Sascha Willems
2e566fa549
Fixed barrier
2024-01-04 17:09:53 +01:00
Sascha Willems
a63d2e0168
Code cleanup, comments
2024-01-03 20:16:41 +01:00
Sascha Willems
d8a3379e0b
Code cleanup
2024-01-03 18:31:23 +01:00
Sascha Willems
8f1a5e38f2
Code cleanup
2024-01-02 20:00:06 +01:00
Sascha Willems
7935025c2d
Code cleanup
...
Comments
2024-01-01 17:41:48 +01:00
dustContributor
3fe41db07c
Fixed image link ( #1095 )
2023-12-31 10:49:49 +01:00
Sascha Willems
d0211d1f14
Replaced per-sample validation define with global define in base class
...
Toggling validation via command line arguments is the preferred way anyway
Define was also added as a CMake option
2023-12-30 13:15:37 +01:00
Sascha Willems
a04a506353
Code cleanup, additional comments
2023-12-30 12:03:46 +01:00
Sascha Willems
5d56d40cdf
Code cleanup
...
Additional/better commnets
2023-12-29 19:00:35 +01:00
Sascha Willems
165e20db9e
Code cleanup
...
Comments
2023-12-28 20:37:39 +01:00
Sascha Willems
ac957ef8af
Code cleanup
...
Fixed remaining warnings (MSVC VS2022)
2023-12-27 19:58:33 +01:00
Sascha Willems
f6e77be11f
Mutiple frames in fight
...
Fixes #1093
2023-12-26 18:49:39 +01:00
Sascha Willems
99d6cce6b5
Code cleanup
2023-12-25 16:06:52 +01:00
Sascha Willems
24a13f18dc
Type conversion, Code cleanup
...
Fixes compiler warnings
2023-12-25 11:20:04 +01:00
Sascha Willems
4561f05cf0
Float conversion fix
2023-12-25 11:04:55 +01:00
Sascha Willems
485bc7550a
Code cleanup
...
Fixed compiler warnings
2023-12-24 15:58:23 +01:00
Sascha Willems
3187478c99
Minor code cleanup
2023-12-24 15:02:35 +01:00
Sascha Willems
b8959f76db
Added sample for shader debugprintf
2023-12-24 14:50:29 +01:00
Sascha Willems
efae5d64b5
Remove outdated todo
2023-12-24 14:09:45 +01:00
Sascha Willems
ed4c4684c5
Code cleanup. fixes warnings
2023-12-22 14:30:18 +01:00
Sascha Willems
3a15ec4eb9
Replaced the deprecated debug marker sample with debug utils
2023-12-22 12:04:50 +01:00
Sascha Willems
17e2abb036
Code cleanup, remove warnings
2023-12-21 19:02:07 +01:00
Sascha Willems
781f18990b
Code cleanup
...
Fixed several warnings
2023-12-20 20:14:36 +01:00
Sascha Willems
1a635f16ab
Use shader storage buffer to pass lights to shader
2023-12-13 18:31:49 +01:00
Sascha Willems
a467d94159
Code comments
2023-11-28 20:01:12 +01:00
Sascha Willems
3c0f3e18cd
Code cleanup
2023-11-25 15:35:54 +01:00
Sascha Willems
4d0d96e0af
Removed unused variable
2023-11-25 11:11:16 +01:00
Sascha Willems
46f360d401
Tweaked sub pass dependencies for color and depth attachments
2023-11-25 10:44:55 +01:00
Sascha Willems
ef50bf9b8f
Fix descriptor set
...
Fix pNext chaining
Code cleanupFixes #1088
Fixes #1089
2023-11-19 11:15:21 +01:00
Sascha Willems
1201b8d10c
Remove unnecessary buffer map and unmap
...
Code cleanup
2023-11-11 15:25:30 +01:00
Sascha Willems
8d74bdbc7c
Set additional dynamic states
...
As required per spec (validation is clean)
2023-11-03 15:06:50 +01:00
Sascha Willems
b20bca6201
Enabled VK_KHR_get_physical_device_properties2
...
Fixes validation messages
2023-11-02 20:02:42 +01:00
Sascha Willems
409961b9c2
Enabled VK_KHR_get_physical_device_properties2
...
Fixes validation messages
2023-11-02 19:57:56 +01:00
Sascha Willems
f03f454af4
Destroy command pool
2023-11-02 07:48:45 +01:00
Sascha Willems
5962189427
Add ray traced glTF sample ( #1083 )
...
* Started working on a ray tracing glTF sample
* Started working on a ray tracing glTF sample
Added textures using descriptor indexing
* Frame accumulation
Pass glTF node transforms to BLAS build
* Shader cleanup
* Code cleanup, flip Y using TLAS transform matrix
* Create AS for all primitives in the gltf scene
* Remove unused variables
* Added missing shaders
* Minor cleanup
2023-11-01 10:55:33 +01:00
Sascha Willems
e006185ca0
Rework offset and size calculations
...
Refs #1045
2023-10-29 18:11:08 +01:00
Sascha Willems
60321d465a
Proper resize handling
2023-10-14 16:35:41 +02:00
Sascha Willems
b481b63c78
Removed no longer required pipeline duplicatiion
2023-10-14 14:31:59 +02:00
Sascha Willems
f27a032570
Updated shading rate sample to KHR extension
2023-10-13 18:53:51 +02:00
Sascha Willems
3532ea8696
Fixed left/right offsets
2023-09-14 22:43:37 +02:00
omar
5868234f4f
Fix incorrect left/right viewport locations ( #1064 )
2023-09-14 22:40:19 +02:00
Sascha Willems
1447348e09
RT fix ( #1069 )
...
* Create bin directory
* Fix values for maxVertex
Fixes #1068
2023-09-09 11:33:32 +02:00
Sascha Willems
2aeb000d4e
Merge pull request #1058 from ZaOniRinku/master
...
Fix a comment in shadowmappingcascade example
2023-09-02 11:35:32 +02:00
Mike Gorchak
8458f21123
Add basic QNX support.
2023-09-01 11:12:08 -04:00
ZaOniRinku
d584b5a52b
Fix a comment in shadowmappingcascade example
2023-08-22 11:14:42 +02:00
Sascha Willems
e38d201415
Remove unused variables
2023-08-18 20:48:19 +02:00
Sascha Willems
bc39dd58fa
Destroy buffers
2023-08-05 13:32:17 +02:00
Sascha Willems
99f25527cc
Fix query count and dateaSize/stride calculation
...
Fixes #874
2023-08-04 20:04:15 +02:00
Sascha Willems
fc27e4d98d
Fixed buffer sizes and recompiled shaders
...
Validation is clean now
Fixes #1017
2023-08-04 19:49:42 +02:00
Sascha Willems
cc89bdb4a5
Destroy shaders
...
Fixes validation
2023-08-04 19:27:49 +02:00