Sascha Willems
781f18990b
Code cleanup
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Fixed several warnings
2023-12-20 20:14:36 +01:00
Sascha Willems
1a635f16ab
Use shader storage buffer to pass lights to shader
2023-12-13 18:31:49 +01:00
Sascha Willems
a467d94159
Code comments
2023-11-28 20:01:12 +01:00
Sascha Willems
3c0f3e18cd
Code cleanup
2023-11-25 15:35:54 +01:00
Sascha Willems
4d0d96e0af
Removed unused variable
2023-11-25 11:11:16 +01:00
Sascha Willems
46f360d401
Tweaked sub pass dependencies for color and depth attachments
2023-11-25 10:44:55 +01:00
Sascha Willems
ef50bf9b8f
Fix descriptor set
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Fix pNext chaining
Code cleanupFixes #1088
Fixes #1089
2023-11-19 11:15:21 +01:00
Sascha Willems
1201b8d10c
Remove unnecessary buffer map and unmap
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Code cleanup
2023-11-11 15:25:30 +01:00
Sascha Willems
8d74bdbc7c
Set additional dynamic states
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As required per spec (validation is clean)
2023-11-03 15:06:50 +01:00
Sascha Willems
b20bca6201
Enabled VK_KHR_get_physical_device_properties2
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Fixes validation messages
2023-11-02 20:02:42 +01:00
Sascha Willems
409961b9c2
Enabled VK_KHR_get_physical_device_properties2
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Fixes validation messages
2023-11-02 19:57:56 +01:00
Sascha Willems
f03f454af4
Destroy command pool
2023-11-02 07:48:45 +01:00
Sascha Willems
5962189427
Add ray traced glTF sample ( #1083 )
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* Started working on a ray tracing glTF sample
* Started working on a ray tracing glTF sample
Added textures using descriptor indexing
* Frame accumulation
Pass glTF node transforms to BLAS build
* Shader cleanup
* Code cleanup, flip Y using TLAS transform matrix
* Create AS for all primitives in the gltf scene
* Remove unused variables
* Added missing shaders
* Minor cleanup
2023-11-01 10:55:33 +01:00
Sascha Willems
e006185ca0
Rework offset and size calculations
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Refs #1045
2023-10-29 18:11:08 +01:00
Sascha Willems
60321d465a
Proper resize handling
2023-10-14 16:35:41 +02:00
Sascha Willems
b481b63c78
Removed no longer required pipeline duplicatiion
2023-10-14 14:31:59 +02:00
Sascha Willems
f27a032570
Updated shading rate sample to KHR extension
2023-10-13 18:53:51 +02:00
Sascha Willems
3532ea8696
Fixed left/right offsets
2023-09-14 22:43:37 +02:00
omar
5868234f4f
Fix incorrect left/right viewport locations ( #1064 )
2023-09-14 22:40:19 +02:00
Sascha Willems
1447348e09
RT fix ( #1069 )
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* Create bin directory
* Fix values for maxVertex
Fixes #1068
2023-09-09 11:33:32 +02:00
Sascha Willems
2aeb000d4e
Merge pull request #1058 from ZaOniRinku/master
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Fix a comment in shadowmappingcascade example
2023-09-02 11:35:32 +02:00
Mike Gorchak
8458f21123
Add basic QNX support.
2023-09-01 11:12:08 -04:00
ZaOniRinku
d584b5a52b
Fix a comment in shadowmappingcascade example
2023-08-22 11:14:42 +02:00
Sascha Willems
e38d201415
Remove unused variables
2023-08-18 20:48:19 +02:00
Sascha Willems
bc39dd58fa
Destroy buffers
2023-08-05 13:32:17 +02:00
Sascha Willems
99f25527cc
Fix query count and dateaSize/stride calculation
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Fixes #874
2023-08-04 20:04:15 +02:00
Sascha Willems
fc27e4d98d
Fixed buffer sizes and recompiled shaders
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Validation is clean now
Fixes #1017
2023-08-04 19:49:42 +02:00
Sascha Willems
cc89bdb4a5
Destroy shaders
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Fixes validation
2023-08-04 19:27:49 +02:00
Gadgeteer
2d2746c01d
Remove xcode/examples.h
2023-07-19 16:19:15 +01:00
Sascha Willems
ae4ed5f9ad
Minor cleanup
2023-07-18 19:23:43 +02:00
Sascha Willems
93fb200fe6
Minor code cleanup
2023-07-17 20:32:27 +02:00
Sascha Willems
31973df69b
Reworked triangle sample
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Now uses proper sync and multiple concurrent frames
Better and more consistent naming
Additional comments
Refs #871
2023-07-16 19:25:55 +02:00
Sascha Willems
9dcc8110cf
Renamed particle fire sample
2023-07-16 16:03:29 +02:00
Sascha Willems
384b2031a2
Minor code cleanup
2023-07-16 15:55:58 +02:00
Sascha Willems
d58936d6f2
Store buffers on device
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Fixes #1053
2023-07-16 14:06:18 +02:00
Gadgeteer
b1d2777ad0
First Version of MacOS test
2023-07-15 10:44:22 +01:00
Tom Hochstein
a0ef2fcea6
Fix shaders path for computeheadless and renderheadless
2023-07-12 10:07:39 -05:00
reneruhr
187fc810ac
Removed unnecessary binding.
2023-07-10 15:37:00 +03:00
Sascha Willems
b82ee755c5
Fixed dst access mask for input attachment access
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Fixes #1020
2023-06-20 18:57:32 +02:00
Sascha Willems
dbfb115bd6
Minor code cleanup
2023-06-18 17:53:21 +02:00
Sascha Willems
48fb28508b
Clean up descriptor pool setup
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Fixes #1030
2023-06-08 18:34:17 +02:00
Sascha Willems
09c5dfd57f
Fix UV calculation
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Fixes #1035
2023-06-08 18:31:31 +02:00
Sascha Willems
0eec27db64
Clean up validation
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UI needs to be reworked, so disabled for now
Fixes #1040
2023-06-03 16:51:03 +02:00
Sascha Willems
e9288ed57f
Use correct layout for color attachment
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Fixes #1041
2023-06-03 16:48:37 +02:00
Sascha Willems
c01136f4bd
Randomly generate spheres
2023-05-13 16:19:40 +02:00
Sascha Willems
c9aa0cb13e
CMake setup
2023-05-13 14:55:18 +02:00
Sascha Willems
ebc4127472
Started working on ray tracing intersection shader example
2023-05-13 12:22:04 +02:00
Sascha Willems
10031d4cca
Changed references to the asset pack
2023-05-10 21:29:33 +02:00
Sascha Willems
ed8be7e92d
Replaced debug marker with debug utils in framework
2023-05-09 20:04:34 +02:00
Sascha Willems
3c9aca3fcb
Add stencil format require toggle
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Fixes #1031
2023-05-09 18:03:51 +02:00