Commit graph

42 commits

Author SHA1 Message Date
Sascha Willems
3ecc0d2e1f Adjust clipping planes
Fixes #1183
2025-02-01 15:35:19 +01:00
Sascha Willems
27c8c36ebe Update shaders
Fixes #1177
2025-01-17 13:49:42 +01:00
Sascha Willems
29e939b1e4 Remove accidentally added files 2024-11-02 12:26:43 +01:00
Sascha Willems
5d89216db5 Fix descriptor leak on resize 2024-10-29 22:10:14 +01:00
Sascha Willems
a2d5a1fd44 Simplify descriptor setup
Refs #1157
2024-10-06 15:17:11 +02:00
Sascha Willems
2873439ec8 Fix ray tracing related validation errors 2024-09-01 19:08:39 +02:00
Sascha Willems
8b4ee59033
Add new sample for buffer device address (#1144)
* Started work on buffer device address sample

* Code cleanup

* Added BDA sample to readm

* Added android build files for BDA sample

* Replaces all uniform buffers with references
Comments and code cleanup
2024-07-03 22:04:57 +02:00
Sascha Willems
4d2117d3d9 Added mesh and task shader support to shader compilation scripts
Simplified file extension checks
Fixes #1143
2024-06-23 20:09:05 +02:00
Vovan675
fc9753a8fc
Fix SSAO blur range (#1122)
* Fix ssao blur range

* Recompile ssao blur shaders

---------

Co-authored-by: Vladimir Kosachev <vovan675@unigine.com>
2024-06-21 07:56:26 +02:00
Sascha Willems
196e6a4c6b Update and document shader compilation scripts
Will no longer fail with certain shaderStages
Refs #1126
2024-06-04 21:31:24 +02:00
Sascha Willems
0b5281d087 Updated HLSL readme 2024-05-01 18:33:27 +02:00
Sascha Willems
eedfcc6b74 Fixed closesthit shader 2024-04-19 10:34:12 +02:00
Sascha Willems
6511d9d802 Added HLSL shaders 2024-03-19 18:29:43 +01:00
Sascha Willems
85018e6b09 Added sample for VK_KHR_ray_tracing_position_fetch 2024-03-16 10:29:44 +01:00
MuWu
e7834f48d1
fix a small bug in pbr-ibl (#1099) 2024-01-21 14:15:20 +01:00
Sascha Willems
dfcc55b6d5 Updated hlsl shaders 2024-01-20 13:06:04 +01:00
Sascha Willems
b92e210bbe Code cleanup, simplification 2024-01-20 13:05:02 +01:00
Sascha Willems
668b9c9b57 Code cleanup, simplified descriptor setup 2024-01-15 19:12:06 +01:00
Sascha Willems
47c3bd16c4 Code cleanup, refactoring and simplification 2024-01-14 15:23:58 +01:00
Sascha Willems
0888d1c9b0 Code cleanup, code comments 2024-01-14 12:17:41 +01:00
Sascha Willems
51618acc1f Code cleanup and simplification 2024-01-14 11:04:43 +01:00
Sascha Willems
7ad9ee1dc3 Code cleanup, fixed HLSL shaders 2024-01-14 10:24:55 +01:00
Sascha Willems
67820604b8 Code cleanup, simplified, added code comments 2024-01-13 15:59:19 +01:00
Sascha Willems
d82ebc8f32 Heavily reworked this sample
Code cleanup, code restructuring, simplified and lots of new code comments
2024-01-12 12:45:14 +01:00
Sascha Willems
11bef52edc Code cleanup, restructuring. code comments 2024-01-08 19:04:03 +01:00
Sascha Willems
dec7d2e9f8 Code cleanup, rework, additional code comments 2024-01-07 20:04:18 +01:00
Sascha Willems
fe46cef0a7 Code cleanup
Skybox now rotates with the camera, fixed depth issues
2024-01-07 17:03:39 +01:00
Sascha Willems
eff719099a Complete rework of the sample
Simplified, added comments and only use single buffers to show best practices
2024-01-06 16:47:11 +01:00
Sascha Willems
b8959f76db Added sample for shader debugprintf 2023-12-24 14:50:29 +01:00
Sascha Willems
3a15ec4eb9 Replaced the deprecated debug marker sample with debug utils 2023-12-22 12:04:50 +01:00
Sascha Willems
1a635f16ab Use shader storage buffer to pass lights to shader 2023-12-13 18:31:49 +01:00
Sascha Willems
3c0f3e18cd Code cleanup 2023-11-25 15:35:54 +01:00
Sascha Willems
5962189427
Add ray traced glTF sample (#1083)
* Started working on a ray tracing glTF sample

* Started working on a ray tracing glTF sample

Added textures using descriptor indexing

* Frame accumulation

Pass glTF node transforms to BLAS build

* Shader cleanup

* Code cleanup, flip Y using TLAS transform matrix

* Create AS for all primitives in the gltf scene

* Remove unused variables

* Added missing shaders

* Minor cleanup
2023-11-01 10:55:33 +01:00
Sascha Willems
f27a032570 Updated shading rate sample to KHR extension 2023-10-13 18:53:51 +02:00
Sascha Willems
66dce3c991 Fixed HLSL shaders (mostly ray tracing related)
Updated HLSL compile script
2023-10-13 17:26:51 +02:00
Sascha Willems
f0d94313b8 Updated HLSL compile script
Recompile mesh shader with EXT instead of NV SPIR-V extension
Fixes #1078
2023-10-13 17:02:04 +02:00
Sascha Willems
fc27e4d98d Fixed buffer sizes and recompiled shaders
Validation is clean now
Fixes #1017
2023-08-04 19:49:42 +02:00
Sascha Willems
9dcc8110cf Renamed particle fire sample 2023-07-16 16:03:29 +02:00
Sascha Willems
18012268ed Added HLSL shaders for mesh shading sample 2023-06-08 16:50:12 +02:00
Sascha Willems
133c703160 Intersection shader 2023-05-13 14:49:00 +02:00
Sascha Willems
ebc4127472 Started working on ray tracing intersection shader example 2023-05-13 12:22:04 +02:00
Sascha Willems
99b226237a Moved shaders to new directory 2023-05-09 21:03:02 +02:00