saschawillems
75a6f46c4a
Use Vulkan result check macro, removed unused functionality from tools and base class
2016-05-30 20:57:38 +02:00
saschawillems
a85dca7a15
Use Vulkan result check macro, compiler warnings
2016-05-30 20:44:49 +02:00
saschawillems
50a806130e
Added debug marker region to text overlay command buffer
2016-05-28 12:35:20 +02:00
saschawillems
4dabec717b
Debug marker functions naming
2016-05-28 12:00:43 +02:00
saschawillems
86d286b46e
Replaced template for debug marker with functions (would not build with Android NDK and clang)
2016-05-22 20:29:03 +02:00
saschawillems
ae8f38d099
Use Vulkan result check macro, code cleanup, removed some warnings
2016-05-22 20:27:06 +02:00
saschawillems
dcca2db9df
Partial merge branch 'add-debug-marker-use' of https://github.com/baldurk/Vulkan into baldurk-add-debug-marker-use (Refs #146 )
2016-05-22 12:44:29 +02:00
saschawillems
3f06ef81fb
Fixed Android gamepad dead zone check (avoids constant view updateds)
2016-05-21 15:20:07 +02:00
saschawillems
66f006b783
Mesh loader now does staging to device local memory by default (Refs #84 )
2016-05-20 23:15:31 +02:00
saschawillems
d365b7ccd5
Overload for creating buffers with descriptor sets and passing memory type properties, use Vulkan result check macro
2016-05-20 21:19:43 +02:00
saschawillems
96df99f1f2
Fixing Android build error and warnings
2016-05-20 20:21:06 +02:00
saschawillems
a7a1a8aed4
Destroy debug callback ( Fixes #15 )
2016-05-19 22:21:57 +02:00
saschawillems
f78bd0dcd4
Win32: PostQuitMessage instead of exit on VK_ESCAPE
2016-05-19 20:25:09 +02:00
saschawillems
f601b35229
Display occlusion query stats on text overlay
2016-05-18 19:44:24 +02:00
saschawillems
05b920cf01
Callback for adding custom text to text overlay
2016-05-18 19:33:15 +02:00
saschawillems
19e108165c
Reset wait stage masks for submit info after submitting text overlay, disable depth writes and reads , optimize load and store ops for attachments
2016-05-17 23:26:08 +02:00
saschawillems
52f6f3228d
Initializer for event create info
2016-05-16 09:23:49 +02:00
saschawillems
1b335ad2c8
Added wrapper for frame preparation and submission, including semaphore selection and text overlay
2016-05-15 20:11:28 +02:00
saschawillems
5266c25c33
Added text overlay to the example base (by default off)
2016-05-15 18:31:31 +02:00
saschawillems
99b9ff220d
Text overlay class
2016-05-15 16:14:32 +02:00
saschawillems
33915ac557
Added text overlay class to base folder
2016-05-15 13:24:48 +02:00
saschawillems
de0c29b586
Pass Android gamepad key press to virtual key function of example
2016-05-15 11:13:14 +02:00
saschawillems
7087d7d14e
Skinned mesh stuff moved to class, added resources
2016-05-14 21:19:52 +02:00
saschawillems
7203b0cebd
Binary shader memory deallocation, new and free instead of malloc ( Fixes #118 )
2016-05-14 17:11:39 +02:00
saschawillems
45fe43c0c8
Use buffers as copy sources for texutre loading functions ( Fixes #140 )
2016-05-14 13:50:44 +02:00
saschawillems
a9f280016f
Overload for getMemoryType (return type index)
2016-05-11 20:19:01 +02:00
saschawillems
035a5ab560
Macro for checking and displaying Vulkan results
2016-05-08 11:18:39 +02:00
baldurk
a1d8558b89
Add object naming and debug marker/regions to bloom sample
2016-05-07 14:08:40 +02:00
baldurk
d223dfa72b
Check for VK_EXT_debug_marker being present and enable it if so
2016-05-07 14:06:47 +02:00
baldurk
6362d7c216
Add utility functions to wrap up use of VK_EXT_debug_marker
...
* vkDebug::DebugMarkerRegion adds automatically scoped region markers
* vkDebug::insertDebugMarker() inserts a label in a command buffer
* vkDebug::SetObjectName() names any vulkan object with a friendly name
2016-05-07 14:05:56 +02:00
saschawillems
b501b915ac
Android function pointers
2016-05-05 15:32:21 +02:00
Sascha Willems
381cd1c733
Updated example base header ( Fixes #144 )
2016-05-04 11:44:27 +02:00
saschawillems
908ef3765c
Assign destWidth and destHeight before starting render loop to avoid unnecessary resize on windows, store last fps count
2016-05-03 21:22:45 +02:00
saschawillems
8ee2687ced
Initializers for attachment descriptions
2016-04-30 10:45:39 +02:00
saschawillems
ab26d105da
Copy texture data from buffer instead of linear image and some small fixes and code cleanups ( #140 )
2016-04-29 21:49:37 +02:00
saschawillems
23a15ca52b
Explicitly set line width for rasterization state create info (validation error with newer layers)
2016-04-24 13:00:48 +02:00
saschawillems
561cb78720
Store physical device features in example base class
2016-04-24 10:28:27 +02:00
saschawillems
7098fc19a4
Reverted some functions from PR#137 (replaced by different base functionality)
2016-04-21 20:57:02 +02:00
Voultapher
5d7014b221
Visual Update for computeparticles
...
Instead of using a small amount of large textured particles, use a large
amount of small monochrome particles.
Which uses a new vulkanexamplebase functionality of creating and
updating a only device visible buffer via a temporary staging buffer.
2016-04-21 11:21:48 +02:00
saschawillems
3faee12381
Pointer to mapped host memory for uniform data
2016-04-17 11:23:56 +02:00
saschawillems
2e72dce7af
Additional buffer and command buffer functions in base class
2016-04-16 14:42:41 +02:00
saschawillems
267b78f9fc
Android fps log output
2016-04-15 21:24:50 +02:00
saschawillems
def86e02f0
Check debug message callback against VK_NULL_HANDLE (fixes defunct android build)
2016-04-15 20:57:34 +02:00
Sascha Willems
f44afda9ab
Added window resize for XCB ( Fixes #105 )
2016-04-11 19:44:03 +02:00
saschawillems
23f3eb0170
Window resize ( #105 )
2016-04-10 11:12:04 +02:00
saschawillems
67aa039dfc
Destroy swap chain image views of swap chain is getting recreated
2016-04-09 18:59:46 +02:00
saschawillems
a6a327efe6
Updated to SDK 1.0.8
2016-04-09 14:20:57 +02:00
Sascha Willems
5d791ea5d1
Includes
2016-04-03 20:39:44 +02:00
saschawillems
a41ff27bb9
Added frustum culling, use low-poly mesh to move limitation towards cpu
2016-04-03 13:51:47 +02:00
saschawillems
7768992bda
Added frustum culling class
2016-04-03 13:07:14 +02:00