent geometry for texel without depth from deferred pass [skip ci]
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2017-01-12 20:02:55 +01:00 |
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saschawillems
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b57f74012f
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Added transparent forward pass as third subpass, demonstrate preserve attachment
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2017-01-11 21:25:53 +01:00 |
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saschawillems
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96ffb2bac3
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Corrected shader file names for instancing examples
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2017-01-09 20:24:16 +01:00 |
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saschawillems
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bb9310b94a
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Added starfield backdrop to instancing example
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2017-01-08 12:27:03 +01:00 |
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saschawillems
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094ed4bccf
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Revised instancing example
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2017-01-08 11:13:21 +01:00 |
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saschawillems
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3acaa6b4a2
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Replaced model for specialization constants example
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2017-01-07 20:50:16 +01:00 |
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saschawillems
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e573a4c244
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Use createBuffer function from Vulkan device class
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2017-01-07 20:46:28 +01:00 |
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saschawillems
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927660680d
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Updated bloom example shaders
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2017-01-07 20:45:17 +01:00 |
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saschawillems
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00b5ea453f
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Code cleanup, additional specialization constant as parameter for one lighting path
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2017-01-01 15:41:23 +01:00 |
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saschawillems
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34ca943ac5
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Started work on specialization constants example
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2016-12-26 19:08:03 +01:00 |
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saschawillems
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04fdd16076
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Enable device features, validation fixes
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2016-12-25 12:51:46 +01:00 |
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saschawillems
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2e5af6a9fb
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Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections
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2016-12-24 12:48:01 +01:00 |
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saschawillems
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6985eab017
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Added dynamic uniform buffer example
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2016-12-22 20:16:44 +01:00 |
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saschawillems
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ef26748142
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Updated particle fire shaders (Fixes #259)
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2016-12-19 20:21:44 +01:00 |
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saschawillems
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deed78921c
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Added screenshot taking example
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2016-12-17 00:13:55 +01:00 |
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saschawillems
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401369f716
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Removed function to get enabled features, features can be set directly in derived constructor due to new explicit Vulkan initialization
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2016-12-14 21:38:45 +01:00 |
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saschawillems
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ca27585ee6
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Enabled required features for displacement example, recompiled tessellation shaders with recent glslang compiler
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2016-12-14 20:49:30 +01:00 |
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saschawillems
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a6a6702bd2
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Enabled required features for tessellation example, recompiled tessellation shaders with recent glslang compiler
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2016-12-14 20:35:03 +01:00 |
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saschawillems
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a872fafe4e
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Enabled required features for terrain tessellation example, recompiled tessellation shaders with recent glslang compiler
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2016-12-14 20:32:46 +01:00 |
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saschawillems
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a376f2d695
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Clamp particle size (Fixes #256)
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2016-12-10 12:04:41 +01:00 |
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saschawillems
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8a22dd4c68
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Changed global and local compute work group sizes (Fixes #251)
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2016-11-29 20:45:38 +01:00 |
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saschawillems
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8db5b0868f
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Scale point size to match camera distance, base point size on particle mass
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2016-11-26 14:43:24 +01:00 |
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saschawillems
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2674c7c404
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Added compute shader n-body particle simulation demonstrating the use of shared compute shader memory
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2016-11-26 13:52:22 +01:00 |
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saschawillems
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3983cbd732
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Set SSAO shader constants via specialization
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2016-11-01 15:39:54 +01:00 |
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saschawillems
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1713a968d4
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Removed unused vertex shader input location
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2016-11-01 13:45:46 +01:00 |
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saschawillems
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1359058d24
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Skeletal animation example shaders, code cleanup, etc.
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2016-10-30 18:13:49 +01:00 |
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saschawillems
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54ddca7c08
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Added Android build files and seettings for SSAO example
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2016-10-30 13:49:30 +01:00 |
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saschawillems
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06369fc72e
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Added lighting to SSAO example. small changes and fixes
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2016-10-29 13:18:20 +02:00 |
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saschawillems
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9212a9e3cb
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Added SSAO example (wip)
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2016-10-28 21:16:21 +02:00 |
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saschawillems
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298f7a9415
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Use heightmap class
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2016-10-20 21:30:37 +02:00 |
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saschawillems
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66682abe8c
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Sub pass G-Buffer compositing example (wip)
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2016-10-14 20:35:41 +02:00 |
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saschawillems
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10b3d0b53c
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Removed unused instance and vertex attributes
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2016-10-10 20:45:54 +02:00 |
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saschawillems
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6a0340ff21
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Compute shader frustum culling and lod selection example (wip)
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2016-10-08 16:50:09 +02:00 |
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saschawillems
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ab792d6a3d
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Use sparse texture clamp to find first populated mip level for texels
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2016-10-01 13:54:50 +02:00 |
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saschawillems
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116952bec8
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Started work on MSAA with deferred rendering example
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2016-09-28 20:54:45 +02:00 |
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saschawillems
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e224b300b6
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Updated SPIR-V shader binaries
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2016-09-21 19:48:45 +02:00 |
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Sascha Willems
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24d87cdd78
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Merge pull request #237 from Ekzuzy/multithreading
Added missing usages in buffers used as a source of data copy.
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2016-09-21 19:36:22 +02:00 |
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plapins
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e57722d7f1
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Added missing usages in buffers used a source of data copy. Fixed problems with types in starsphere.frag shader. Updated starsphere.frag.spv file.
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2016-09-21 14:53:41 +02:00 |
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plapins
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2a5f654750
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Fixed bug with a variable consumed by fragment shader not being assigned in a vertex shader. Updated spv file. Added bat file for automatic SPIR-V generation.
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2016-09-21 14:38:58 +02:00 |
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saschawillems
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18b7a52ece
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Randomly fill virtual pages, check if sparse residency for 2D images is supported
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2016-09-17 19:08:27 +02:00 |
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saschawillems
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9ce827b3f3
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Fixed flipped reflection and skybox on x-axis, enable anisotropy (Fixes #232)
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2016-09-17 10:31:04 +02:00 |
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saschawillems
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7a118b84b5
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Use 6 sided tunnel for better visualization of different texture filters
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2016-09-13 20:55:20 +02:00 |
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saschawillems
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385b760770
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Opaque sparse memory bindings for mip tails
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2016-09-12 19:53:39 +02:00 |
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saschawillems
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8f2ea86e11
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Started work on sparsely bound partially resident texture example
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2016-09-11 18:42:30 +02:00 |
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saschawillems
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56e35390df
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Added 3D texture example (using perlin noise for runtime texture generation)
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2016-09-08 22:27:45 +02:00 |
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saschawillems
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7929b1c3e6
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Specular
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2016-09-04 14:19:27 +02:00 |
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saschawillems
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7ace541544
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Better texture for demonstrating mip maps
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2016-09-03 22:31:12 +02:00 |
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saschawillems
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5e3b0f4b75
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Compute raytracing basic camera movement
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2016-09-02 20:13:12 +02:00 |
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saschawillems
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26c39e9c67
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Fixed shadow back projections
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2016-09-02 14:53:44 +02:00 |
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