Commit graph

141 commits

Author SHA1 Message Date
Sascha Willems
dcb69451cf Added descriptor indexing example to readme 2021-01-29 10:28:04 +01:00
Sascha Willems
21f9cd5251 Fixed typos, better sample descriptions 2020-11-27 21:01:46 +01:00
Sascha Willems
f79c9705b4 Added samples for ray queries and callable ray tracing shaders 2020-11-23 12:25:49 +01:00
Sascha Willems
9aea7d1550 Added VRS sample to readme 2020-09-12 12:16:31 +02:00
Sascha Willems
38ba5e6f3e Descripton of OIT sample 2020-08-21 10:21:59 +02:00
daemyung jang
82747df540
Add Order Independent Transparency example (#755)
* Add Order Independent Transparency example

* Update README.md

* Add copyright at Order Independent Transparency example

* Disable the validation by default
2020-08-21 09:27:06 +02:00
Sascha Willems
ee946e2abf
Update ray tracing samples to use VK_KHR_ray_tracing (#753)
* Started updating ray tracing samples to KHR extension

* Updated GLSL shaders to use GL_EXT_ray_tracing

* Code cleanup, naming

* Fix include directories to use Vulkan headers from repository instead of NDK for the Android build

* Added new Android function pointers

* Renamed basic ray tracing sample

Added android build files

* Remove unused batch file

* Replaced remaining NV identifiers

* Updating ray tracing shadow sample to KHR extension

* Updated shaders to use KHR instead of NV extension

Fixed shader bindings

* Updating ray tracing reflections sample to KHR extension

* Renamed ray tracing reflections sample

* Renamed ray tracing shadows sample

Added android build files

* Removed no-longer used batch files for shader generation

* Proper alignment for the shader binding table

* Updated readme

* Reworked shader group setup

* Cleanup

* Reworked shader group setup

* Reworked shader group setup

* Code cleanup
2020-08-15 17:59:02 +02:00
Sascha Willems
3abe588157 Fixed typos 2020-08-08 13:59:58 +02:00
Sascha Willems
dceb349849 Added cube map array sample 2020-07-19 07:07:54 +02:00
Sascha Willems
e370e6d169
Merge glTF scene rendering sample (#744)
* Started reworking the scene rendering to sample
Use glTF instead of ASSIMP, per-material pipelines, material loading, etc.

