Sascha Willems
3ecc0d2e1f
Adjust clipping planes
...
Fixes #1183
2025-02-01 15:35:19 +01:00
Sascha Willems
27c8c36ebe
Update shaders
...
Fixes #1177
2025-01-17 13:49:42 +01:00
Sascha Willems
29e939b1e4
Remove accidentally added files
2024-11-02 12:26:43 +01:00
Sascha Willems
5d89216db5
Fix descriptor leak on resize
2024-10-29 22:10:14 +01:00
Sascha Willems
a2d5a1fd44
Simplify descriptor setup
...
Refs #1157
2024-10-06 15:17:11 +02:00
Sascha Willems
2873439ec8
Fix ray tracing related validation errors
2024-09-01 19:08:39 +02:00
Sascha Willems
8b4ee59033
Add new sample for buffer device address ( #1144 )
...
* Started work on buffer device address sample
* Code cleanup
* Added BDA sample to readm
* Added android build files for BDA sample
* Replaces all uniform buffers with references
Comments and code cleanup
2024-07-03 22:04:57 +02:00
Sascha Willems
4d2117d3d9
Added mesh and task shader support to shader compilation scripts
...
Simplified file extension checks
Fixes #1143
2024-06-23 20:09:05 +02:00
Vovan675
fc9753a8fc
Fix SSAO blur range ( #1122 )
...
* Fix ssao blur range
* Recompile ssao blur shaders
---------
Co-authored-by: Vladimir Kosachev <vovan675@unigine.com>
2024-06-21 07:56:26 +02:00
Sascha Willems
196e6a4c6b
Update and document shader compilation scripts
...
Will no longer fail with certain shaderStages
Refs #1126
2024-06-04 21:31:24 +02:00
Sascha Willems
0b5281d087
Updated HLSL readme
2024-05-01 18:33:27 +02:00
Sascha Willems
eedfcc6b74
Fixed closesthit shader
2024-04-19 10:34:12 +02:00
Sascha Willems
6511d9d802
Added HLSL shaders
2024-03-19 18:29:43 +01:00
Sascha Willems
85018e6b09
Added sample for VK_KHR_ray_tracing_position_fetch
2024-03-16 10:29:44 +01:00
MuWu
e7834f48d1
fix a small bug in pbr-ibl ( #1099 )
2024-01-21 14:15:20 +01:00
Sascha Willems
dfcc55b6d5
Updated hlsl shaders
2024-01-20 13:06:04 +01:00
Sascha Willems
b92e210bbe
Code cleanup, simplification
2024-01-20 13:05:02 +01:00
Sascha Willems
668b9c9b57
Code cleanup, simplified descriptor setup
2024-01-15 19:12:06 +01:00
Sascha Willems
47c3bd16c4
Code cleanup, refactoring and simplification
2024-01-14 15:23:58 +01:00
Sascha Willems
0888d1c9b0
Code cleanup, code comments
2024-01-14 12:17:41 +01:00
Sascha Willems
51618acc1f
Code cleanup and simplification
2024-01-14 11:04:43 +01:00
Sascha Willems
7ad9ee1dc3
Code cleanup, fixed HLSL shaders
2024-01-14 10:24:55 +01:00
Sascha Willems
67820604b8
Code cleanup, simplified, added code comments
2024-01-13 15:59:19 +01:00
Sascha Willems
d82ebc8f32
Heavily reworked this sample
...
Code cleanup, code restructuring, simplified and lots of new code comments
2024-01-12 12:45:14 +01:00
Sascha Willems
11bef52edc
Code cleanup, restructuring. code comments
2024-01-08 19:04:03 +01:00
Sascha Willems
dec7d2e9f8
Code cleanup, rework, additional code comments
2024-01-07 20:04:18 +01:00
Sascha Willems
fe46cef0a7
Code cleanup
...
Skybox now rotates with the camera, fixed depth issues
2024-01-07 17:03:39 +01:00
Sascha Willems
eff719099a
Complete rework of the sample
...
Simplified, added comments and only use single buffers to show best practices
2024-01-06 16:47:11 +01:00
Sascha Willems
b8959f76db
Added sample for shader debugprintf
2023-12-24 14:50:29 +01:00
Sascha Willems
3a15ec4eb9
Replaced the deprecated debug marker sample with debug utils
2023-12-22 12:04:50 +01:00
Sascha Willems
1a635f16ab
Use shader storage buffer to pass lights to shader
2023-12-13 18:31:49 +01:00
Sascha Willems
3c0f3e18cd
Code cleanup
2023-11-25 15:35:54 +01:00
Sascha Willems
5962189427
Add ray traced glTF sample ( #1083 )
...
* Started working on a ray tracing glTF sample
* Started working on a ray tracing glTF sample
Added textures using descriptor indexing
* Frame accumulation
Pass glTF node transforms to BLAS build
* Shader cleanup
* Code cleanup, flip Y using TLAS transform matrix
* Create AS for all primitives in the gltf scene
* Remove unused variables
* Added missing shaders
* Minor cleanup
2023-11-01 10:55:33 +01:00
Sascha Willems
f27a032570
Updated shading rate sample to KHR extension
2023-10-13 18:53:51 +02:00
Sascha Willems
66dce3c991
Fixed HLSL shaders (mostly ray tracing related)
...
Updated HLSL compile script
2023-10-13 17:26:51 +02:00
Sascha Willems
f0d94313b8
Updated HLSL compile script
...
Recompile mesh shader with EXT instead of NV SPIR-V extension
Fixes #1078
2023-10-13 17:02:04 +02:00
Sascha Willems
fc27e4d98d
Fixed buffer sizes and recompiled shaders
...
Validation is clean now
Fixes #1017
2023-08-04 19:49:42 +02:00
Sascha Willems
9dcc8110cf
Renamed particle fire sample
2023-07-16 16:03:29 +02:00
Sascha Willems
18012268ed
Added HLSL shaders for mesh shading sample
2023-06-08 16:50:12 +02:00
Sascha Willems
133c703160
Intersection shader
2023-05-13 14:49:00 +02:00
Sascha Willems
ebc4127472
Started working on ray tracing intersection shader example
2023-05-13 12:22:04 +02:00
Sascha Willems
99b226237a
Moved shaders to new directory
2023-05-09 21:03:02 +02:00