Commit graph

608 commits

Author SHA1 Message Date
Sascha Willems
781f18990b Code cleanup
Fixed several warnings
2023-12-20 20:14:36 +01:00
Sascha Willems
1a635f16ab Use shader storage buffer to pass lights to shader 2023-12-13 18:31:49 +01:00
Sascha Willems
a467d94159 Code comments 2023-11-28 20:01:12 +01:00
Sascha Willems
3c0f3e18cd Code cleanup 2023-11-25 15:35:54 +01:00
Sascha Willems
4d0d96e0af Removed unused variable 2023-11-25 11:11:16 +01:00
Sascha Willems
46f360d401 Tweaked sub pass dependencies for color and depth attachments 2023-11-25 10:44:55 +01:00
Sascha Willems
ef50bf9b8f Fix descriptor set
Fix pNext chaining
Code cleanupFixes #1088
Fixes #1089
2023-11-19 11:15:21 +01:00
Sascha Willems
1201b8d10c Remove unnecessary buffer map and unmap
Code cleanup
2023-11-11 15:25:30 +01:00
Sascha Willems
8d74bdbc7c Set additional dynamic states
As required per spec (validation is clean)
2023-11-03 15:06:50 +01:00
Sascha Willems
b20bca6201 Enabled VK_KHR_get_physical_device_properties2
Fixes validation messages
2023-11-02 20:02:42 +01:00
Sascha Willems
409961b9c2 Enabled VK_KHR_get_physical_device_properties2
Fixes validation messages
2023-11-02 19:57:56 +01:00
Sascha Willems
f03f454af4 Destroy command pool 2023-11-02 07:48:45 +01:00
Sascha Willems
5962189427
Add ray traced glTF sample (#1083)
* Started working on a ray tracing glTF sample

* Started working on a ray tracing glTF sample

Added textures using descriptor indexing

* Frame accumulation

Pass glTF node transforms to BLAS build

* Shader cleanup

* Code cleanup, flip Y using TLAS transform matrix

* Create AS for all primitives in the gltf scene

* Remove unused variables

* Added missing shaders

* Minor cleanup
2023-11-01 10:55:33 +01:00
Sascha Willems
e006185ca0 Rework offset and size calculations
Refs #1045
2023-10-29 18:11:08 +01:00
Sascha Willems
60321d465a Proper resize handling 2023-10-14 16:35:41 +02:00
Sascha Willems
b481b63c78 Removed no longer required pipeline duplicatiion 2023-10-14 14:31:59 +02:00
Sascha Willems
f27a032570 Updated shading rate sample to KHR extension 2023-10-13 18:53:51 +02:00
Sascha Willems
3532ea8696 Fixed left/right offsets 2023-09-14 22:43:37 +02:00
omar
5868234f4f
Fix incorrect left/right viewport locations (#1064) 2023-09-14 22:40:19 +02:00
Sascha Willems
1447348e09
RT fix (#1069)
* Create bin directory

* Fix values for maxVertex

Fixes #1068
2023-09-09 11:33:32 +02:00
Sascha Willems
2aeb000d4e
Merge pull request #1058 from ZaOniRinku/master
Fix a comment in shadowmappingcascade example
2023-09-02 11:35:32 +02:00
Mike Gorchak
8458f21123 Add basic QNX support. 2023-09-01 11:12:08 -04:00
ZaOniRinku
d584b5a52b
Fix a comment in shadowmappingcascade example 2023-08-22 11:14:42 +02:00
Sascha Willems
e38d201415 Remove unused variables 2023-08-18 20:48:19 +02:00
Sascha Willems
bc39dd58fa Destroy buffers 2023-08-05 13:32:17 +02:00
Sascha Willems
99f25527cc Fix query count and dateaSize/stride calculation
Fixes #874
2023-08-04 20:04:15 +02:00
Sascha Willems
fc27e4d98d Fixed buffer sizes and recompiled shaders
Validation is clean now
Fixes #1017
2023-08-04 19:49:42 +02:00
Sascha Willems
cc89bdb4a5 Destroy shaders
Fixes validation
2023-08-04 19:27:49 +02:00
Gadgeteer
2d2746c01d Remove xcode/examples.h 2023-07-19 16:19:15 +01:00
Sascha Willems
ae4ed5f9ad Minor cleanup 2023-07-18 19:23:43 +02:00
Sascha Willems
93fb200fe6 Minor code cleanup 2023-07-17 20:32:27 +02:00
Sascha Willems
31973df69b Reworked triangle sample
Now uses proper sync and multiple concurrent frames
Better and more consistent naming
Additional comments
Refs #871
2023-07-16 19:25:55 +02:00
Sascha Willems
9dcc8110cf Renamed particle fire sample 2023-07-16 16:03:29 +02:00
Sascha Willems
384b2031a2 Minor code cleanup 2023-07-16 15:55:58 +02:00
Sascha Willems
d58936d6f2 Store buffers on device
Fixes #1053
2023-07-16 14:06:18 +02:00
Gadgeteer
b1d2777ad0 First Version of MacOS test 2023-07-15 10:44:22 +01:00
Tom Hochstein
a0ef2fcea6 Fix shaders path for computeheadless and renderheadless 2023-07-12 10:07:39 -05:00
reneruhr
187fc810ac
Removed unnecessary binding. 2023-07-10 15:37:00 +03:00
Sascha Willems
b82ee755c5 Fixed dst access mask for input attachment access
Fixes #1020
2023-06-20 18:57:32 +02:00
Sascha Willems
dbfb115bd6 Minor code cleanup 2023-06-18 17:53:21 +02:00
Sascha Willems
48fb28508b Clean up descriptor pool setup
Fixes #1030
2023-06-08 18:34:17 +02:00
Sascha Willems
09c5dfd57f Fix UV calculation
Fixes #1035
2023-06-08 18:31:31 +02:00
Sascha Willems
0eec27db64 Clean up validation
UI needs to be reworked, so disabled for now
Fixes #1040
2023-06-03 16:51:03 +02:00
Sascha Willems
e9288ed57f Use correct layout for color attachment
Fixes #1041
2023-06-03 16:48:37 +02:00
Sascha Willems
c01136f4bd Randomly generate spheres 2023-05-13 16:19:40 +02:00
Sascha Willems
c9aa0cb13e CMake setup 2023-05-13 14:55:18 +02:00
Sascha Willems
ebc4127472 Started working on ray tracing intersection shader example 2023-05-13 12:22:04 +02:00
Sascha Willems
10031d4cca Changed references to the asset pack 2023-05-10 21:29:33 +02:00
Sascha Willems
ed8be7e92d Replaced debug marker with debug utils in framework 2023-05-09 20:04:34 +02:00
Sascha Willems
3c9aca3fcb Add stencil format require toggle
Fixes #1031
2023-05-09 18:03:51 +02:00