Commit graph

48 commits

Author SHA1 Message Date
saschawillems
2ec1a60535 Updated displacement example 2016-06-06 14:28:13 +02:00
saschawillems
51e06ad7fa Updated readme and screenshots 2016-06-05 20:59:19 +02:00
saschawillems
7ba4d008b8 Update screenshots and descriptions for offscreen rendering examples 2016-06-05 19:18:14 +02:00
saschawillems
c85413f893 Screenshot and updated description for shadow mapping example 2016-06-05 16:41:42 +02:00
saschawillems
8746ab58f0 Screenshot 2016-06-04 13:33:41 +02:00
saschawillems
a074cd07a4 Updated screenshots and readme 2016-06-04 13:23:44 +02:00
saschawillems
f6ef292b38 Added paragraph on VK_EXT_debug_marker example 2016-05-28 20:06:32 +02:00
saschawillems
aa9f2405dd Updated pipelines demo with new scene, shaders and pipeline derivatives 2016-05-26 19:43:27 +02:00
saschawillems
f6b61788ff Update screenshots 2016-05-21 16:06:46 +02:00
saschawillems
84c362bf61 Added compute ray tracing example to readme, added attributions 2016-05-19 22:13:16 +02:00
saschawillems
4198e2e64f Updates screenshots 2016-05-15 15:32:04 +02:00
saschawillems
69e85e155d Updated screen shot for texture example 2016-05-14 16:20:25 +02:00
saschawillems
63900a9e06 Added text overlay example to readme 2016-05-07 16:29:56 +02:00
saschawillems
0463d5b1e3 Updated description and screenshot for instancing example 2016-04-17 12:44:31 +02:00
saschawillems
d93f4dd647 Added multi threaded command buffer example to the readme 2016-04-04 21:15:55 +02:00
saschawillems
79df037c92 Added multisampling example to readme 2016-03-29 22:16:32 +02:00
saschawillems
9c891b8273 Particle fire system minor changes, added screenshot 2016-03-19 20:02:30 +01:00
saschawillems
9483d4465d Updated readme, new screenshot for spherical environment mapping example 2016-03-02 21:35:54 +01:00
saschawillems
0363b09645 Screenshot and info on shadow mapping demo 2016-02-28 22:17:57 +01:00
saschawillems
94f6b4a074 Updated mesh shaders (better lighting with specular) 2016-02-24 23:26:49 +01:00
saschawillems
4807931164 Updated bloom shaders (better lighting with specular) 2016-02-24 23:14:47 +01:00
saschawillems
c91341813c Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
saschawillems
b39673579a Tessellation screenshot and used mesh 2016-02-14 16:43:24 +01:00
saschawillems
218fff4171 Added info and screenshot for skeletal animation example 2016-01-22 22:06:38 +01:00
saschawillems
7978558469 Added info and screenshot for occlusion query example 2016-01-21 16:52:43 +01:00
saschawillems
9fa489b50b Added info and screenshot for distance field font rendering example 2016-01-16 19:35:45 +01:00
saschawillems
92e2369f45 Updated screenshot and info in offscreen example 2016-01-14 21:34:16 +01:00
saschawillems
39ee1da192 Updated screenshot for mesh rendering example, attributions 2016-01-10 14:53:49 +01:00
saschawillems
2d99cee1d3 Added information and screenshot for deferred shading example 2016-01-10 10:58:45 +01:00
saschawillems
4ff061bd3a Push constant screenshots, some more information on triangle exampled, fixed link to humus' page 2016-01-10 10:44:10 +01:00
saschawillems
9c809bf03b Screenshot and info for omnidirectional shadow mapping example, moved vulkan base class documentation to separate folder 2016-01-03 20:40:21 +01:00
saschawillems
b27fd97766 Updated details (and screenshot) for texture mapping demo 2016-01-03 20:21:09 +01:00
saschawillems
f5ed3fed45 Screenshot and info for texture array example 2015-12-26 16:06:00 +01:00
saschawillems
94664cb27f Updated screenshots 2015-12-25 22:24:42 +01:00
saschawillems
57f6eb11ef Screenshot and info for cube map example. attributions (texture used in sample by Emil Persson www.humus.name) 2015-12-25 17:18:09 +01:00
saschawillems
051742d1c5 Screenshot and info for compute shader particle system example 2015-12-24 15:28:48 +01:00
saschawillems
ab91cfd262 Screenshot and info for push constant example, link to SPIR-V specs 2015-12-23 20:04:14 +01:00
saschawillems
33a7d31782 Screenshot and info on compute shader image processing example 2015-12-08 22:26:19 +01:00
saschawillems
5408b71aa9 Build info (single CMakeLists.txt for all samples), updated screenshots 2015-12-05 16:28:06 +01:00
saschawillems
239666d071 Updated bloom screenshot 2015-12-02 22:46:41 +01:00
saschawillems
048bfa2ab8 Screenshot and info on bloom example, info on building and dependencies 2015-12-02 22:33:52 +01:00
saschawillems
40536370be Screenshot and info on radial blur (fullscreen shader) example 2015-11-29 16:28:08 +01:00
saschawillems
41bf8bca06 Screenshot and info on offscreen rendering example 2015-11-28 00:21:17 +01:00
saschawillems
8b31f60038 Screenshot and info on parallax mapping example 2015-11-23 23:12:49 +01:00
saschawillems
dca252098d Screenshot and info on vulkan demo scene 2015-11-22 13:36:42 +01:00
saschawillems
0d69227c42 Screenshot and info instancing example 2015-11-21 18:51:04 +01:00
saschawillems
65086f58a1 Mesh rendering demo screenshot, dependencies, info on validation layer constructor overload 2015-11-19 23:26:01 +01:00
saschawillems
5795de7bce Readme with (tentative) list of examples. screenshots 2015-11-17 23:11:35 +01:00