* Visibility toggle for scene nodes

* Fixed lighting, updated GLSL and HLSL shaders

* Renamed sample

* Code-Cleanup, comments, validation fixes

* Android build

* Started on tutorial for glTF scene rendering sample

* Minor code cleanup

* Adding new chapters to the tutorial for glTF scene rendering sample

* Added info on normal map shader bindings, spelling

* Added drawing chapter

* Getter for texture descriptors

Makes code a easier to read

* Renamed glTF scene sample

* Add markdown files to projects

* Updated readme, separate chapter for glTF samples

* Comments

* Removed unused screenshot
2020-07-04 14:20:45 +02:00
Sascha Willems
4850536922 Replaced old skinning sample with new glTF one 2020-06-06 13:57:31 +02:00
Ben Clayton
ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00
Sascha Willems
2973aad014 Added note on HLSL shaders 2020-05-23 11:26:07 +02:00
Sascha Willems
e0c15f62da Renamed mesh example to glTF scene 2020-04-19 11:50:46 +02:00
Sascha Willems
05b2fbfb24 Mention the official Khronos Vulkan Samples repository 2020-04-02 20:40:49 +02:00
Sascha Willems
942c4e12ae Deprecation notice for VK_EXT_debug_report sample
Link to updated sample for VK_EXT_debug_utils in Khronos sample repo
2020-04-02 19:14:32 +02:00
Sascha Willems
b3749a90ad
Merge pull request #653 from httpdigest/master
Fix typos
2020-02-14 07:00:18 +01:00
Petr Kraus
1dd3b5a509
Fix README typo 2020-02-05 14:59:14 +01:00
httpdigest
5029e15ec6 Fix typos
http://its-not-its.info/
2020-01-12 12:56:16 +01:00
Sascha Willems
b2add91d2c Renamed compute shader ray tracing example 2019-05-11 12:41:46 +02:00
Sascha Willems
7b19929c5c Added VK_NV_ray_tracing examples to the readme 2019-04-27 11:22:27 +02:00
Sascha Willems
a167aee777 Added negative viewport example to readme 2019-03-31 10:14:52 +02:00
Sascha Willems
b7ccc6e318 Fixed links to articles on my web site 2019-03-29 16:21:30 +01:00
saschawillems
f985322db9 Readme 2018-10-20 19:20:04 +02:00
Sascha Willems
80ec7a31f1
Merge pull request #495 from elect86/master
Added table of contents + Ports
2018-10-20 19:16:27 +02:00
Giuseppe Barbieri
9efb5ff114
Update README.md 2018-10-14 21:00:00 +02:00
saschawillems
6e30114b1d Material randomization, added sample to readme 2018-10-07 11:44:47 +02:00
saschawillems
bf67bd6061 Added conditional rendering sample to readme 2018-09-16 10:01:55 +02:00
saschawillems
713f92ba59 Added input attachment sample to readme 2018-08-22 19:59:53 +02:00
Giuseppe Barbieri
646844a945
Update README.md 2018-06-23 12:36:55 +02:00
Giuseppe Barbieri
c7771eed75
Update README.md 2018-06-23 12:34:25 +02:00
Giuseppe Barbieri
5f41d1441a
Update README.md 2018-06-23 12:32:23 +02:00
Giuseppe Barbieri
979e0abb96
Update README.md 2018-06-23 12:32:04 +02:00
saschawillems
a911f0e785 Added multiview example to readme [skip ci] 2018-06-02 12:11:33 +02:00
saschawillems
3c578a065f Added basic descriptor sets usage example 2018-04-08 13:12:16 +02:00
saschawillems
6a8a44a75d Reworked readme, added all examples not listed yet 2018-03-28 15:09:29 +02:00
saschawillems
1a31d3f271 Removed out-dated documentation 2018-01-29 20:44:53 +01:00
saschawillems
9cda53781c Added cascaded shadow mapping example to readme [skip ci] 2017-12-30 13:41:33 +01:00
saschawillems
2f792035aa Added headless examples to readme 2017-11-20 21:14:12 +01:00
saschawillems
9393c63533 Readme paths [skip ci] 2017-11-12 19:48:59 +01:00
saschawillems
94a076e1ae Moved example source files into sub folder 2017-11-12 19:32:09 +01:00
saschawillems
c1d54dbaf6 Removed Visual Studio 2015 project files (use cmake instead) 2017-11-04 18:04:57 +01:00
saschawillems
b8288cdd89 Note about recursive clone and sub modules
Fixes #359
2017-07-24 21:07:46 +02:00
Bill Hollings
108cdbc14c Merge branch 'master' of https://github.com/SaschaWillems/Vulkan 2017-06-22 14:55:11 -04:00
Bill Hollings
96601494d5 Updates to iOS and macOS functionality using MoltenVK.
Use getAssetPath() instead of ASSET_PATH to support broader range of platforms.
Multisampling example determines sample rate from device at runtime.
Move example wrapper code from DemoViewController.mm to dedicated MVKExample.cpp file.
Remove AssImp libraries for iOS and macOS from repo, and add instructions for
generating them from AssImp source files.
Update general README.md file to mention support for iOS and macOS platforms.
Add Apple logo for README.md.
Update Vulkan logo to current registered TM logo.
Update copyright notice of MoltenVK example files to MIT license.
Examples use +/- on main keyboard, instead of numpad.
2017-06-22 14:53:49 -04:00
saschawillems
13d6076a5f Readme formatting, typos 2017-06-11 12:41:45 +02:00
saschawillems
9cc2ba36c1 Added PBR samples to readme 2017-06-11 12:29:40 +02:00
Nikita Krupitskas
6287573ff0 Small typo 2017-05-02 17:46:30 +03:00
saschawillems
bbbb06045e Spelling (Fixes #322) [skip ci] 2017-04-22 14:01:27 +02:00
saschawillems
1dd45a4ddf Download script and note on (new) additional asset pack [skip ci] 2017-04-21 23:38:21 +02:00