Commit graph

465 commits

Author SHA1 Message Date
Sascha Willems
3e55366434 Added sample fro dynamic rendering using VK_KHR_dynamic_rendering 2021-11-06 19:45:22 +01:00
Sascha Willems
e79634e4da Disable UI overlay for triangle sample
Fixes validation layer errors
Refs #876
2021-10-24 13:19:05 +02:00
Sascha Willems
a5022d6d5f Fixing several validation related issues 2021-10-24 13:00:11 +02:00
Sascha Willems
6f723ea1e0 Remove buffer copies for gltf indices
Directly access the values from the buffer instead
Fixes #894
2021-10-24 12:07:01 +02:00
Sascha Willems
d72ff3c8d5 Use Vulkan bool type for material specialization
Refs #876
2021-10-24 11:53:03 +02:00
Sascha Willems
f00568f482 Add ray tracing callable shaders to solution 2021-10-18 22:00:40 +02:00
Sascha Willems
711743ad69 Refactoring 2021-10-17 11:11:19 +02:00
Sascha Willems
241583774c Destroy fence 2021-10-17 10:50:43 +02:00
Sascha Willems
7543ef14b8 Destroy fence 2021-10-17 10:48:14 +02:00
Sascha Willems
adb0528184 Proper mip tail memory cleanup
Refs #882
2021-10-17 10:45:09 +02:00
Sascha Willems
a5c2a8e757 Fix pipeline stage for mip tail barrier
Refs #882
2021-10-17 10:26:30 +02:00
neither-nor
52c32c2d7b fix layout transition 2021-09-28 16:21:35 +08:00
neither-nor
1f6d425933 Fix texturesparseresidency memory and image layout bugs 2021-09-28 15:29:01 +08:00
Sascha Willems
eb11297312 Enable inline uniform block feature
Fixes #875
2021-09-04 09:28:16 +02:00
Christian Forfang
6a1a8988d0 Fix bound range in dynamicuniformbuffer sample 2021-08-31 12:27:52 +02:00
Sascha Willems
3b1ff1eece Ray tracing samples can now also use the UI overlay
General cleanup, changed default settings.overlay value
2021-08-28 12:59:10 +02:00
ShoufengYang
f4197f93b4
Fixed the first frame render error.
The compute commands should be submit before the graphic command. If not, there is a logical error that cause the first frame render error.  Since the graphic rendering need to sample the compute shader 's output image.
2021-08-03 23:22:48 +08:00
ShoufengYang
fb4187a916
Update computeshader.cpp
There is a logical error that cause the first frame render error.  Since the graphic rendering need to sample the compute shader 's output image, so the compute command need to run  before the graphic rendering. If not, the graphic rendering will sample the gabage data (computer's output image) for the first frame and present on the display screen.This issue can be easy to be reproduced when the GPU device has a lower performance.
2021-08-03 23:04:40 +08:00
Per Inge Mathisen
488aa9c220 Fix rayquery demo to not require full raytracing support. 2021-07-29 12:22:47 +02:00
Sascha Willems
0a8a274bd4 Fixed subpass dependency 2021-07-13 17:43:54 +02:00
Sascha Willems
d3134465e2 Resize attachments on window resize and update descriptor
Sample no longer crashes on resize
Fixes #838
2021-07-09 08:14:59 +02:00
Sascha Willems
ad2d922166 Three vertices are sufficient for the full screen background
Fixes #843
2021-06-28 22:03:36 +02:00
Sascha Willems
0721179003
Merge pull request #817 from rumblehhh/patch-1
Replace VK_VERSION_1_1 with VK_API_VERSION_1_1
2021-06-05 15:11:29 +02:00
Sascha Willems
0887881eac
Merge pull request #832 from per-mathisen-arm/master
Add support for rendering with the headless extension
2021-06-05 15:10:30 +02:00
Sascha Willems
2735ea213e
Merge pull request #812 from tangmi/remove-host-commands
Remove acceleration structure host commands usage
2021-05-31 19:35:24 +02:00
Per Inge Mathisen
45ba247b55 Add support for rendering for the headless extension 2021-04-27 13:53:07 +02:00
rumblehhh
69b92f19ef
Replace VK_VERSION_1_1 with VK_API_VERSION_1_1
VkApplicationInfo::apiVersion must be encoded as major, minor and patch version of the Vulkan API Specification: https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#extendingvulkan-coreversions-versionnumbers.
2021-03-16 12:58:02 +00:00
Sascha Willems
70fc3c4675 Removed no-longer required texture compression feature check 2021-03-13 13:51:09 +01:00
Sascha Willems
5db9781d52 Added HLSL shaders for ray tracing callable sample
Minor cleanup
2021-03-06 16:21:09 +01:00
Sascha Willems
70ec72e790 SSAO sample: Render Sponza with textures 2021-02-25 19:16:41 +01:00
Michael Tang
94873f7eaf Remove acceleration structure host commands usage 2021-02-23 18:24:59 -08:00
Martin Dinkov
afc9659856 The test declares VkSpecializationInfo in a localized scope and calls vkCreateRayTracingPipelinesKHR outside of that scope. Thus, by the time vkCreateRayTracingPipelinesKHR is called, VkSpecializationInfo has been destroyed. 2021-02-23 14:53:35 -05:00
Sascha Willems
a86bdc2c44 Finished descriptor indexing example 2021-01-28 22:04:25 +01:00
Sascha Willems
6994d17448
Merge pull request #791 from diharaw/variable_descriptor_validation
Added descriptorindexing sample to CMake and fixed variable descriptor size validation errors
2021-01-28 19:31:05 +01:00
jeromenxp
1b22456d07 Change scope of validationExt and validationLayerName variables
Pointer to a variable declared into a block statement is stored and used outside of the block by vkCreateInstance. This can lead to segmentation fault.
Move the declaration of validationExt/validationLayerName outside of the block to fix the crash.
2021-01-18 17:41:41 +01:00
Sascha Willems
1042f76071 Fixed comments 2021-01-17 20:08:49 +01:00
diharaw
78940988b9 Replace core VkDescriptorSetVariableDescriptorCountAllocateInfo structure with EXT version. 2020-12-16 10:51:27 +00:00
diharaw
4a11ae0c5a Added descriptorindexing sample to CMake.
Fixed variable descriptor size validation error.
2020-12-16 10:40:23 +00:00
Sascha Willems
846413cc4b Release resources, fixes validation
Scene setup
2020-12-12 08:40:28 +01:00
Sascha Willems
a369e6ed96 Apply shader group handle alignment where required
Fixes #787
2020-12-12 08:20:33 +01:00
Sascha Willems
f79c9705b4 Added samples for ray queries and callable ray tracing shaders 2020-11-23 12:25:49 +01:00
Sascha Willems
08be260685 Updated ray tracing samples to final ray tracing extensions 2020-11-23 12:15:57 +01:00
Sascha Willems
400d9bd8a3 Remove unnecessary shader group type 2020-11-17 20:44:19 +01:00
Sascha Willems
33313952aa Use KHR struct instead of NV 2020-11-14 15:21:49 +01:00
Sascha Willems
b9f0ac91d2 Optimizations and code-cleanup
Fixes #767
2020-10-09 11:07:19 +02:00
Sascha Willems
5418a75799 OpenMP 2020-09-17 14:06:21 +02:00
Sascha Willems
5b357931ec Enable OpenMP
Use proper loop variable types
Fixes #759
2020-09-17 13:55:26 +02:00
Sascha Willems
3cb3df4cbf Merge branch 'variable_rate_shading' 2020-09-13 10:28:03 +02:00
Nicolas Caramelli
c13a715ead
Add DirectFB WSI support (#761) 2020-09-13 10:12:33 +02:00
Sascha Willems
07970bb1e3 Proper cleanup 2020-09-12 13:06:39 +02:00